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av050 V Winter Soldier
Team: No Affiliation
Range: 10
Points: 70
Keywords: S.H.I.E.L.D., Soldier, Spy
8
10
17
3
8
10
17
3
6
11
16
3
8
11
15
2
6
10
14
2
7
9
13
1
6
8
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Ruthless Ally: Give Winter Soldier a close combat or ranged combat action. Before making this attack, you can modify Winter Soldiers damage value by +1 if you deal 1 unavoidable damage to an adjacent friendly character.
si017 E Human Torch
Team: Defenders
Range: 8
Points: 85
Keywords: All-Winners Squad, Heroes for Hire, Invaders, Robot, V Battalion, West Coast Avengers
10
9
16
3
8
9
16
3
8
9
17
2
8
8
17
2
7
8
16
2
7
8
16
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Fireburst: Human Torch can use Energy Explosion and Pulse Wave.
ff052 R Scarlet Witch
Team: Brotherhood of Mutants
Range: 10
Points: 35
Keywords: Brotherhood of Mutants, Mystical
7
8
15
2
7
8
14
1
6
7
14
1
6
7
13
1
5
6
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ic151 LE Gabriel Jones
Team: S.H.I.E.L.D.
Range: 6
Points: 17
Keywords: S.H.I.E.L.D., Soldier, Spy
6
7
15
2
6
6
14
2
5
5
13
1
4
5
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
xp206 LE Jane Foster
Team: No Affiliation
Range: 0
Points: 16
Keywords: Police
7
8
13
.
6
8
13
.
6
7
12
.
4
7
11
.
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
sn050 E Multiple Man
Team: X-Men
Range: 0
Points: 32
Keywords: Mutant, X-Factor
1. Jane will heal on Gabe. AV 7 vs DV 12. Roll is a 4, 3. Support roll is a 4. Gabe gets 2 clicks back. 1 SA to Jane.
(free) Wanda pushes to move to K5. She takes a push click.
2. Mandroid 3 moves to J3
3. Mandroid 2 pushes to TK Human Torch to N10. Mandroid 2 takes a push click.
4. Human Torch will RS to P15 and Nova Blast. AV 9. Need an 8 to hit them all. Roll is a 5, 5 and hits all 3 with 3 clicks to each. Supes is knocked back to T15, GL is knocked back to U11, and Firestorm is knocked back to P19. 1 SA to Human Torch, 1 AST to Mandroid 2.
SHIELD (home)
1) V Winter Soldier* 70 pts (7/7) K2 [1 SA, 1 KO]
* Trick Shot 20 pts, Not So Special 3 pts, Lucky Break 5 pts
2) R Mandroid 28 pts (3/4) L2 @@ [1 AST]
3) R Mandroid 28 pts (2/4) J3 @
4) E Human Torch (SI)* 85 pts (7/7) P15 @ [1 SA]
* Nova Blast 10 pts (USED)
5) R Scarlet Witch (FF) 35 pts (2/5) K5 @@
6) LE Gabriel Jones* 17 pts (3/4) K1 [1 AST]
* Contingency Plan 12 pts $
7) LE Jane Foster* 16 pts (1/4) L1 @@ [1 SA]
* Invigorate 10 pts
8) E Multiple Man 32 pts (1/4) M1
9) LE Clay Quartermain 22 pts (3/5) L10
A) Byst Jamie Madrox 7 pts KO'ed!
SO: Kinetic Accelerator K9, HO M8
Total - 400 pts
vs.
Justice League
1. Superman* 120pts [4/5] T15 @
2. Firestorm* 105pts [5/7] P19
SA [1] KO [1] AST [1]
3. Green Arrow* 95pts [6/6] KO'ed!
SA [1]
4. Green Lantern* 72pts [4/6] U11 @@
AST [1]
*ATA080 Justice League 1 x4
Total 396pts
BFC: INERTIAL INTERFERENCE FIELD (Cancelled)
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
1) Firestorm HSS to M14, targeting both Torch and Clay, 9 vs 17 and 13. Roll 3,1=4, SA on Clay for 2. Move completed at L17.
2) Superman fires at Torch, 9 vs 17. Roll 6,6=12, hits for 3 +1 -1 and knockback.
