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I run the unstunable fun that someone mentioned above with some mods. TT/X-Men. This team up is absolutely sickening. Nightcrawler, Red Star, Cassie, Cyke, and TTG!. Brutal. I added garth to be able to take back TTG! By turn five I can clear the board of drops by my opponent. This is where things get disgusting. Cyborg boosted for turn 6 and a Blackbird. Boost Dick Grayson turn 7. I had a 1 drop Pantha up to 11/5 turn 7 with 2 drop Cyke, Nightwing's effect, Blackbird and put her on the attack. Smoke Screen is great for this deck too.
Probably my favorite part is adding in recovery CoTA and Muir Island keep evryone around till turn 5 and after that you shouldn't have more than maybe 2 stunned characters till the end because all of theirs are gone. The combos are just disgusting.
Originally posted by cza035 There are some good team up decks out there. I like to team up because it keeps the game intersting. I don't want to stick to just one deck cause I tend to stick to the same strategies and game play when I decide to move to a different deck. I've tried pretty much everything doom, and others. The deck I'm working on is a Teen titan/ Fearsome 5 blitz deck which if given the right cards, ravages the player winning on turn 5. But I still have to work on consistancy. I'm also thinking of Gotham X-men life gain deck with Wayne Manor, Spoiler, and X corp:) It seems interesting. Also I want to perfect a Doom/League deck. The main combo is to have 4 drop Ras, any 5 drop, and 6 drop Doom. Intentionaly stun the 5 drop and Dual nature 4 drop Doom. Hmmmm Ras and both Dooms in play, talk about control. :) Laters
Well assuming you control doom somehow like doomstadt, you could run robot destroyer, who has >activate: stun robot destroyer and an opposing character with cost 4 or less if you control doom. That way you get your dual nature and stun one of their guys.
Originally posted by ajil Well assuming you control doom somehow like doomstadt, you could run robot destroyer, who has >activate: stun robot destroyer and an opposing character with cost 4 or less if you control doom. That way you get your dual nature and stun one of their guys.
Don't believe that would work as the 'stunning the Destroyer' is part of the payment and you wouldn't really be able to chain something onto him before he stuns... you'd either stun him to do the other stun or stun him to DN. Unless I'm getting the card texts wrong... =P
i believe dual nature says, send a stunned character from play to ko pile, move a character from hand into play with cost less than the kod card. So you just need a stunned 5 drop in order to get the 4 drop doom in.
looks nice actually. Maybe you should go with a couple of not so fasts in place of the single dodge and suprise though. Don't want to get overloaded yourself do you?
I am working a spider-friends/x men that looks good so far, basicly its all about team attacking just liike teen titans/gotham knights. I am going to call it