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The only issue I have with Gypsy at 2, is that with so many fast beaters in the format, she doesn't do anything to mitigate damage. Admittedly I run Bat at 3 so I'm short your visible Hal and that may be the difference, but Roy usually locks up a guy on 4 and often throws in a reinforcement. I realy like this new list though
I like this list better. Things I would change but this is just me:
Full Throttle seems like overkill and could be taken out in replace of something else, 2 more PA maybe. I'm still not completely sold on WW. Sometimes she is great, other times she is good, and sometimes she's just meh. I like Gypsy but I would prefer she had bigger stats. A 2/3 is just so so these days.
I like this list better. Things I would change but this is just me:
Full Throttle seems like overkill and could be taken out in replace of something else, 2 more PA maybe. I'm still not completely sold on WW. Sometimes she is great, other times she is good, and sometimes she's just meh. I like Gypsy but I would prefer she had bigger stats. A 2/3 is just so so these days.
Full Throttle could be overkill but I'll test it out tonight. I threw them in there with the attitude that "you can never be too sure" lol. I like how WW makes your opponents think some more. She can disrupt alot of strategies. You are absoulety right about Gypsy stats and that's why she's my backup two drop. The card filter is kind of good which is why I included her.
I also just noticed that this could be legal as a Flash Legend deck.
Well, let's consider Gypsy's advantages and I'll talk about why I don't think they work that well in this deck:
A) She helps filter your deck. Sure it can be useful but she isn't netting you any card or field advantage by doing so and she only does it the one time she comes into play. So what if you know what your next card is going to be? You would have drawn it within the next two turns anyway.
B) Substitution. You can substitute her in multiple times but you may not want to. You never know if there is more than one card out of the three that you would have rather have next turn. Your other 2 drop is Roy and his ability only works by returning him to your hand. Now you can't even sub in Gypsy because you no longer have a 2 drop on the field.
C) Concealed-Optional. If I were playing Gypsy, I would play her visible everytime just to have a body to soak up damage. You could play her hidden just so you could have a character to team attack with later or exhaust to Crisis Averted but that's about it. At 2/3, she isn't like to take anyone down with her other than a 1 drop or weak 2 drop.
Other 2 drops to consider:
Red Tornado: He may be small but he will stick around turn after turn and would rather team attack with him or exhaust him for Crisis Averted rather than Gypsy.
Black Lightning: If you use Hal's ability, he automatically jumps up to a 3 drop.
Hawkgirl: She may cost a discard but if you start drawing with recharge then you haven't really lost anything and she has the same ATK value as Hal
Hawkgirl could be a good addition. She really wouldn't cost anything if I get Recharge online by turn 3 and if thats the case I think I should consider a 4/3 Flight Range 2-Drop.
Red Tornado is not a better choice. If you need to keep a board, just play Gypsy concealed, its the same thing but you get to plan your next draw. I still strongly disagree with 8 search cards. No tier-1 deck needs 8 character search cards in a mono-deck with back-up drops. Period. If you were toolbox or had a VERY specific curve to hit, then you need to do everything possible to make that curve happen. You have plenty of options until turn 6, and even if you have to under-drop, with the amount of pumps you have plus the auto-win option on 6 with Flash, there is just no need for 8 search. Maybe 6, and put in more pumps like Flying Kick and Crackshot for Flash. And I still like Firestorm. With Flash in the deck you don't really need him I guess.
?? No tier-1 deck? At PC Indy more than half of the top 8 decks had 8 character searches, 12 if you include Lockjaw. And those that didn't run 8 at least had some way to search for their plot twists like Dr. Doom, RR. I agree that it might be a bit a ridiculous to run that many but the pros obviously know something and I'm willing to concede to their experience. We also might as well face it, as long as Mobilize is legal.. people are going to run it. I would if I were trying to make this tier-1 but I'm not. I'm just trying to make something casual that will beat my opponents consistently. Unfortunately, most of the players in my area were high level competitors that I can't always play casual decks with.
True, I've had this win me a game. But if they have Cape and Cowl out, he kinda wrecks WW.
If they have Cape and Cowl out then they didn't play Best of the Best. Unless you can recruit in response and then use his effect, which I'm not sure you can do, I thought recruitment started another chain.
As far as WW goes, she'll always come in handy, at least more so than Firestorm in this deck, 1 Firestorm is the four in a Powerup deck, this isn't a power up deck. 2. You'll never want to go off curve so his burn effect won't be useful, unless you miss a drop, in which case 5 endurance doesn't make much of a difference.
Wonder Woman steals Family of Four for herself for pete's sake, can Firestorm do that? No. there would be a rather large list of things she can redirect, for the turn pumps, finishing moves, some atk pumps, and if you want to trouble them further throw in 1 or 2 Lasso of truths, Not all that important, but it can be tedious.
Hey it was a busy night, last night so I was only able to goldfish the new list. Full Throttle was meh. I think if I was running a straight flash legend deck then Full Throttle would be an auto-include, but not this deck. So now, I'm left with 2 open slots. My first thought was 2 more PA but I feel like I can use those slots for something better. Thoughts?
Yeah as inconsistant as a 1 drop is that's one of the reasons I ran the Atom, he's also available on 3 if they try to deadshot my batman.
I would play atom. The deck can underdrop on several turns. I'd run plastic man (no more then 3 copies no less then 1). He is terrible early but can easily be played on 4 as a 6/6 2 drop
I would play atom. The deck can underdrop on several turns. I'd run plastic man (no more then 3 copies no less then 1). He is terrible early but can easily be played on 4 as a 6/6 2 drop
I actually had someone miss on four and drop Plas as an 8/8, I was not pleased.
I did think about playing Atom because he is useful but I couldn't bring myself to make space for him when I could use something else that would be useful more often. Any thoughts though on replacements for Full Throttle?