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Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Superman gets 1 SA; Batman gets 1 AST.
No push damage to Superman because of Indom.
2. Superman uses 1 CP token to increase Green Arrow's Attack by +1.
Green Arrow makes a RS.
KA roll = 3
Green Arrow moves to C-14, where he attacks Kingpin.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
1. Superman takes a CP token to increase his Attack by +1.
He pushes to make a RS to L-12, where he incaps Weasel, using his Attack SP.
10+2 v 16
Superman rolls 5,1, and his SP means the area of effect includes Skull and Kingpin.
Weasel, Skull, and Kingpin each gets 1 token.
Weasel and Kingpin take 1 click for the push.
Per instructions, Skull gets 1 Endurance token instead of the push click.
Superman gets 1 SA; no push damage because of
Batman gets 1 AST.
2. Superman uses 1 CP token to increase Green Arrow's Attack by +1.
Green Arrow makes a RS.
KA roll = 3
Green Arrow moves to C-14, where he attacks Kingpin.
Kingpin's Alias roll = 2
Green Arrow attacks Kingpin.
10+1 v 17
Roll = 4,5
Hits; per instructions, Kingpin masterminds onto Skull (who does NOT mastermind onto Weasel).
Skull takes 3 clicks, reduced to 2 by Toughness.
Green Arrow gets 1 SA.
Justice League
1. E Superman* (JLTW), 115 pts L-12 @@
* with Contingency Plan, 12 pts $
2. R Batman (JLTW), 85 pts M-8
3. E Green Arrow (JL), 70 pts C-14 @
4. U John Constantine (JL52), 59 pts O-8
5. R Mera (JL52), 51 pts K-7
ATA: Justice League, 1 pt each for everyone
Objects: Kinetic Accelerator, Bat Signal (2 pts), ULO
Total: 399 pts
Theme PC: 4/4
Superman: 1 SA = 5 XP
Batman: 1 AST, 1 DFD = 10 XP
Green Arrow: 1 SA = 5 XP
Kinetic Accelerator: E-7
Bat Signal: O-9
LO: P-16
BFC: Brightest Day
Characters do not take pushing damage for receiving a second action token to use Regeneration or Support.
Justice League
1. E Superman* (JLTW), 115 pts L-12 @@
* with Contingency Plan, 12 pts $
2. R Batman (JLTW), 85 pts M-8
3. E Green Arrow (JL), 70 pts C-14 @
4. U John Constantine (JL52), 59 pts O-8
5. R Mera (JL52), 51 pts K-7
ATA: Justice League, 1 pt each for everyone
Objects: Kinetic Accelerator, Bat Signal (2 pts), ULO
Total: 399 pts
Theme PC: 4/4
Superman: 1 SA = 5 XP
Batman: 1 AST, 1 DFD = 10 XP
Green Arrow: 1 SA = 5 XP
Kinetic Accelerator: E-7
Bat Signal: O-9
LO: P-16
BFC: Brightest Day
Characters do not take pushing damage for receiving a second action token to use Regeneration or Support.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Justice League
1. E Superman* (JLTW), 115 pts L-12 @@
* with Contingency Plan, 12 pts $
2. R Batman (JLTW), 85 pts E-14
3. E Green Arrow (JL), 70 pts C-14 @
4. U John Constantine (JL52), 59 pts O-8
5. R Mera (JL52), 51 pts K-7 @
ATA: Justice League, 1 pt each for everyone
Objects: Kinetic Accelerator, Bat Signal (2 pts), ULO
Total: 399 pts
Theme PC: 4/4
Superman: 1 SA = 5 XP
Batman: 1 AST, 1 DFD = 10 XP
Green Arrow: 1 SA = 5 XP
Kinetic Accelerator: E-7
Bat Signal: O-9
LO: P-16
BFC: Brightest Day
Characters do not take pushing damage for receiving a second action token to use Regeneration or Support.
Free) Batman chooses Precision Strike for his Utility Belt SP.
Free) Batman perplexes his Damage by +1.
1. Mera TKs Batman to E-14.
2. Batman attacks Red Skull and Kingpin.
11 v 18+1/17
Roll=4,2
Hits Kingpin for 3 non-transferrable damage, reduced to 2 by Toughness.
Batman gets 1 SA, and Mera gets 1 AST.
3. Green Arrow pushes to attack Red Skull.
10 v 18+1
Roll = 6,3
Red Skull's Super Senses roll = 3
Hits for 3 damage.
Green Arrow gets 1 SA and takes 1 for the push.
Superman regains Leadership and gets 1 more CP token.
