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1. Superman pushes to attack Nova.
10+2 v 17
Roll=5,2
No Theme PC per instructions.
Hits for 4 damage, reduced to 2 by Inv.
Clark gets 1 SA.
No push damage because of
1 token to CP.
Theme PC on case by case basis.
**********
Justice League (home)
1. E Green Lantern* (TT) 110 pts B-10
2. R Superman* (JLSG) 100 pts D-11 @@
3. LE Diana Prince (BB) 43 pts A-11
4. R Aquaman** (HT) 27 pts A-10
CP tokens: $$
* Justice League ATA, 1 pt
** Contingency Plan, 12 pts
Total: 294 pts
Theme PC (Justice League virtual keyword): 2/3
Objects: Kinetic Accelerator, UHO, LO
Clark: 1 SA = 5 XP
vs
New Warriors
1) R Nova 100 pts Click 4 L-19
2) R Night Thrasher 37 pts (1/5) O-18
3) R Firestar 52 pts (1/5) L-14
4) R Marvel Boy 53 pts (1/6) O-17
5) R Penance 58 pts (1/6) G-12@
TTPC: 2/3
300 pts
Kinetic Accelerator: I-13
UHO: G-12
LO: I-10
BFC: INERTIAL INTERFERENCE FIELD When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
2) Firestar shoots Superman using RCE to bump damage +2. 8 on 17, roll is 5,6 for a hit. Impervious roll for Supes is 5. *sigh*
3) Night Thrasher runs to I-10
clear
same ttpc rules
**********
Justice League (home)
1. E Green Lantern* (TT) 110 pts B-10
2. R Superman* (JLSG) 100 pts D-11 @@
3. LE Diana Prince (BB) 43 pts A-11
4. R Aquaman** (HT) 27 pts A-10
CP tokens: $$
* Justice League ATA, 1 pt
** Contingency Plan, 12 pts
Total: 294 pts
Theme PC (Justice League virtual keyword): 2/3
Objects: Kinetic Accelerator, UHO, LO
Clark: 1 SA = 5 XP
vs
New Warriors
1) R Nova 100 pts Click 4 L-19
2) R Night Thrasher 37 pts (1/5) I-10@
3) R Firestar 52 pts (1/5) I-13
4) R Marvel Boy 53 pts (1/6) O-17@
5) R Penance 58 pts (1/6) G-12
TTPC: 2/3
300 pts
Kinetic Accelerator: I-13
UHO: G-12
LO: I-10
BFC: INERTIAL INTERFERENCE FIELD When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
1. Hal flies to I-4, using the GL TA to carry Diana to H-4 and Arthur to I-3.
1 token to CP.
Theme PC on case by case basis.
**********
Justice League (home)
1. E Green Lantern* (TT) 110 pts I-4 @
2. R Superman* (JLSG) 100 pts D-11
3. LE Diana Prince (BB) 43 pts H-4
4. R Aquaman** (HT) 27 pts I-3
CP tokens: $$$
* Justice League ATA, 1 pt
** Contingency Plan, 12 pts
Total: 294 pts
Theme PC (Justice League virtual keyword): 2/3
Objects: Kinetic Accelerator, UHO, LO
Clark: 1 SA = 5 XP
vs
New Warriors
1) R Nova 100 pts Click 4 L-19
2) R Night Thrasher 37 pts (1/5) I-10@
3) R Firestar 52 pts (1/5) I-13
4) R Marvel Boy 53 pts (1/6) O-17@
5) R Penance 58 pts (1/6) G-12
TTPC: 2/3
300 pts
Kinetic Accelerator: I-13
UHO: G-12
LO: I-10
BFC: INERTIAL INTERFERENCE FIELD When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
1) Firestar pushes to try and shoot Supes. RCE +2 to damage. 8 on 17, roll is 4,5 for a hit. Impervious roll is 5. GAHHHHHH!!!!!! Firestar takes a push
clear
just thoroughly demoralized right now
**********
Justice League (home)
1. E Green Lantern* (TT) 110 pts I-4 @
2. R Superman* (JLSG) 100 pts D-11
3. LE Diana Prince (BB) 43 pts H-4
4. R Aquaman** (HT) 27 pts I-3
CP tokens: $$$
* Justice League ATA, 1 pt
** Contingency Plan, 12 pts
Total: 294 pts
Theme PC (Justice League virtual keyword): 2/3
Objects: Kinetic Accelerator, UHO, LO
Clark: 1 SA = 5 XP
vs
New Warriors
1) R Nova 100 pts Click 4 L-19
2) R Night Thrasher 37 pts (1/5) I-10
3) R Firestar 52 pts (2/5) I-13@@
4) R Marvel Boy 53 pts (1/6) O-17
5) R Penance 58 pts (1/6) G-12
TTPC: 2/3
300 pts
Kinetic Accelerator: I-13
UHO: G-12
LO: I-10
BFC: INERTIAL INTERFERENCE FIELD When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Wow ... I don't think I've ever had a game where I made 2 Impervious rolls.