SHIELD (home)
1) V Winter Soldier* 70 pts (7/7) K2 [1 SA, 1 KO]
* Trick Shot 20 pts, Not So Special 3 pts, Lucky Break 5 pts
2) R Mandroid 28 pts (3/4) L2 @@ [1 AST]
3) R Mandroid 28 pts (2/4) J3 @
4) E Human Torch (SI)* 85 pts (2/7) Injured P15 @ [1 SA]
* Nova Blast 10 pts (USED)
5) R Scarlet Witch (FF) 35 pts (2/5) K5 @@
6) LE Gabriel Jones* 17 pts (3/4) K1 [1 AST]
* Contingency Plan 12 pts $
7) LE Jane Foster* 16 pts (1/4) L1 @@ [1 SA]
* Invigorate 10 pts
8) E Multiple Man 32 pts (1/4) M1
9) LE Clay Quartermain 22 pts (1/5) L10
A) Byst Jamie Madrox 7 pts KO'ed!
SO: Kinetic Accelerator K9, HO M8
Total - 400 pts
vs.
Justice League
1. Superman* 120pts [4/5] T15 @@
SA [1]
2. Firestorm* 105pts [5/7] L17 @
SA [2] KO [1] AST [1]
3. Green Arrow* 95pts [6/6] KO'ed!
SA [1]
4. Green Lantern* 72pts [4/6] U11
AST [1]
*ATA080 Justice League 1 x4
Total 396pts
BFC: INERTIAL INTERFERENCE FIELD (Cancelled)
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Oh yeah forgot about the feedback damage. Sorry about that.
Turn 4a)
1. Clay moves to J4
2. Gabe moves to L4
SHIELD (home)
1) V Winter Soldier* 70 pts (7/7) K2 [1 SA, 1 KO]
* Trick Shot 20 pts, Not So Special 3 pts, Lucky Break 5 pts
2) R Mandroid 28 pts (3/4) L2 [1 AST]
3) R Mandroid 28 pts (2/4) J3
4) E Human Torch (SI)* 85 pts (2/7) Injured P15 [1 SA]
* Nova Blast 10 pts (USED)
5) R Scarlet Witch (FF) 35 pts (2/5) K5
6) LE Gabriel Jones* 17 pts (3/4) L4 @ [1 AST]
* Contingency Plan 12 pts $
7) LE Jane Foster* 16 pts (1/4) L1 [1 SA]
* Invigorate 10 pts
8) E Multiple Man 32 pts (1/4) M1
9) LE Clay Quartermain 22 pts (1/5) J4 @
A) Byst Jamie Madrox 7 pts KO'ed!
SO: Kinetic Accelerator K9, HO M8
Total - 400 pts
vs.
Justice League
1. Superman* 120pts [4/5] T15 @@
SA [1]
2. Firestorm* 105pts [5/7] L17 @
SA [2] KO [1] AST [1]
3. Green Arrow* 95pts [6/6] KO'ed!
SA [1]
4. Green Lantern* 72pts [4/6] U11
AST [1]
*ATA080 Justice League 1 x4
Total 396pts
BFC: INERTIAL INTERFERENCE FIELD (Cancelled)
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
1) Firestorm HSS next to Torch, 9 vs 16 on Torch. Roll 5,5=10, for 2 and the KO. Ending move at T12, and a push
SHIELD (home)
1) V Winter Soldier* 70 pts (7/7) K2 [1 SA, 1 KO]
* Trick Shot 20 pts, Not So Special 3 pts, Lucky Break 5 pts
2) R Mandroid 28 pts (3/4) L2 [1 AST]
3) R Mandroid 28 pts (2/4) J3
4) E Human Torch (SI)* 85 pts Injured [1 SA]
* Nova Blast 10 pts (USED)
5) R Scarlet Witch (FF) 35 pts (2/5) K5
6) LE Gabriel Jones* 17 pts (3/4) L4 @ [1 AST]
* Contingency Plan 12 pts $
7) LE Jane Foster* 16 pts (1/4) L1 [1 SA]
* Invigorate 10 pts
8) E Multiple Man 32 pts (1/4) M1
9) LE Clay Quartermain 22 pts (1/5) J4 @
A) Byst Jamie Madrox 7 pts KO'ed!
SO: Kinetic Accelerator K9, HO M8
Total - 400 pts
vs.
Justice League
1. Superman* 120pts [4/5] T15
SA [1]
2. Firestorm* 105pts [5/7] T12 @@
SA [3] KO [2] AST [1]
3. Green Arrow* 95pts [6/6] KO'ed!
SA [1]
4. Green Lantern* 72pts [4/6] U11
AST [1]
*ATA080 Justice League 1 x4
Total 396pts
BFC: INERTIAL INTERFERENCE FIELD (Cancelled)
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
2. Jane heal on Mandroid 2. AV 7 vs DV 14. Roll is a 3, 2. Reroll from Wanda is a 3, 3 for the miss. Invigorate still kicks in and I'll take a token off of Multiple Man and Wanda.
