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Ok, admitted fanatic here. couldn't help myself when I saw the title:)
The Fusiliers that everyone keeps noticing....I like them.
Im glad to see you are familiar with Necrofear, as well. One nitpick though:
"3.Necrofear becomes an equip Spell card and attaches to a monster. As a spell card, it is not considered a monster and is thus unaffected."
Necrofear's reanimation effect activates in the Grave as a monster effect. She then is considered an Equip card when she hits the field. It doesnt change how you want her to work, its just nitpicking
Its the Skull I dont like. You have lots of nice beaters available to pick from. And your s/t selection is built to stall out and destroy things that are gunning for Skill Drain. But, It would be nice to see a tad more monster removal for your GAF and Orcs to abuse on direct attacks.
Why not switch it for TIV? It abuses your NA's & Sinister, and (if desperately needed) dumps Orc and Slate for Necrofear. A couple of straight hits from any of your 2000+ monsters and your opponent is in a huge hole.
Meh. I like the Skull. And yes, I meant what you said about Necrofear, it's just that shes not on the field as a monster so it really doesnt matter.
I am used to finding creative ways to get Necrofear out, but Tribe isnt one that will work. The point is to find cards that work with or without Skill Drain on the field. Monster Removal isnt necessary, as unless I am fighting a Newdoria or similar, skill drain eliminates 99% of the monster effect threats. And 1600 attack is more than sub-par in this deck.
I suppose that is true. if Skill Drain is present, the TIV is just ground chuck.
I remember a fiend based Skill Drain that I tried testing once. It used the Orcs, Nuvia the wicked, Flash Assailant, Ultimate Obediant, Skull, and a (proxied) Ectoplasmer. overall it was eh? for me. Worked ok, but wasnt me.
I also remember seeing your initial post stating you liked Skull. Thats ok. Keep him, use him. Im only speaking out of personal preference, really.
As for monster removal (s/t based) I still think its a good idea. the monsters you have can easily run over most everything, sure. But an opponent that starts running up against those beasts may be highly tempted to set things in defense and stall till they get the right cards to overcome you. Scapegoat, DDWL, and Spirit Reaper are the main ones that pop into my mind right now.
At least that was my reasoning when I suggested removal effects. Anyways......