You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Does the errata actually fix the Parademon Callisto loop?:
Is it the Out of Play Parademon that gets returned to play adjacent to Callisto to be returned to hand to be used again?
And can the cost (Remove from Play-->) be used with the stunned character trigger that is currently on the chain to allow the combo to be repeated infinitum?
Originally posted by IceHot42 Does the errata actually fix the Parademon Callisto loop?:
Is it the Out of Play Parademon that gets returned to play adjacent to Callisto to be returned to hand to be used again?
And can the cost (Remove from Play-->) be used with the stunned character trigger that is currently on the chain to allow the combo to be repeated infinitum?
you have to pay the cost (removing Parademon from the game) BEFORE the stun happens. once the stun happens, you bring any parademon removed from the game in that way into play, as long as you dont already control a character named parademon, so with the Callisto combo, the most you can pull off per stun if 4 (the legal number of Parademons in a deck)
Originally posted by IceHot42 Does the errata actually fix the Parademon Callisto loop?:
Is it the Out of Play Parademon that gets returned to play adjacent to Callisto to be returned to hand to be used again?
And can the cost (Remove from Play-->) be used with the stunned character trigger that is currently on the chain to allow the combo to be repeated infinitum?
Yes, it fixes it. Remember, Parademon's cost can be paid whenever, but his effect triggers off an event. "Revealing" him is something that you can do as many times as you want, thereby stacking infinite instances on the chain that will all try to resolve when one of your guys gets stunned. But "removing him from the game" can only happen once; once you do it, you can't chain it again unless you have another Parademon.
Now when the Parademon comes into play you can pop him back into your hand with Callisto, but you can only re-drop him if you can trigger him again with another stun. So all in all, he's been fixed to work the way they intended.
And in Golden Age that Attend or Die! trick could be nuts. Boris and Alfred can pull out the PTs. Maybe not the next Light Show but definitely a degenerate combo. I'm surprised no one caught on to that.
Originally posted by edogawa1983 buy can you go though your deck on turn 3 or 4 with no fate artifact, I dont think so.
Unstable Molecules, Dual Sidearms, Jetpack, Laser Watch, Image Inducer, other various 0 cost equips...:/
And so the real culprit in JLoA became 4 cards and not one card? Odd. I recalled that those 4 cards were used BECAUSE of this one card called JLoA. Guess that means it was the reason for the deck.
And didn't the Hump mention that they didn't want to go into errata since it would go too far from the card's original intent. And wasn't another problem with erratas having to remember oodles of new text instead of relying on reading a card? I play one of those games that has infinite errata, and not trusting the actual text on a card sucks. It's not fun.
Originally posted by edogawa1983 My errta for JLOA would acutally be "you cannot flip this card down with effects you control" therefore no more hope abuse...My errta for ARB "only when you recuit non-unique equipement"
You forget (or ignore) that errata ad nauseum is a bad thing. Card companies don't want players to have to memorize dozens of line of erratum.
Quote
face it, UDE doesnt make to spend time testing errta, they rather just ban something, much easir.
Try my errta, I bet you it works, but then who is going to spend time testing, not UDE.
And didn't the Hump mention that they didn't want to go into errata since it would go too far from the card's original intent. And wasn't another problem with erratas having to remember oodles of new text instead of relying on reading a card? I play one of those games that has infinite errata, and not trusting the actual text on a card sucks. It's not fun. [/b]
like i said that doesn't justify a dam thing at all i repeat at all there's at least 6 errats perset before it even hits the shelves so thats no excuse. and as far as it's original intend thats a cop out. i belive that at least 80% of the ppl who actully play this game would of liked to see an errata to arb than a banning if you disagree than do it your one of the 20% i but i belive iam right about that
Man, I was going to rebuttle back, except everyone else does a good job with the jabs back for me. So I guess that means I can spend time learning how to adjust to a game evolving positively.
Ba-zing!
except you Waxer. Most of the erratas are to fix bad wording that was not caught before printing. It is rare that a card is changed entirely to a different effect, and is instead only modified to the way it was intended to be used. JLoA was intended to be out-of-combat discard. Changing it would be making it a different card. Same goes for ARB. Hence, they were banned. Look for new variations of those cards in the future, according to Hump! *thumbs up*