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enhancement has typically given ASTs for dmg boosts, so i think wrecker should get one for empower...
The dmg bump didn't do anything though. Citizen V only needed 3 dmg for the KO. the +1 was just overkill, so no AST
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my bad. didn't see that DM had been hit before Cit V got him.
Yeah I popped him first round with Moonstone, and then again with Wrecker to make the KO possible.
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
Yeah I popped him first round with Moonstone, and then again with Wrecker to make the KO possible.
Yeah that was stupid placement on my part. I saw the hand railing there and thought it was an extension of the building and thought "Oh a wall!" After you shot me through it I had to go find my copy of the map. Stupid guard rail.
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
1)Blue-Eyes Running shot/Breakaway/Carry
Breakaway:4 He gets away
Running shots to I9, Drops the Mystic Elf at I8 and Psy Blasts Citizen V
11 vs 17(Hindering)
Attack Roll is...11+4+4=19 Hits for 4 straight through and the KO
+1 SA, +1 KO
Mystic Elf Clears
Mystic Elf will PC the first SA she can see.
-------Recap--------
Seto Kaiba:
1) Blue-Eyes White Dragon (1/8) I9 @
+1 AST +1 SA +1 KO
2) Dark Magician (9/8) KOKOKO
+1 SA +1 KO
3) Feral Imp (7/6) KOKOKO
+1 SA
4) Mystic Elf (2/5) I8
+1 AST +1 DFD
Sorry, I'm out of town with baseball on weekends. I'll get a turn today
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
1.) Wrecker picks up the HO and charges to J10 where he'll swing at Blue Eyes. 10(+2ppx) on a 17, needs a 5 to hit, roll: 1,4= 5 for a hit. Impervious, roll: 3, fail. The hit deals 3 damage after Imperv. SA to Wrecker, AST to Centurius.
2.) Moonstone will shoot at Blue Eyes with PPB. 10 onto a 16, needs a 6 to hit. Roll: 3,3= 6 for a hit and 3 straight through and KB to L6 which saves Blue Eyes from taking a throw from Nighthawk.. I really wish KB was optional. It always seems to hurt me more than helped me. SA to Moonstone. Does Moonstone get anything for knocking Blue Eyes out of adjacency so that the elf can't heal it?
3.) Nighthawk will throw his HO at the Mystical Elf. 9 on an 18, needs a 9 to hit for 3. Roll: 6,2= 8 for a miss.
4.) Bullseye moves to H19.
-------Recap--------
Seto Kaiba:
1) Blue-Eyes White Dragon (7/8) L6 @
+1 AST +1 SA +1 KO
2) Dark Magician (9/8) KOKOKO
+1 SA +1 KO
3) Feral Imp (7/6) KOKOKO
+1 SA
4) Mystic Elf (2/5) I8
+1 AST +1 DFD
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
Does Moonstone get anything for knocking Blue Eyes out of adjacency so that the elf can't heal it?
I don't think so, you should, but I don't think you do.
5A
1)Blue-Eyes fires on Moonstone
Moonstone Shapechange:4
9 vs 18(ESD)
Attack Roll is...9+1+3=13 Miss
Mystic Elf PC Attack Roll is...9+4+6=19 Hit for 3
+1 SA, +1 AST Mystic Elf
2) Mystic Elf Barriers
I9, J9, K9, J8
+1 DFD
-------Recap--------
Seto Kaiba:
1) Blue-Eyes White Dragon (8/8) L6 @@
+1 AST +2 SA +1 KO
2) Dark Magician (9/8) KOKOKO
+1 SA +1 KO
3) Feral Imp (7/6) KOKOKO
+1 SA
4) Mystic Elf (2/5) I8 @
+2 AST +2 DFD
Actions:
Free: Wrecker uses his trait to destroy the blocking terrain at I9. HO in the square.
1.) Centurius moves to G11
Free: Centurius perplex Wrecker's attack +2 with SP
2.) Wrecker charge, picking up the HO from I9, to I9 where he'll try to bash the Mystical Elf. 10(+2ppx) onto an 18, for 5dmg. Needs a 6 to hit, roll: 2,6= 8 for a hit and KO. SA and KO to Wrecker. Takes a click for the push.
3.) Moonstone pushes to move. takes a click and is KO'ed. Blue Eyes gets a KO because it was the last to hit her.
Bullseye and Nighthawk clear.
-------Recap--------
Seto Kaiba:
1) Blue-Eyes White Dragon (8/8) L6 @@
+1 AST +2 SA +2 KO
2) Dark Magician (9/8) KOKOKO
+1 SA +1 KO
3) Feral Imp (7/6) KOKOKO
+1 SA
4) Mystic Elf (7/5) KOKOKO
+2 AST +2 DFD
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
Thanks for pushing Moonstone, I appreciate it.
In normal Season I probabhly would have PC'd the attack on Mystic Elf, but I'm fine letting it stand.
Take us home, my friend.
I completely forgot she had PC.. I looked at her dial and saw the blue and thought it was her barrier
And np on Moonstone. I wouldn't do it during regular season because it would mess other people over with VPs, but pre-season is all about stats anyway, so it doesn't hurt anything
7B
Actions:
Free: Wrecker destroys the wall at I8, because why not. HO and hindering in I8.
1.) Centurius moves to H11
Free: Centurius perplex Nighthawk's attack +2 with SP.
2.) Nighthawk takes a power action to use CCE, +1atk/+1dmg, targeting Blue Eyes. 7(+3) onto 15 for 1(+3)dmg, needs a 5 to hit, roll: 5,6= 11 for a hit and KO. SA and KO to Nighthawk, no AST for Centurius.
Good game bud. I'm looking forward to seeing your team throughout the season after some upgrades. I almost played a Yu-Gi-Oh team myself
-------Recap--------
Seto Kaiba:
1) Blue-Eyes White Dragon (8/8) L6 @
+1 AST +3 SA +2 KO
2) Dark Magician (9/8) KOKOKO
+1 SA +1 KO
3) Feral Imp (7/6) KOKOKO
+1 SA
4) Mystic Elf (7/5) KOKOKO
+2 AST +1 DFD
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes