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More likely, you're attempting to conflate the fact that "during force construction" effects can be applied in the order the player chooses. This, however, has nothing to do with the Active Player rule, and has no bearing on Dugh's effect. His is a binary, yes/no check with a passive effect.
Okay, then what in the rules allows you to apply "during force construction" effects in what order the player chooses?
"I think it is very important to consider your venue a community and not a commodity." - tyroclix
Okay, then what in the rules allows you to apply "during force construction" effects in what order the player chooses?
Every ruling we've ever gotten that addresses these effects. Yet another thing that is not codified in the rules documents we have, but has been 100% consistent when ruled on for years, both before and since the 2017 rules update.
Every ruling we've ever gotten that addresses these effects. Yet another thing that is not codified in the rules documents we have, but has been 100% consistent when ruled on for years, both before and since the 2017 rules update.
So, nothing.
But, we need a way to resolve it. And we have the active player rule, so the active player rule is appealed to, even if there wouldn't technically be one at the time.
I just don't think that the need for an active player is enough to disregard the clear instructions we are given for handling ties when it comes to "highest point character."
Just like I don't think lacking an official rule to resolve simultaneous force construction effects means we don't apply them.
"I think it is very important to consider your venue a community and not a commodity." - tyroclix
So years of consistent, specific rulings is nothing, now? I'm pretty sure this qualifies as precedent. Is this going to be how you address the plethora of other issues that aren't strictly addressed in the rules documents, and only by rulings now?
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But, we need a way to resolve it.
Resolve what? There is no conflict being caused here. Duhg has a yes/no clause.
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And we have the active player rule, so the active player rule is appealed to, even if there wouldn't technically be one at the time.
The Active Player rule literally cannot apply if there is no active player. This argument is, frankly, kind of ridiculous. And we do have a ruling to cover simultaneous effects during force construction, you're apparently just choosing to ignore it.
You're also choosing to ignore the fact that Duhg's effect is not something the player needs to make any kind of choice about. It is, in effect, a passive ability that is constantly being checked during force construction. Either he's the highest point figure on your force, or he's not.
If there was an effect that said something along the lines of "during force construction, the highest point character on your force gets XYZ", then there would be a discussion worth having as to how to handle it. But that's not even how Duhg works. And, as far as I can tell, there isn't anything in the game that functions that way.
So years of consistent, specific rulings is nothing, now? I'm pretty sure this qualifies as precedent. Is this going to be how you address the plethora of other issues that aren't strictly addressed in the rules documents, and only by rulings now?
I asked what in the rules do we have to tell us this. And while we both know to go by precedent, we're also both in favor of codifing rulings exactly because we've lost so much precedent through simple mistakes (forum shifts, copy and pastes just missing a paragraph, etc.). And it was to make a point in this discussion.
After all, Dugh allowed for ties for years before they changed their mind. Then it changed again with Balls of Fury.
I would think by now you know I prefer a holistic approach, which is why I dislike disregarding the clarification for the reason you've presented.
Quote : Originally Posted by Lantern Jordan 2814
The Active Player rule literally cannot apply if there is no active player. This argument is, frankly, kind of ridiculous. And we do have a ruling to cover simultaneous effects during force construction, you're apparently just choosing to ignore it.
I agree. I'm not appealing to the active player rule. I'm appealing to a clarification about what to do when there is a tie for Highest Point Character. Which the CRS says is to be decided by the Active Player. But we get told that ties can occur and still allow an effect to apply before we ever get to Active Player.
Quote : Originally Posted by Lantern Jordan 2814
You're also choosing to ignore the fact that Duhg's effect is not something the player needs to make any kind of choice about. It is, in effect, a passive ability that is constantly being checked during force construction. Either he's the highest point figure on your force, or he's not.
And you're ignoring that I'm not appealing to Dugh's effect, I'm appealing to the CRS clarification. Dugh asks if he is the highest point character. If there is a tie, we then look to the CRS, which says that if there is a tie, a choice is made. In fact, no where does it say that if there is a tie, it doesn't apply. So, the only instructions the rules give us are to break a tie.
Meaning, the way you want it to be, Dugh is an exception to the CRS entry. The way I want it to be, it's consistent (in that a choice always gets to be made).
The quibble is Active Player. And I think for consistency, it's easier just to ignore that part or simply treat the person building the team as "Active" player. Especially for a piece that's 5 or 6 years old by now?
Quote : Originally Posted by Lantern Jordan 2814
It's not your fault, mom and dad still love you.
Are you going to tell him you're not his real father, now, too?
(Yes kids, in this scenario, I'm the mother, because I know where the joke is,)
"I think it is very important to consider your venue a community and not a commodity." - tyroclix
Are you going to tell him you're not his real father, now, too?
(Yes kids, in this scenario, I'm the mother, because I know where the joke is,)
Okay, now the purple fight has gone from entertaining to downright weird.
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????