For what it's worth, I've always felt Impervious and Super Senses rolls are always the hardest to accept-- a 5 or 6 just negates so much work and/or good rolls.
**********
JL Turn 4B, partial
Aquaman Leadership = 6
Free) Hal chooses TK for his Attack SP.
1. Aquaman uses 2 CP tokens to increase Superman's Attack by +2.
Superman charges to H-13, grabbing the UHO from under Penance.
Superman attacks Penance with the UHO.
10+2 v 16
Turn paused to show positioning.
**********
Justice League (home)
1. E Green Lantern* (TT) 110 pts I-4 @
2. R Superman* (JLSG) 100 pts H-13
3. LE Diana Prince (BB) 43 pts H-4
4. R Aquaman** (HT) 27 pts I-3
CP tokens: $$$
* Justice League ATA, 1 pt
** Contingency Plan, 12 pts
Total: 294 pts
Theme PC (Justice League virtual keyword): 2/3
Objects: Kinetic Accelerator, UHO, LO
Clark: 1 SA = 5 XP
vs
New Warriors
1) R Nova 100 pts Click 4 L-19
2) R Night Thrasher 37 pts (1/5) I-10
3) R Firestar 52 pts (2/5) I-13@@
4) R Marvel Boy 53 pts (1/6) O-17
5) R Penance 58 pts (1/6) G-12
TTPC: 2/3
300 pts
Kinetic Accelerator: I-13
UHO: G-12
LO: I-10
BFC: INERTIAL INTERFERENCE FIELD When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
No Theme PC per instructions.
Hits for 7 damage, reduced to 4 (BFC + Toughness).
Penance is knocked back to C-8.
Superman gets 1 SA; Aquaman gets 1 AST.
Free) Hal perplexes Diana's Range by +1.
Free) Diana perplexes her Range by +1.
2. Hal pushes to TK Diana to F-8.
3. Aquaman uses 1 CP token to increase Diana's Range by +1.
Diana attacks Penance.
10 v 14
1. Aquaman uses 2 CP tokens to increase Superman's Attack by +2.
Superman charges to H-13, grabbing the UHO from under Penance.
Superman attacks Penance with the UHO.
10+2 v 16
Roll=1,6
Per instructions, Night Thrasher takes a token for Theme PC.
Re-roll=2,2
No additional Theme PC, per instructions.
Hits for 7 damage, reduced to 4 (BFC + Toughness).
Penance is knocked back to C-8.
Superman gets 1 SA; Aquaman gets 1 AST.
Free) Hal perplexes Diana's Range by +1.
Free) Diana perplexes her Range by +1.
2. Hal pushes to TK Diana to F-8.
No push damage because of
3. Aquaman uses 1 CP token to increase Diana's Range by +1.
Diana attacks Penance.
10 v 14
Roll=1,4 Based on your previous decision re Theme PC to save Penance, I'm assuming that you don't want to use your last Theme PC here. However, if I'm wrong, just re-roll on your turn and update the recap accordingly.
Hits for 2 damage.
Penance is KO'd.
Diana gets 1 SA and 1 KO; Hal and Arthur each get 1 AST.
