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mortals, yes, I'm sure about it. Acid Trap Hole will destroy a "set" Jinzo.
Jinzo isn't face-up when the card is activated. Durring the resolution of Acid Trap Hole Jinzo does get turned face-up (to check stats) but remember, durring the resolution of one effect another effect, including field effects, cannot cut-in.
It's been ruled that way since Acid Trap Hole came out, which was what, around the time PSV first released? It's been so long ago many have either forgotten or have never heard of the card. Wasn't a very good card then, worse now. It's not one your likely to see main decked at your local Regionals, unless somebody WAY more creative than me has some ideas that make it playable.
Interesting. Acid Trap Hole would work on Jinzo, folks. He is face-down when the card is activated and would be destroyed since his effect is continuous and doesn't rightly chain to anything. And since his effect is only Spell Speed One, he couldn't be chained to Acid Trap Hole anyway.
I am reminded of kevin tewart's comment on negate attack....
Acid trap hole is tricky.
It has a plethora of uses, most of which are indeed more useful than thought of originaly.
BLS staring you down? got a face down ATH and you draw the game saving fiber jar? set fiber and chain to BLS's effect! You've now rid the field of the Bacon Letuce Soldier!
Flip 1 face-down Defense Position monster face-up. If the monster's DEF is 2000 points or less, the monster is destroyed. If the DEF is more than 2000 points, return the monster to its face-down Defense Position.
• A face-down "Jinzo" will be destroyed by this card.
• If the monster flipped face-up has an effect that changes its DEF, such as "Enraged Muka Muka", calculate the current DEF, then determine if it will be destroyed or flipped back face-down. So if you had 3 cards in your hand, "Enraged Muka Muka" would not be destroyed.
• If the targeted monster has a Flip Effect, that Effect is activated whether the DEF is greater than 2000 or not. If the DEF of the selected monster is 2000 or less, such as a "Hane-Hane", it can not select itself for its Flip Effect since it is destroyed.
Aw, come on folks. You forgot the most unlikely but still possible trap card that can work on Jinzo (sort of). ACID TRAP HOLE. That's one I've NEVER seen in tournament play, but it is out there, waiting for the day somebody tribute sets their Jinzo.
Any deck that focuses around using mostly if not all flip effect monsters use three Acid Trap Hole. Think of deckout and flip burn decks. Of course, it doesn't work on Stealth Bird and other such effects. The only reason why you don't see Acid Trap Hole more often is because Deckout decks to a lot of people are hard to make cause of the TP cards.
Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster.
• You can activate the effect of "Divine Wrath" to a Flip Effect, Cost Effect, Trigger Effect, or Multi-Trigger Effect. But not to a Continuous Effect. This is because Continuous Effects cannot be chained to.
• For example, you can chain "Divine Wrath" to the effects of "The Creator" (Cost Effect), "Fox Fire" when it is Special Summoned (Trigger Effect), "Strike Ninja" (Multi-Trigger Effect), and "Homunculus the Alchemic Being" (Cost Effect).
• You can chain "Divine Wrath" when a Multi-Trigger Effect is activated to negate another card, such as "Horus the Black Flame Dragon LV8", "Sorcerer of Dark Magic", "Dark Paladin", "Maryokutai", and "A-Team: Trap Disposal Unit".
• You cannot chain "Divine Wrath" to Continuous Effects such as: "Perfect Machine King", "Raging Flame Sprite" (either effect), "Jinzo", "Fire Princess", "Mad Sword Beast", "Hayabusa Knight", "Cat's Ear Tribe", "Amazoness Swords Woman", "Harpie Lady 3", "Fusilier Dragon the Dual-Mode Beast", "The Fiend Megacyber", "Blade Knight" (either effect), monsters that can attack directly (Toon Monsters, "Jinzo #7", etc.), or monsters like "Element Saurus" and "Shadow Ghoul" that gain ATK continuously.
• You cannot activate "Divine Wrath" when "Giant Orc", "Goblin Attack Force", or "Spear Dragon" changes to Defense Position because these are considered Continuous Effects.
• You can activate "Divine Wrath" in a chain to a Trigger Effect that activates when the Effect Monster is Summoned such as "Breaker the Magical Warrior", "Dark Magician of Chaos", or "Marauding Captain". The opponent must declare the activation of "Marauding Captain"'s effect before "Divine Wrath" can be activated. In this case, the monster that would have been Special Summoned remains in the opponent's hand.
• You can activate "Divine Wrath" during the Damage Step because it is a Counter-Trap, so you may activate it to negate the effect of "D. D. Warrior Lady", "Reflect Bounder", "Injection Fairy Lily", "D. D. Crazy Beast" or "Mystical Knight of Jackal".
• You can activate "Divine Wrath" against "Sasuke Samurai" or "Mystic Swordsman LV2" when they attack a face-down Defense Position monster.
• You can activate "Divine Wrath" to negate either effect of "Don Zaloog" and to negate the effect of "Airknight Parshath" that allows its controller to draw a card.
• You can activate "Divine Wrath" to negate an effect that activates in the Graveyard, such as "Witch of the Black Forest", "Mystic Tomato", "Despair from the Dark", "Night Assailant", "Electric Snake", and "Sangan".
• You can activate "Divine Wrath" when the opponent discards "Kuriboh" from his / her hand to negate the effect of "Kuriboh", and when a "Night Assailant" is sent to the Graveyard to negate the effect of returning a Flip Effect monster to the owner's hand.
• You can activate "Divine Wrath" when "Exiled Force", "Red-Eyes B. Chick", or "Paladin of White Dragon" is Tributed for its own effect, although you do not destroy the monster because it is already in the Graveyard.
• You can activate "Divine Wrath" when "Dark Necrofear" returns from the Graveyard as an Equip Spell Card during the End Phase.
• You can activate "Divine Wrath" when the opponent uses "Relinquished"'s effect to equip itself with a monster, or when "Relinquished"'s effect inflicts damage.
• You can activate "Divine Wrath" when a Spirit Monster is returned to the owner's hand by its own effect, and the Spirit Monster will be destroyed and sent to the Graveyard.
• You can activate "Divine Wrath" when "Lava Golem" does damage, but you cannot activate it when "Lava Golem" is Special Summoned.
• You cannot activate "Divine Wrath" when an "XYZ" monster is Special Summoned because that is a condition of Summoning, not an effect.
• You cannot activate "Divine Wrath" when a Fusion substitute monster such as "King of the Swamp" is used in a Fusion Summon, because that is a Continuous Effect.
• You can activate "Divine Wrath" when any Union Monster activates its effect to equip itself to another monster, because that is a Cost Effect. However, you cannot activate "Divine Wrath" when a Union Monster Special Summons itself back as a monster, because that is an effect of an Equip Spell Card.
• You can activate "Divine Wrath" when a "LV" monster is sent to the Graveyard to Special Summon the next level version (a Cost Effect), and "Divine Wrath" will negate that effect, even though it cannot destroy the "LV" monster because it is already in the Graveyard.
i know but there something wrong. some continuous effect are activated when they are summoned. why we could't chain something?
It is because Continuous Monster Effects DON'T ACTIVATE. If they did activate, cards like Tactical Espionage Expert would have no point whatsoever ("When this card is Normal Summoned, your opponent cannot activate Trap Cards."). If you could chain to the "activation" of a continous effect, you would negate the entire purpose of that effect. Luckily this is not the case, because Continuous Monster Effects immediately start working when it hits the field and never activates (it simply is there).