SHIELD (home)
1) V Winter Soldier* 70 pts (7/7) K2 [1 SA, 1 KO]
* Trick Shot 20 pts, Not So Special 3 pts, Lucky Break 5 pts
2) R Mandroid 28 pts (3/4) L2 [1 AST]
3) R Mandroid 28 pts (2/4) J3
4) E Human Torch (SI)* 85 pts Injured [1 SA]
* Nova Blast 10 pts (USED)
5) R Scarlet Witch (FF) 35 pts (2/5) M2
6) LE Gabriel Jones* 17 pts (3/4) L4 [1 AST]
* Contingency Plan 12 pts $
7) LE Jane Foster* 16 pts (1/4) L1 @ [1 SA]
* Invigorate 10 pts
8) E Multiple Man 32 pts (1/4) K1
9) LE Clay Quartermain 22 pts (1/5) J4
A) Byst Jamie Madrox 7 pts KO'ed!
SO: Kinetic Accelerator K9, HO M8
Total - 400 pts
vs.
Justice League
1. Superman* 120pts [4/5] T15
SA [1]
2. Firestorm* 105pts [5/7] T12 @@
SA [3] KO [2] AST [1]
3. Green Arrow* 95pts [6/6] KO'ed!
SA [1]
4. Green Lantern* 72pts [4/6] U11
AST [1]
*ATA080 Justice League 1 x4
Total 396pts
BFC: INERTIAL INTERFERENCE FIELD (Cancelled)
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
1) V Winter Soldier* 70 pts (7/7) K2 [1 SA, 1 KO]
* Trick Shot 20 pts, Not So Special 3 pts, Lucky Break 5 pts
2) R Mandroid 28 pts (3/4) L2 [1 AST]
3) R Mandroid 28 pts (2/4) J3
4) E Human Torch (SI)* 85 pts Injured [1 SA]
* Nova Blast 10 pts (USED)
5) R Scarlet Witch (FF) 35 pts (2/5) M2
6) LE Gabriel Jones* 17 pts (3/4) L4 [1 AST]
* Contingency Plan 12 pts $
7) LE Jane Foster* 16 pts (1/4) L1 @ [1 SA]
* Invigorate 10 pts
8) E Multiple Man 32 pts (1/4) K1
9) LE Clay Quartermain 22 pts (1/5) J4
A) Byst Jamie Madrox 7 pts KO'ed!
SO: Kinetic Accelerator K9, HO M8
Total - 400 pts
vs.
Justice League
1. Superman* 120pts [4/5] R7 @
SA [1]
2. Firestorm* 105pts [5/7] T12
SA [3] KO [2] AST [1]
3. Green Arrow* 95pts [6/6] KO'ed!
SA [1]
4. Green Lantern* 72pts [4/6] R5 @
AST [1]
*ATA080 Justice League 1 x4
Total 396pts
BFC: INERTIAL INTERFERENCE FIELD (Cancelled)
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
1. Jane heal on Mandroid 2. AV 7 vs DV 14. Roll is a crit miss. Wanda will reroll that to a 2, 4 for the miss.
2. Jamie moves to N1
3. Bucky moves to pick up the HO and finishes in J6
(free) Wanda moves to J2
4. Clay moves to M1
SHIELD (home)
1) V Winter Soldier* 70 pts (7/7) J6 w/HO @ [1 SA, 1 KO]
* Trick Shot 20 pts, Not So Special 3 pts, Lucky Break 5 pts
2) R Mandroid 28 pts (3/4) L2 [1 AST]
3) R Mandroid 28 pts (2/4) J3
4) E Human Torch (SI)* 85 pts Injured [1 SA]
* Nova Blast 10 pts (USED)
5) R Scarlet Witch (FF) 35 pts (2/5) J2 @
6) LE Gabriel Jones* 17 pts (3/4) L4 [1 AST]
* Contingency Plan 12 pts $
7) LE Jane Foster* 16 pts (1/4) L1 @@ [1 SA]
* Invigorate 10 pts
8) E Multiple Man 32 pts (1/4) N1 @
9) LE Clay Quartermain 22 pts (1/5) M1 @
A) Byst Jamie Madrox 7 pts KO'ed!
SO: Kinetic Accelerator K9, HO M8
Total - 400 pts
vs.
