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I've got to ask why? she's great & @ 500pts you can almost guarantee the X-men players will be using P5 chases & other power cosmic pieces.
to the OP, i think your build is pretty sweet, but as others have suggested, leave the fragment off Iron man, put it on Switch & leave colossus' fragment on the dial, in case Thor gets knocked down to toughness.
let us know how you fare
Alright, ill leave the shard off Iron man. I do have the CWFF Switch available, but i think the AvX Switch has a little more survivability and can support for much longer. Plus there's the trait.
This is similar to your team conception, but I think this might work out a bit better for you. You don't really need a dedicated medic, since AvX Switch has support. The obvious issue here is the lack of outwit, but between Iron Man's P/PB, Thor's PW, and Wolverine's EW, defensive powers are usually not a big deal. Another issue is the low attack value, but with a whopping three perplexes and two probs (and another perplex from the Phoenix Force, if you hit one double roll or knock out one opposing figure) you can generally be attacking with a 12 and have an extra perplex for damage or speed or range. Phasing from both Switches makes them able to zip into position for prob, and the CWFF one has TK if you need to swing further than 13-14.
I guess you could switch around the fragment assignment, if you like. If your venue gives you the Emma fragment for use in the tournament (as mine usually does), I'd knock CWFF switch down to 50 points and assign that fragment to her, and that should allow you to either equip most of your team with fragments, or load up but leave a fragment on the base so you have at least one attacker who can deal with another M10 Iron Man.
This is similar to your team conception, but I think this might work out a bit better for you. You don't really need a dedicated medic, since AvX Switch has support. The obvious issue here is the lack of outwit, but between Iron Man's P/PB, Thor's PW, and Wolverine's EW, defensive powers are usually not a big deal. Another issue is the low attack value, but with a whopping three perplexes and two probs (and another perplex from the Phoenix Force, if you hit one double roll or knock out one opposing figure) you can generally be attacking with a 12 and have an extra perplex for damage or speed or range. Phasing from both Switches makes them able to zip into position for prob, and the CWFF one has TK if you need to swing further than 13-14.
I guess you could switch around the fragment assignment, if you like. If your venue gives you the Emma fragment for use in the tournament (as mine usually does), I'd knock CWFF switch down to 50 points and assign that fragment to her, and that should allow you to either equip most of your team with fragments, or load up but leave a fragment on the base so you have at least one attacker who can deal with another M10 Iron Man.
That build is not 499. I think. My math could be wrong.
You're right, I meant the 125 point value for the M10 Iron Man. The 225 version is not really worth the extra 100 points unless you know for sure you're facing either a resourced tentpole or a team of mystics.