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Usually levitate HER behind enemy lines and poison their support figures or even the non-fighter uniques.
This way I won the marquee last month. Poisoned to death an elemental priest and a chaos mage. Talk about good return value points: 121 for 113 (68+45). Of course not everything is peaches & cream, as soon as a Stormy locked his sensors and fired for an undodged hit of 4, the tormentor had to get to safe grounds until it could be healed.
I'm thinking that a good support figure for this would be a couple of throttle worms to speed up the poison effects.
BTW: Does anyone uses the creator? I'm looking for ways to use HER effectively, to put to good use that 14-14 Magic Healer.
i usually use her as a fighter never as a healer, sure i heal a couple of pieces but never would i use her as a primary healer, she works well with:
3 yellow sprites
6 altem gurdsmen
3 galshi dervishes
if anyone one has an extra tormentor and is willing to trade me please let me know, he is the last solonavi i need.
Lesson I learned from weeks 3+4 of the Khamita Campaign. Solo creator is the ultimate figure to stick in a tower or gatehouse. She definitely turned the situation for me a few times and I also used here healing a lot!
Originally posted by Mog2000 No matter whaat any one says the Destroyer is best. The Top 2 armies in the world used striker, but they just ran away in most of their matches...
How come they won the nationals? Still, its very legal to do that. Its what you call Guerilla Tactics. I Never heard a tormentor army enter the top 8.:cool:
Funny thing is ALL my Sinister uniques are Solonavi. I've pulled an Avenger, Destroyer, and just last week a Striker. I love my Destroyer, 14 inch movement, MB, and when he loses flight- "OK, I will now use my Destroyer to Ram your EGM." ;) :D :cool: