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I see any "Docoment" that has as much importance as this does, and would require a massive effort to diseminate on a wide level, as needing to be as "correct" as possible the first time out the box, and any updates very minor.
With that said, it would be hard to do, since there are so many different ruling updates that are challenging the way we have already been thinking about some effects, as well as Game Mechanics.
Almost a year ago, I asked if a card removed from play face-down by Dimensionhole would remain face-down, and I was told that ALL cards are removed from play face-up, unless the effect states that they will remain face-down. Now, it's how I thought it would be, and what implications will this have? Maybe none, and maybe a person's whole Deck Strategy is gone.
The point is, Card Effect's make a Priority Document Dynamic, rather than Static, so at any minute, a new element could be introduced to completely challenge a portion of it, or eliminate a reference altogether. We have seen the speed at which changes come about. Is it easier to change something that is piecemeal, or, to completely rewrite it?
If today, I tell you that you have priority to activate a Spell Speed 2 or higher Card Effect, which people will all agree is the Priority a player is given after a Summon, and tomorrow, I tell you that this has changed, and now, only the non-turn player can respond immediately after a summon with a Spell Speed 2 or higher effect, player's will accept that more readily, because it "appears" to be just a small change, even though it would have a much larger ripple effect.
Your article is good, and could very well be as close as it gets, but it would be a shame if the "Official Document" flipped what we currently know of Priority upside down, when and if it ever gets published.
Oh, you are quite right. That's why I don't claim for this to be anything official. All I claim about it is that at the moment, it seems to be the accepted standard for priority, and if for some reason that standard is changed, I would of course update this to reflect that. For the time being, though, it's just here to help people understand how the concept is currently applied (because I don't really think it will change that radically). I agree with you either way.
On topic:because most players even don't have a chance or don't even buy WinD scruture, It is important......This deserves be sticky.I'll PM some moderator or something about that.
Wow, other than what has already been said, this is about the most informative guide on priority I've ever seen. Very well done, I agree it should be stickied.
You should at least link it in your sig so that more people can see this. Or I guess using the search function would be better but you never know. Thanks for clearing this up for me clearly though.
Turn Player has priority to activate almost anything they are able to when a monster is summoned. (effects or m/t cards) before the opponent has a chance to respond.
Turn Player has priority to activate almost anything they are able to when a monster is summoned. (effects or m/t cards) before the opponent has a chance to respond.
I have a quick question:
Turn Player summons Exiled Force.
Non-Turn Player can or cannot trap hole it so he doesnt get the effect.
I thought he could because you are chainning the summon, and the effect has to be triggered, its not like Jinzo where it negates all traps automaticly.
Turn Player summons Exiled Force.
Non-Turn Player can or cannot trap hole it so he doesnt get the effect.
I thought he could because you are chainning the summon, and the effect has to be triggered, its not like Jinzo where it negates all traps automaticly.
turn player has priority. non turn CAN activate trap hole but it doesnt resolve. or at least i think thats how it works.
Turn Player summons Exiled Force.
Non-Turn Player can or cannot trap hole it so he doesnt get the effect.
I thought he could because you are chainning the summon, and the effect has to be triggered, its not like Jinzo where it negates all traps automaticly.
You can NEVER chain to a summon. Summons of any kind have no Spell Speed to chain to. Exiled Force would be summoned and the turn player IMMEDIATELY has priority to activate an effect(s) before you can respond.
In this case, they can choose to use Exiled Force. Since Exiled Force must Tribute itself for the cost of activating its effect, it would no longer be face-up on the field by the time you could use Trap Hole because after Tributing itself, it would leave no target for Trap Hole to legally chain to in response. Therefore, you could not even activate Trap Hole in the first place.
Now if it were something like Cybernetic Magician, that's different. The turn player would summon Cybernetic Magician and use priority to Discard 1 card from their hand to activate Cybernetic Magician's effect and select a legal target for it. In response, you could use Trap Hole and destroy Cybernetic Magician when the chain resolves. However, since Cybernetic Magician is NOT required to remain face-up on the field for its effect to resolve, the selected monster (unless it was itself), would still have its ATK changed to 2000 for the remainder of the turn, unless it gets flipped face-down or removed from the field someway.
Wow, this guide is awesome. It's answered SO many questions I had, and I can probably use it to answer many more in the future. I'm still a bit confused on a few things, but that's because it completely changed what I used to think about those specific points. Here's one of them.
The guide talked about declaring a summon, which seems to be different than the actual summoning of the monster. Using Exiled Force as the example, could you use a card such as Horn of Heaven or Solemn Judgement to negate the summon and therefore stop your opponent from being able to activate Exiled's effect? Or does the negation take place after Exiled (or whatever monster) is already summoned, thus allowing the turn player to activate the effect and render any kind of summon-removal pointless against stopping them?