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You might want to considder taking out a dust tornado for a Giant Trunade. Your traps are running a bit heavy at 7, and with the royal decrees running rampant around in my meta, I'm fairly sure they are pritty wide spread (having looked at a good deal of decks recently).
I'd actualy more like to say find a place for Acid Trap Hole, for use with GK spy and to a lesser extent, GK Guard. As long as the monster has 2000+ def and a flip effect, the effect will go off, AND re set itself in the process.
I'd actualy like to say drop the guards for cannon holders, but you need the mosnter removal.