Justice League
1. Superman* 120pts [4/5] R7 @
SA [1]
2. Firestorm* 105pts [5/7] T12
SA [3] KO [2] AST [1]
3. Green Arrow* 95pts [6/6] KO'ed!
SA [1]
4. Green Lantern* 72pts [4/6] R5 @
AST [1]
*ATA080 Justice League 1 x4
Total 396pts
BFC: INERTIAL INTERFERENCE FIELD (Cancelled)
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
1) V Winter Soldier* 70 pts (7/7) J6 w/HO @ [1 SA, 1 KO]
* Trick Shot 20 pts, Not So Special 3 pts, Lucky Break 5 pts
2) R Mandroid 28 pts (3/4) L2 [1 AST]
3) R Mandroid 28 pts (2/4) J3
4) E Human Torch (SI)* 85 pts Injured [1 SA]
* Nova Blast 10 pts (USED)
5) R Scarlet Witch (FF) 35 pts (2/5) J2 @
6) LE Gabriel Jones* 17 pts (3/4) L4 [1 AST]
* Contingency Plan 12 pts $
7) LE Jane Foster* 16 pts (1/4) L1 @@ [1 SA]
* Invigorate 10 pts
8) E Multiple Man 32 pts (1/4) N1 @
9) LE Clay Quartermain 22 pts (1/5) M1 @
A) Byst Jamie Madrox 7 pts KO'ed!
SO: Kinetic Accelerator K9, HO M8
Total - 400 pts
vs.
Justice League
1. Superman* 120pts [4/5] J8 @@
SA [1]
2. Firestorm* 105pts [6/7] J7 @
SA [3] KO [2] AST [1]
3. Green Arrow* 95pts [6/6] KO'ed!
SA [1]
4. Green Lantern* 72pts [5/6] M2 @@
AST [1]
*ATA080 Justice League 1 x4
Total 396pts
BFC: INERTIAL INTERFERENCE FIELD (Cancelled)
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
2. Mandroid 2 Incap on GL. AV 6 vs DV 17. Roll is a 2, 6 for the miss.
3. Bucky pushes to take a swing at Firestorm. AV 10 vs DV 17. Roll is a 5, 1. Reroll from Wanda is a 2, 5 for the hit for the KO. 1 SA, 1 KO to Bucky, 1 AST to Wanda. 1 push click to Bucky.
4. Gabe takes a shot at GL. AV 6 vs DV 17. Roll is a 5, 1.
SHIELD (home)
1) V Winter Soldier* 70 pts (6/7) J6 @@ [2 SA, 2 KO]
* Trick Shot 20 pts, Not So Special 3 pts, Lucky Break 5 pts
2) R Mandroid 28 pts (3/4) L2 @ [1 AST]
3) R Mandroid 28 pts (2/4) K4 @
4) E Human Torch (SI)* 85 pts Injured [1 SA]
* Nova Blast 10 pts (USED)
5) R Scarlet Witch (FF) 35 pts (2/5) J2
6) LE Gabriel Jones* 17 pts (3/4) L4 @ [1 AST]
* Contingency Plan 12 pts $
7) LE Jane Foster* 16 pts (1/4) L1 [1 SA]
* Invigorate 10 pts
8) E Multiple Man 32 pts (1/4) N1
9) LE Clay Quartermain 22 pts (1/5) M1
A) Byst Jamie Madrox 7 pts KO'ed!
SO: Kinetic Accelerator K9, HO M8
Total - 400 pts
vs.
Justice League
1. Superman* 120pts [4/5] J8 @@
SA [1]
2. Firestorm* 105pts [7/7] KO'ed!
SA [3] KO [2] AST [1]
3. Green Arrow* 95pts [6/6] KO'ed!
SA [1]
4. Green Lantern* 72pts [5/6] M2 @@
AST [1]
*ATA080 Justice League 1 x4
Total 396pts
BFC: INERTIAL INTERFERENCE FIELD (Cancelled)
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
1) V Winter Soldier* 70 pts (6/7) J6 @@ [2 SA, 2 KO]
* Trick Shot 20 pts, Not So Special 3 pts, Lucky Break 5 pts
2) R Mandroid 28 pts (3/4) L2 @ [1 AST]
3) R Mandroid 28 pts (2/4) K4 @
4) E Human Torch (SI)* 85 pts Injured [1 SA]
* Nova Blast 10 pts (USED)
5) R Scarlet Witch (FF) 35 pts (2/5) J2
6) LE Gabriel Jones* 17 pts (3/4) L4 @ [1 AST]
* Contingency Plan 12 pts $
7) LE Jane Foster* 16 pts (1/4) L1 [1 SA]
* Invigorate 10 pts
8) E Multiple Man 32 pts (1/4) N1
9) LE Clay Quartermain 22 pts (1/5) M1
A) Byst Jamie Madrox 7 pts KO'ed!
