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Sadly I lack an Improved Targeting (Class H). I would use it too >.< if I had one.....
I would LOVE to run the CNC NC instead of "Yami" but since stupidly CNC and SC don't have a house alliance yet nothin I can do :(
I agree though that IT is the much better choice to take advantage the Shiro's range.
Sadly I lack an Improved Targeting (Class H). I would use it too >.< if I had one.....
I would LOVE to run the CNC NC instead of "Yami" but since stupidly CNC and SC don't have a house alliance yet nothin I can do :(
I agree though that IT is the much better choice to take advantage the Shiro's range.
Shoot, I feel like a putz! I just saw your trade thread and realized you were
looking for Class H IT. Maybe I can help. ;)
Besides being unsure of what FP to use, I was wondering if you have any comments, suggestions. I figured I would HB anything (Only Blocking), then go for kill with Blakout and Kami.
I also have Sei-Gi, and his pilot if anything making use of them comes to mind.
Besides being unsure of what FP to use, I was wondering if you have any comments, suggestions. I figured I would HB anything (Only Blocking), then go for kill with Blakout and Kami.
I also have Sei-Gi, and his pilot if anything making use of them comes to mind.
PointyStick
Changed Homing Beacon 'Mech, it can Single Use itse;f right into AP.
I hate you... I played a 750 point mech lance tournament. I killed a peacemaker and a Crimson Hawk something....in the first two turns. Then I couldn't hit his Duke w/ Dagmar + Decoy for anything.
His duke came back to kill my cygnus, hatchetman w/ repair, valiant, and mongoose.
I need Dagmar, Decoy, and IT for heavy mechs....oh well :P
I'm actually worried about the same guy bringing his duke/dagmar/decoy combo again, so I'm going to use my Liao/ROTS SA and load up on sniper teams and JESII Missle carriers/Garrot Super heavy transports. My luck I won't even face the 24 defense w/ decoy MONSTER.... haha
Idea is to allow the SF Team to take the hit(s) for the Minefield before it cooks into my 'Mechs. Use the Double AWE to try and slow down my opponent so that I may have the upper hand with only 3 good units. In short Practice 75%-Lance tactics and attempt to be patient to work my opponent and make my slices on exposed units.
Hey Rabbit...It's me again :)
Hey wait, I have two Targes!
Hey I have some Liao SFT's!
No Loki though :(
I do have the Grinder, Duke, and 9-ball mechs though. I could toss them in, but without Dagmar it's sort of pointless to run it against someone who IS running Dagmar. By far this has to be the best pilot I "DONT" have :P
Blackout is too expensive, and so is my BR Cygnus.... Maybe I'll search deep into my other Liao mechs to see if I have one that is AoD/FP capable....Hmmm
Does DFA ignore Decoy and Camo? I know Close Combat does, but I wasn't sure about a Close Combat attack that started from the outside etc.
Second.......With VTOLs and Artillery gone won't you all be seeing a lot of infantry swarms/screens/basers? Second won't you see Black Rose and a lot of Blocking terrain?
Another question:
If you have Black Rose with Electronic Camo and are facing a Shiro that is behind Blocking, but using the DF&SC Situational Alliance....can it hit you? It's still an indirect ranged attack, but it just eliminates the modifiers?
I guess I should post an army that I have been toying with for this storyline:
Bannson's Raiders- Faction Pure
Persuader - 234
*Enrico Fernali - 47
*Recruit cost - 5
*Electronic Camo - 22
(Keep him back and in water while I hopefully force my opponent to show his chin just long enough. Electronic Camo keeps Streaks off my back etc...)
x3 Shock Troopers - 48
(These 3 squads will screen for Persuader...ie base assaulting mechs and try to clog up any DFAs) 10 JJ's combined with AP and Bypass works.
x3 Oni BA - 60
(These are my Grinder/9-Ball etc hunters. Any mech with all energy weapons will have a rough time with these energy immune squads) Combined 9 attack with IT.
Glory Fire Support Tank - 86
(a nice 4 damage with AP and full circle range) add in Camo and Decoy on a 20 defense makes this a 23 Decoy tank that will pull some of the enemies heavy hitters away from Persuader.
x3 Raiden BA - 42
(These units are escorts for the Glory Fire Support Tank so it can get into a solid fire position quickly. Can also add formation fire at 8" range.) Their 9 JJ's, IT and energy immunity are great!
x3 Scout ATVs - 36
(These are a combo of basers/harassers or VC3 points depending on the army I see.) They die quick, but they are still effective.