1 token to CP.
Theme PC Instructions:
No Theme PC if either Clark or Hal is hit, unless it's a crit hit.
I will use Theme PC if either Diana or Aquaman is hit. Tokens will be assigned in the following order (assuming LOF and range):
1. Superman
2. Hal
3. Diana
4. Aquaman
**********
Justice League (home)
1. E Green Lantern* (TT) 110 pts I-4 @@
2. R Superman* (JLSG) 100 pts H-13 @
3. LE Diana Prince (BB) 43 pts F-8 @
4. R Aquaman** (HT) 27 pts I-3
CP tokens: $
* Justice League ATA, 1 pt
** Contingency Plan, 12 pts
Total: 294 pts
Theme PC (Justice League virtual keyword): 2/3
Objects: Kinetic Accelerator, UHO, LO
Hal: 1 AST = 5 XP
Clark: 2 SA = 10 XP
Diana: 1 SA, 1 KO = 15 XP
Arthur: 2 AST = 10 XP
vs
New Warriors
1) R Nova 100 pts Click 4 L-19
2) R Night Thrasher 37 pts (1/5) I-10 @
3) R Firestar 52 pts (2/5) I-13@@
4) R Marvel Boy 53 pts (1/6) O-17
5) R Penance 58 pts KOKOKO
TTPC: 1/3
300 pts
Kinetic Accelerator: I-13
LO: I-10
BFC: INERTIAL INTERFERENCE FIELD When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
2) Nova charges to G-13 and punches Superman. 9 on 17, +1 damage from SP. Roll is 6,6 for a crit hit. Supes takes a token to TTPC, re roll is 1,4 for a miss. Night Thrasher takes a token to TTPC, re roll is 6,3 for a hit. Imperv roll for Supes is 3. I GOT A HIT THROUGH!!!! Supes takes 1 damage past imperv. SA to Nova, AST to Night Thrasher and Marvel Boy
clear
**********
Justice League (home)
1. E Green Lantern* (TT) 110 pts I-4 @@
2. R Superman* (JLSG) 100 pts (1/5) H-13 @@
3. LE Diana Prince (BB) 43 pts F-8 @
4. R Aquaman** (HT) 27 pts I-3
CP tokens: $
* Justice League ATA, 1 pt
** Contingency Plan, 12 pts
Total: 294 pts
Theme PC (Justice League virtual keyword): 1/3
Objects: Kinetic Accelerator, UHO, LO
Hal: 1 AST = 5 XP
Clark: 2 SA = 10 XP
Diana: 1 SA, 1 KO = 15 XP
Arthur: 2 AST = 10 XP
vs
New Warriors
1) R Nova 100 pts (4/7) G-13@
2) R Night Thrasher 37 pts (1/5) I-10 @@
3) R Firestar 52 pts (2/5) I-13
4) R Marvel Boy 53 pts (1/6) O-17@
5) R Penance 58 pts KOKOKO
BFC: INERTIAL INTERFERENCE FIELD When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Justice League (home)
1. E Green Lantern* (TT) 110 pts I-4
2. R Superman* (JLSG) 100 pts (1/5) H-13
3. LE Diana Prince (BB) 43 pts F-8 (+2 Defense)
4. R Aquaman** (HT) 27 pts H-4 @
CP tokens: $$
* Justice League ATA, 1 pt
** Contingency Plan, 12 pts
Total: 294 pts
Theme PC (Justice League virtual keyword): 1/3
Objects: Kinetic Accelerator, UHO, LO
Hal: 1 AST = 5 XP
Clark: 2 SA = 10 XP
Diana: 1 SA, 1 KO = 15 XP
Arthur: 2 AST = 10 XP
vs
New Warriors
1) R Nova 100 pts (4/7) G-13@
2) R Night Thrasher 37 pts (1/5) I-10 @@
3) R Firestar 52 pts (2/5) I-13
4) R Marvel Boy 53 pts (1/6) O-17@
5) R Penance 58 pts KOKOKO
BFC: INERTIAL INTERFERENCE FIELD When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.