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Ahh man! Sorry! One day I'll go entire game without a rules infraction. I always miss powers when they aren't on the "usual" dial location, I.e. Stealth and super senses on attack. Sorry.
1) Flatman is going to attack Superman. 9 on a 19 for 1. Rolled a 7.
Free) Iron Doom will roll for his outwit. Rolled a 1. Doc Strange will use his one dice prob. Rolled a 4. He will outwit Empress' super senses.
Free) Iron Doom will perplex up Dr. Strange's damage by 1.
2) Iron Doom will running shot/ranged attack against Blade. 12 on a 19 for 4. Rolled a 5. Doc will prob. Rolled a 2. Crit hit!
3) Dr. Strange will running shot Emerald Empress. 10 on a 17 for 4. Rolled an 8. Doc takes mystics and Empress is KO'ed.
No prob at all. I've been playing this game for over a year, and I still screw up.
1) Supes tries to attack Flat-Man again with Flurry. 11 on 17...6+2 for an 8. Flat-Man gets turned into a pancake and gets KO'ed.
2) Rond outwits Shang's Charge and shoots him. 10 on 18...4+4 for an 8. Shang-Chi takes 3 and gets knocked back for 3 (Charge is outwitted), hitting the turbine at C10 and taking an additional 1. Shang gets KO'ed.
2) Rond outwits Iron Doom's defense and tries to shoot him. 10 on 19...6+5 for an 11. Dr. Strange forces a re-roll, so Rond tries again, 10 on 19...1+3 for a 4.