You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
f) Super Skrull gives himself Sidestep and Probability Control
f) Super Skrull plexes up dmg on Doom +1
f) Super Skrull SS to N-7, dropping Kingpin in stealth at N-8
1) Doom (auto) BA thanks to stench of decay, and RS to H-6, taking a CP to AV and solo-PW on Jay. 11 vs 17 for 5 dmg. Gets a 7 for 1 SA/ 1 KO / 1 Food. Jay takes a Virus and comes back on my squad on his last click. Because he is "KOed" and then returned, his action tokens drop off. Alas, that means his speed token falls off as well. AST to SS for the plex. No push for Doom thanks to
f) Zombie Jay plex down dmg on Wally.
2) Zombie Jay runs to O-7
f) Fisk OWs HSS on Dark Flash thru Doom
3) Headpool to M-8
4) CP token
end of turn) 3 - 2 = 1. Super Skrull hurts himself again. eesh.
SS / Fisk clear
dbauers' Zombies!
1) U Dr. Doom (zombie) 175 points (3/7) H-6 @@ [2 Food tokens] [Skrulls TA]
2) U Super Skrull (zombie) 170 points (4/8) N-7 [1 Food token] [PC]
3) U Kingpin (zombie)* 105 points (1/6) N-8 (hindering/stealth)
*w/ Contingency Plan 12 pts (#)
4) R Headpool 38 points (2/3) M-8 @
5) Zombie The Flash (Jay) 110 points (6/6) O-7 @
total: 500
Z-Virus Theme PC: 4/4
ULO, LO, HO
Dr. Doom: 2 SAs, 1 DFD, 1 KO
Super Skrull: 2 ASTs
Kingpin: 2 DFDs
The Cosmic Treadmill 8 pts I-14
TTPC: (4/4)
475 pts
stats
Jay: [AST] 1 [SA] 1
Max: [SA] 1
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.
The Cosmic Treadmill 8 pts I-14
TTPC: (4/4)
475 pts
stats
Jay: [AST] 1 [SA] 1
Max: [SA] 1
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.
1) Kingpin to O-11, picking up ULO and dropping Headpool in O-12
f) Super Skrull Sidestep to L-9
2) Super Skrull RS / PW to J-14, taking a CP to AV. 11 vs 17 for 3 clix to Dark Flash. Gets a (5,5) for 3 and kb to D-14. 1 SA and 1 Food to Super Skrull.
f) Super Skrull OWs HSS on Dark Flash
f) Kingpin (thru Doom) OWs Charge on Wally
3) CP token
end of turn) SS takes another click
Doom/HP/Zombie Flash clear
dbauers' Zombies!
1) U Dr. Doom (zombie) 175 points (3/7) H-6 [2 Food tokens] [Skrulls TA]
2) U Super Skrull (zombie) 170 points (5/8) J-14 @ [2 Food tokens] [Impervious]
3) U Kingpin (zombie)* 105 points (1/6) O-11 (w/ULO) @
*w/ Contingency Plan 12 pts (#)
4) R Headpool 38 points (2/3) O-12
5) Zombie The Flash (Jay) 110 points (6/6) O-7
total: 500
Z-Virus Theme PC: 4/4
ULO, LO, HO
Dr. Doom: 2 SAs, 1 DFD, 1 KO
Super Skrull: 1 SA, 2 ASTs, 1 DFD
Kingpin: 3 DFDs
The Cosmic Treadmill 8 pts I-14
TTPC: (4/4)
475 pts
stats
Jay: [AST] 1 [SA] 1
Max: [SA] 1
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.
The Cosmic Treadmill 8 pts I-14
TTPC: (4/4)
475 pts
stats
Jay: [AST] 1 [SA] 1
Max: [SA] 1
Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.
Gets a 6 which hits. I assume you will pop protected, which is a "sure thing" to avoid KO, rather than tokening to use Theme PC and risking it still hitting. No push to Wally thanks to Indomitable. 1 SA to Fisk and no push for him thanks to Indomitable. Headpool lands in H-15
f) Kingpin OW CR on Wally
3) Super Skrull pushes to use SE / Quake, taking a CP to AV. 11 vs 17/16.
He gets the 6, which will hit max for 2 and kb to F-12, and will KO Wally because he already burned Protected. It will also heal Super Skrull for 2 clix, and give him two food tokens, and each of the targets a Virus token.
Due to Headpool being tiny, both Max and Dark Flash have LOF to Super Skrull for theme pc.