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Given the backstory she should have Sneak Attack not weapon master, she is an assassin afterall.
Stealth in general has been rendered obsolete by LI, so from what I have heard (not sure if it is correct or not) stealth is due for an upgrade in the future rule changes. From what I've heard it may in addition to what it already does, allow a figure with stealth to move at full speed though hindering and they not longer have to stop when they cross into it/ leave it. Which in my opinion should've been there at the start.
Originally posted by rgrayua in Dungeons. When they changed the activations rule to read that you only get activations for figures with the hero faction, it made almost all other Rebellion/Unlimited figures unplayable in Dungeons. .
However, that's only in tournaments. It doesn't apply in friendly games. This way Stilleto, who is an obvious thief, has some thieving abilities.
To tell the truth, that's the only thing that makes sense for why they would do it, IMO. (OK, it being a mistake would be one).
As a Dungeons player (and as opinions of Dungeons players were asked for)
As part a heroic team -
Stealth gives a hero team the option to not convert wandering monster tokens if there is hindering terrain. Turning Stealth off will allow those tokens to be converted to Mage Spawn and make them attackable. So turning Stealth off is a very valid tactic in Dungeons (it's obvious that most Rebellion/Unlimited players take a dim view of what it takes to play smart in Dungeons - see above posts) and with limited invisibility still prevents being attacked. Stealth also gives a +2 to disarming chests and allows the ability to steal chests without being counterattacked.
As part of a Mage Spawn Pool -
There would not be much benefit from having Stealth and Limited Invisibility at the same time - only one that I can think of is still being unable to be shot at with hindering terrain should limited invisibility be turned off. I can think of no reason why anyone would voluntarily shut off limited invisibility.
As an aside - it seems that the majority of posters here play only in the organized tourneys. Is that true? Most Dungeons players I know play only in groups at homes for fun - and usually multiplayer rather than head to head. After all there are no Dungeons tourneys to go to in my area.