Bannson's Raiders Faction Pride Card - 20
Will put out one Hindering and one Water terrain piece.
Total Battleforce = 600
Now I do expect one player to bring True Grit, but most of the others like to bring their own SA's or FP cards. I think that the FP makes the minefield nothing to worry about...(in fact in my play testing it is nice to actually use the i click of healing early on in the game while armies turtle etc)
Now if I get tagged with True Grit I still think this is a solid army, but what do you guys think? I put together a Black Rose army to deal with Turtles and heavy Decoy mechs...........
THe vehicle formation is used as a fast strike/base, VC3 getter(all have a speed of 12). THe Mongoose (remember it has TSEMP) will harass the Zahns, other transports and other light mechs. It has a speed of 12 with Petros, so it can get up the board in a flash. BH is the Hammer. I can also use the Mongoose as mobile blocking for BH to setup some shots. I know I'm a little short on ranges, but that's the shortcomings(no pun intended) of using DF units. This is very fast and able to get up field very quickly.
I'm think of switching out the Evade and putting grapple on the Mongoose to hold things down so that BH can get there to knock them down. With Grapple I can get in another infantry unit(maybe a HK Oni for capture). What do you guys think?
x3 Scout ATVs - 36
(These are a combo of basers/harassers or VC3 points depending on the army I see.) They die quick, but they are still effective.
I myself prefer Minigun cycles. True they don't infiltrate, but they live so much longer due to decoy. Since there is no arty to base, infiltrating is not as important for the harassers.
16 defense + evade + decoy. Friendly fire modifier gives them 20 defense with evade. NOT BAD for as cheap as they are :) They also do more damage than the ATVs
Hey wait, I have two Targes!
Hey I have some Liao SFT's!
No Loki though :(
You have all this month and next month to get it. LOL :p
Quote : Originally Posted by Drafting3
I do have the Grinder, Duke, and 9-ball mechs though. I could toss them in, but without Dagmar it's sort of pointless to run it against someone who IS running Dagmar. By far this has to be the best pilot I "DONT" have :P
The tactic of this army build was to knock down your opponent's orders to fight so that your lack of units is not so much a handicap.
Quote : Originally Posted by Drafting3
Blackout is too expensive, and so is my BR Cygnus.... Maybe I'll search deep into my other Liao mechs to see if I have one that is AoD/FP capable....Hmmm
Avoid using anything pre-AoD on Liao 'Mechs. For the pts of what you can (and more than likely see) fielded, they will be torn apart before you can get a hit in. Targes are the only ones still worth their pts as long as they are backed up by a Heavy or Assault class AoD 'Mech.
Here is the army I ran that won me 2wins/0losses (BM only ran 2 rounds):
NC-ACS-H "Duke" Nova Cat
- L-015 Dagmar, Consuela
- G-012 Decoy
RTX-1S-M "X-axis" Raptor II
- GS-015 Rees, Dave (recruited to Liao)
Anat APC x2
Salamander Battle Armor x4
The tactic was to run the APCs up front to base or tag targets or hazards that the 2 'Mechs would be facing. When either out 'Mech'ed and/or out gunned, I allowed my opponent to setup up camp and then pick apart his/her firing line.
When I was facing a 'Mech that out ranged/gunned me, I simply avoided this unit and sent my Salamanders to tie it down for at least 2-3 turns. I then turn to his/her support elements and then try to divide his/her attention or make the process of attacking me too high of a risk for the reward.
Timing essential with the 12" Pulse range and the speedy-but-fragile Raptor II. The Salamanders performed excellently due to their long life and steady flamers. :p
Yami 232Pts.
Tashda 34Pts.
I.T. 44Pts.
Robk 115Pts.
Fusabi 15Pts.
Evade 33Pts.
3 x Kurtia Oni 60Pts.
3x Kurtia Riaden 45Pts.
#009 Kurtia Faction Pride 20Pts.
Total 598Pts.
QUOTE]
Which Robk did you use and which version of the Oni BA did you use as well. I used something similar to this a few weeks ago and did well too. The only real difference is that I used a HK Hellion with Fusbali and Evade. Now I just have to find another IT card for heavies, since I can't seem to find the one I had. :ermm:
"Alpha" Mangonel 185
Aiko Ryohara 27+5
Artemis IV Fire Control 38
Thunder Fox 130
Sakhara Grad. 14
5x PAL Suit 68
JI2A Attack APC 48
Winston Combat Vehicle 65
Steel Wolves faction pride 20
600 on the dot