Justice League
1. E Superman* (JLTW), 115 pts L-12
* with Contingency Plan, 12 pts $$
2. R Batman (JLTW), 85 pts E-14 @
3. E Green Arrow (JL), 70 pts (Click 2) C-14 @@
4. U John Constantine (JL52), 59 pts O-8
5. R Mera (JL52), 51 pts K-7 @
ATA: Justice League, 1 pt each for everyone
Objects: Kinetic Accelerator, Bat Signal (2 pts), ULO
Total: 399 pts
Theme PC: 4/4
Superman: 1 SA = 5 XP
Batman: 1 SA, 1 AST, 1 DFD = 15 XP
Green Arrow: 2 SA = 10 XP
Mera: 1 AST = 5 XP
Kinetic Accelerator: E-7
Bat Signal: O-9
LO: P-16
BFC: Brightest Day
Characters do not take pushing damage for receiving a second action token to use Regeneration or Support.
Leadership: 6. No tokens but all your team gets -1 defense until my next turn.
Free) Hydra Tech perplexes up the attack of Red Skull.
1) Hydra Tech moves to H18.
Free) Using Eyes Everywhere, Kingpin outwits Superman's Impervious through Hydra Tech.
2) Red Skull shoots Superman and Batman, using IT: Hindering, Characters. Gets +1 attack and range from Weasel damage special. 11 (+1 Perplex, +1 Weasel) on Supes 15 (-1 Hydra -1 RS) Bats 16 (-1 RS.) Roll is a 4,5 and a hit, and I'll do 5 straight to Supes for the KO. Red Skull's Endurance is a: 2. That'll do 3 unavoidable to Red Skull and KO him. Which was the worst possible outcome. 1 SA 1 KO Red Skull, 1 AST Kingpin, 1 AST Weasel. 1 KO Green Arrow.
Red Skull: 1 SA, 1 KO
Kingpin: 1 AST
Weasel: 1 AST
vs
Justice League
1. E Superman* (JLTW), 115 pts KOKOKO
* with Contingency Plan, 12 pts
2. R Batman (JLTW), 85 pts E-14 @
3. E Green Arrow (JL), 70 pts (Click 2) C-14 @@
4. U John Constantine (JL52), 59 pts O-8
5. R Mera (JL52), 51 pts K-7 @
ATA: Justice League, 1 pt each for everyone
Objects: Kinetic Accelerator, Bat Signal (2 pts), ULO
Total: 399 pts
Theme PC: 4/4
Superman: 1 SA = 5 XP
Batman: 1 SA, 1 AST, 1 DFD = 15 XP
Green Arrow: 2 SA = 10 XP
Mera: 1 AST = 5 XP
Kinetic Accelerator: E-7
Bat Signal: O-9
LO: P-16
BFC: Brightest Day
Characters do not take pushing damage for receiving a second action token to use Regeneration or Support.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Red Skull: 1 SA, 1 KO, 1 DFD
Kingpin: 1 AST
Weasel: 1 AST
vs
Justice League
1. E Superman* (JLTW), 115 pts KOKOKO
* with Contingency Plan, 12 pts
2. R Batman (JLTW), 85 pts E-14 @
3. E Green Arrow (JL), 70 pts (Click 2) C-14 @@
4. U John Constantine (JL52), 59 pts D-13 @
5. R Mera (JL52), 51 pts (Click 2) K-7 @@
ATA: Justice League, 1 pt each for everyone
Objects: Kinetic Accelerator, Bat Signal (2 pts), ULO
Total: 399 pts
Theme PC: 4/4
Superman: 1 SA = 5 XP
Batman: 1 SA, 1 AST, 1 DFD = 15 XP
Green Arrow: 2 SA, 1 KO = 20 XP
Mera: 1 AST = 5 XP
Red Skull: 1 SA, 1 KO, 1 DFD
Kingpin: 1 AST
Weasel: 1 AST
vs
Justice League
1. E Superman* (JLTW), 115 pts KOKOKO
* with Contingency Plan, 12 pts
2. R Batman (JLTW), 85 pts E-14 @@
3. E Green Arrow (JL), 70 pts (Click 2) C-14
4. U John Constantine (JL52), 59 pts D-13 @
5. R Mera (JL52), 51 pts (Click 2) K-7 @@
ATA: Justice League, 1 pt each for everyone
Objects: Kinetic Accelerator, Bat Signal (2 pts), ULO
Total: 399 pts
Theme PC: 4/4
Superman: 1 SA = 5 XP
Batman: 2 SA, 1 KO, 1 AST, 1 DFD = 30 XP
Green Arrow: 2 SA, 1 KO = 20 XP
Mera: 1 AST = 5 XP
Kinetic Accelerator: E-7
Bat Signal: O-9
LO: P-16
BFC: Brightest Day
Characters do not take pushing damage for receiving a second action token to use Regeneration or Support.
You've got this one in the bag- If it's fair to you I'd just rather concede here- injuries to my last two guys would be far more important than any stats they could gain.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!