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4b) Sorry it normally doesn't take 2 days to clear ....
heatwave will sidestep to P-9
clear
Theme Team PC CBC
-------------------------------------------------------
Young Justice
1) 112 JLTW037B Freddy Freeman (1/6) H23 (UHO)
----4 YOUNG JUSTICE ATA
2) 75 SLOSH033R Stargirl (injured) (1/5) G20
----4 YOUNG JUSTICE ATA - 1 AST
3) 74 TT054 The Ray (1/6) J23
----4 YOUNG JUSTICE ATA
4) 72 TT028 Empress (1/7) K20
----4 YOUNG JUSTICE ATA - 1 SA
5) 42 CD070 Red Tornado (1/6) J20
391
Objects: UHO - carried by Freddy; UHO - I13; LO - H13
Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Beg) Stargirl Belt or Rod roll is 1: Stargirl has a range value of 4 "two targets" and can use Combat Reflexes, Incapacitate, and the Sharpshooter ability.
1) Stargirl shoots wall D/E16.
2) Red Tornado TK Empress to H17.
3) Empress MC Mirror Master. 10 v 18 (17+1 hindering), no opposing PC allowed. Roll is 4,5 for 9 and hits. Mirror Master Super Senses 4-6, roll is 4 and evades the attack. 1 DFD Mirror Master?
4) Freddy HSS to D16 to close combat attack Mirror Master with ultra heavy. 11-1 (Capt Cold trait) vs 17 - roll is 3,5 for a hit. Mirror Master uses regular PC, roll is 4,2 miss. 1 DFD Mirror Master? Freddy HSS continues move into H20.
Wow, that turn ended up with nothing...can't wait to see the retaliation!
Theme Team PC CBC
------------------------------------------------------- Young Justice
1) 112 JLTW037B Freddy Freeman (1/6) H20 @
----4 YOUNG JUSTICE ATA
2) 75 SLOSH033R Stargirl (injured) (1/5) G20 @
----4 YOUNG JUSTICE ATA (1 AST, 1 SA)
3) 74 TT054 The Ray (1/6) J23
----4 YOUNG JUSTICE ATA
4) 72 TT028 Empress (1/7) H17 @
----4 YOUNG JUSTICE ATA (1 SA)
5) 42 CD070 Red Tornado (1/6) J20 @
391
Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
5b) that was my kind of turn .. like I always have turns like that
1) MM will move to D-15
free) Cold will Outwit HTH combatant
2) Cold will Psy blast on Empress 10 vs 16+1 rolls a 5,2 hits with a 7 for 3 dmg
3) Boomerang will RCE on Empress he will split dmg and attack so its an 9+1 vs 17+1 rolls a crit hit I'll assume you want to PC that to a 4 miss PC MM to a 7 miss
free) Heatwave Sidestep to N-11
Theme Team PC CBC
-------------------------------------------------------
Young Justice
1) 112 JLTW037B Freddy Freeman (1/6) H20 @
----4 YOUNG JUSTICE ATA
2) 75 SLOSH033R Stargirl (injured) (1/5) G20 @
----4 YOUNG JUSTICE ATA (1 AST, 1 SA)
3) 74 TT054 The Ray (1/6) J23
----4 YOUNG JUSTICE ATA
4) 72 TT028 Empress (4/7) H17 @
----4 YOUNG JUSTICE ATA (1 SA)
5) 42 CD070 Red Tornado (1/6) J20 @
391
Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
no dfds for mirror master on hitting senses / self-pc. you can't defend yourself. well, I mean, you can't earn a defend stat for defending yourself. you can certainly defend yourself.
Beg) Stargirl Belt or Rod roll is 2: Stargirl has a range value of 4 "two targets" and can use Combat Reflexes, Incapacitate, and the Sharpshooter ability. (Rats, I was hoping I could use the 7 range more than once this game, lol!)
1) Red Tornado TK Empress to I20 into hindering and pushes.
2) Empress is going to MC Mirror Master, 9 AV v 18 (17+1 hindering), no opposing PC allowed during this action. Roll is 1,3 miss; reroll from empress 1,1 miss; TTPC from Stargirl 6,5 hit! Super Senses, 5! Grrr!!!
3) Ray moves into I21, providing stealth for Freddy and Empress and himself if it comes to that somehow.
4) Freddy clears.
Theme Team PC CBC
------------------------------------------------------- Young Justice
1) 112 JLTW037B Freddy Freeman (1/6) H20
----4 YOUNG JUSTICE ATA
2) 75 SLOSH033R Stargirl (injured) (1/5) G20 @@
----4 YOUNG JUSTICE ATA (1 AST, 1 SA)
3) 74 TT054 The Ray (1/6) I21 @
----4 YOUNG JUSTICE ATA
4) 72 TT028 Empress (4/7) I20 @@
----4 YOUNG JUSTICE ATA (1 SA)
5) 42 CD070 Red Tornado (2/6) J20 @@
391
Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Theme Team PC CBC
-------------------------------------------------------
Young Justice
1) 112 JLTW037B Freddy Freeman (1/6) H20
----4 YOUNG JUSTICE ATA
2) 75 SLOSH033R Stargirl (injured) (1/5) G20 @@
----4 YOUNG JUSTICE ATA (1 AST, 1 SA)
3) 74 TT054 The Ray (1/6) I21 @
----4 YOUNG JUSTICE ATA
4) 72 TT028 Empress (4/7) I20 @@
----4 YOUNG JUSTICE ATA (1 SA)
5) 42 CD070 Red Tornado (2/6) J20 @@
391
Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Gear Workshop
Theme Team PC CBC
-------------------------------------------------------
Young Justice
1) 112 JLTW037B Freddy Freeman (1/6) H20
----4 YOUNG JUSTICE ATA
2) 75 SLOSH033R Stargirl (injured) (1/5) G20 @@
----4 YOUNG JUSTICE ATA (1 AST, 1 SA)
3) 74 TT054 The Ray (1/6) I21 @
----4 YOUNG JUSTICE ATA
4) 72 TT028 Empress (4/7) I20 @@
----4 YOUNG JUSTICE ATA (1 SA)
5) 42 CD070 Red Tornado (2/6) J20 @@
391
Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Gear Workshop
Season 1 SuperHero Bowl Champion of the Heroclix Fantasy League
Beg) Stargirl Belt or Rod roll is 4: Stargirl can use Energy Shield/Deflection and Ranged Combat Expert.
1) Freddy HSS to G14 to pick up light object and end in E16 for close combat on Mirror Master. 11 v 17, roll is 6,5 hit. Assume Mirror Master uses his own PC, roll is 6,4 hit. TTPC from Cap Boom per Stepper79, 4,4 hit with knockback. Super Senses 4-6: roll is 4...again...grrr...lol (why can't I roll that many 4-6 on Stargirl's trait?)! Finishes 3 movement to E13
2) Everyone else clears, TTPC case by case, Empress PC case by case as well please.
------------------------------------------------------- Young Justice
1) 112 JLTW037B Freddy Freeman (1/6) E13 @
----4 YOUNG JUSTICE ATA
2) 75 SLOSH033R Stargirl (injured) (1/5) G20
----4 YOUNG JUSTICE ATA (1 AST, 1 SA)
3) 74 TT054 The Ray (1/6) I21
----4 YOUNG JUSTICE ATA (1 DFD)
4) 72 TT028 Empress (4/7) I20
----4 YOUNG JUSTICE ATA (1 SA)
5) 42 CD070 Red Tornado (2/6) J20
391
Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.