SO: Kinetic Accelerator K9, HO M8
Total - 400 pts
vs.
Justice League
1. Superman* 120pts [4/5] J8
SA [1]
2. Firestorm* 105pts [7/7] KO'ed!
SA [3] KO [2] AST [1]
3. Green Arrow* 95pts [6/6] KO'ed!
SA [1]
4. Green Lantern* 72pts [5/6] M2
AST [1]
*ATA080 Justice League 1 x4
Total 396pts
BFC: INERTIAL INTERFERENCE FIELD (Cancelled)
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
1. Jamie flurry on GL. Need a crit to do damage. 1st flurry is a 5, 2. 2nd flurry is a 5, 3.
2. Clay breakaway roll is a 2
(free) Wanda moves to K7
3. Jane breakaway roll is a 3
PC anything supes does
SHIELD (home)
1) V Winter Soldier* 70 pts (6/7) J6 [2 SA, 2 KO]
* Trick Shot 20 pts, Not So Special 3 pts, Lucky Break 5 pts
2) R Mandroid 28 pts (3/4) L2 [1 AST]
3) R Mandroid 28 pts (2/4) K4
4) E Human Torch (SI)* 85 pts Injured [1 SA]
* Nova Blast 10 pts (USED)
5) R Scarlet Witch (FF) 35 pts (2/5) K7 @
6) LE Gabriel Jones* 17 pts (3/4) L4 [1 AST]
* Contingency Plan 12 pts $
7) LE Jane Foster* 16 pts (1/4) L1 @ [1 SA]
* Invigorate 10 pts
8) E Multiple Man 32 pts (1/4) N1 @
9) LE Clay Quartermain 22 pts (1/5) M1 @
A) Byst Jamie Madrox 7 pts KO'ed!
SO: Kinetic Accelerator K9, HO M8
Total - 400 pts
vs.
Justice League
1. Superman* 120pts [4/5] J8
SA [1]
2. Firestorm* 105pts [7/7] KO'ed!
SA [3] KO [2] AST [1]
3. Green Arrow* 95pts [6/6] KO'ed!
SA [1]
4. Green Lantern* 72pts [5/6] M2
AST [1]
*ATA080 Justice League 1 x4
Total 396pts
BFC: INERTIAL INTERFERENCE FIELD (Cancelled)
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
1) Hal Pulsewave, 9AV. Roll 4,4=8, hits everyone but Wanda. Jamie, Clay, Jane Foster are KO'd. Both Mandroids, Gabe, and Bucky are hit for 1 and Knocked back.
Correct me if I'm wrong, but that counts for 1 SA and 1 KO?
2) Superman Close Combat Expert on Bucky, +2 AV. 11 vs 16. Roll 3,5=8. PC from Wanda, roll 5,2=7, SA for 3.
Does Knock Back, so Kal could use CCE, count as an AST?
SHIELD (home)
1) V Winter Soldier* 70 pts (2/7) I7 [2 SA, 2 KO]
* Trick Shot 20 pts, Not So Special 3 pts, Lucky Break 5 pts
2) R Mandroid 28 pts (2/4) K2 [1 AST]
3) R Mandroid 28 pts (2/4) J6
4) E Human Torch (SI)* 85 pts Injured [1 SA]
* Nova Blast 10 pts (USED)
5) R Scarlet Witch (FF) 35 pts (2/5) K7 @
6) LE Gabriel Jones* 17 pts (2/4) K5 [1 AST]
* Contingency Plan 12 pts $
7) LE Jane Foster* 16 pts [1 SA] KO'd
* Invigorate 10 pts
8) E Multiple Man 32 pts KO'd
9) LE Clay Quartermain 22 pts KO'd
A) Byst Jamie Madrox 7 pts KO'ed!
SO: Kinetic Accelerator K9, HO M8
Total - 400 pts
vs.
Justice League
1. Superman* 120pts [4/5] J8 @
SA [2]
2. Firestorm* 105pts [7/7] KO'ed!
SA [3] KO [2] AST [1]
3. Green Arrow* 95pts [6/6] KO'ed!
SA [1]
4. Green Lantern* 72pts [5/6] M2 @
SA [1] KO[1] AST [1]
*ATA080 Justice League 1 x4
Total 396pts
BFC: INERTIAL INTERFERENCE FIELD (Cancelled)
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.