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I've done those things you mentioned (cept make 1 Broww 2 or 3)
The tricky thing is getting Forced Requisition to activate in the first place (which you'll be lucky if you get it and a Thunder of Dark Realm in your starting hand)
And being able to equip Armed Changer, since you have to discard another Equipment Magic card just to activate it.
But afterwards, it's pretty good.
Equip it to Goldd or Sillva and kill a monster with it and take back Broww and such from the graveyard for reuse.
Armed Changer... that's BRILLIANT! I saw the part about discarding an equip and kind of ignored the rest... And then I saw forces of darkness... But I didn't stop to think (I rarely do) about how you can keep getting monsters back with the Changer, while at the same time diverting some s/t removal. Also, I'm having trouble with Chthonian blast. It's not that I don't know how to use it, it's just that every time I've played it except at the prerelease it's just been immediately destroyed. Any pointers? And any idea as to the purpose of Zure?
"Why are you holding your cards up to the sun? Fiends are dark. they don't like light!"
"That would explain this black smoke."
The cool thing with Forced Req is that is pairs nicely with Brron. Even if you discard a Dark Worlder from your hand, the last thing to happen in the chain is that a card was discarded, so you can go ahead and start Forced Req at that point. With an 1800 ATK, a Bark of Dark Ruler can really get the ball rolling on this. I have a pair in my Archfiend/Dark World hybrid. I just need to whiddle it down and test it now.
Waldo!!!!! AWESOME to see ya homeskillet! I'm glad you made the sneak. Then again, with those fiends available, I don't think there would be a way that you would miss it 8^D
hey guys. you should really look at the spoiler for SOI. found some cool stuff. here's the fiend pertaining stuff:
SOI-JP029
Memory Crusher
Dark/Demon/3/1000/600
When this monster successfully direct attack opponent, do damage to opponent equal to
number of monsters in opponent's Fusion deck x100.
Rare
SOI-JP035
King of the End - Demise
Dark/Demon - Ritual/8/2400/2000
Descended by [End of the World]. You must sacrifice cards from your hand and/or field with
total levels of 8. Pay 2000 lifepoints, destroy all cards on the field except this card.
Super/Ultimate Rare
SOI-JP041
Martyr of Phantoms
Magic - Normal
This card can only be activate when your have two or more cards in your hand, and you have
face-up [Divine Flame Emperor - Uria] and [Descending Thunder Emperor - Hamon] on your
field. Send all cards from your hand to Graveyard, special summon 3 [Martyr of Phantoms
Token] (Dark/Demon/1/0/0) in attack mode to your field.
Rare
SOI-JP048
Reincarnation
Magic - Continuous
Monsters sacrifice for Ritual Summons would not goes into Graveyard, but owner's deck
instead. Shuffle the deck afterward.
more ritual support ! whoo hoo ! finally we can have a fiend ritual deck. especially with that reincarnation. yummy. hell, we could sacrifice any ritual fiend for any other and just put it back in the deck for later. swweeeeettt.
in other news, we've also got the makings of a frog deck, bug support, and much fun with having monsters of the same name in your deck. yummy.
Martyr of the Phantoms = I hardly say any really bad things about cards, but this card is just STUPID and it sucks big time....
EDIT: Reason being that you need to get 2 of the 3 Demons out when they don't work in the same deck well enough as it is....
You can't have Raviel out either since it specifically requires 3 tokens so 3 spaces...with 2 taken up by Uria and Hamon...they're summoned in ATK...have 0/0 stats...you gotta send your WHOLE hand to the graveyard....and chances of you getting Raviel in that same turn to special summon out are slim to none....
Considering it's a card that relates directly with the 3 Legendary Demons, you'd think it'd have a MUCH, MUCH, MUCH better effect....END EDIT
matyr of the phantoms is about as useless as blue eyes ultimate dragon. why would you bother flooding the field with another beater when you already have your opponent locked down with 2. just like blue eyes, why give up 9000 atk to bring out 1 monster?
the thing is, with both cards, if you could actually meet the trigger condition, you probably either won the game already or you are just toying with your opponent.
hey now, i never made any judgements on the cards. i just grabbed the ones pertaining to fiends. i don't see much use for martyr of phantoms either, i just listed it because the tokens are fiends. really, i'm much more excited for all the ritual support. plus i really wanna make a frog deck now. it'll be fun.
My guess is give it another set or special release, and there will be the Dark Ruler Unleashed monster or something to that effect that can only happen when both the two monsters are sent to the graveyard simultaneously, kinda like the Sphinx gig 8^D
Oh and I blew it BIG TIME before....Its good to see a new face in there amattson7919. I hope you're enjoying things and make sure to use the "Search this thread" feature. There is a wealth of information still hiding 8^D
Yeah, that always made things rough with the fiend-a-morphosis decks. No real solid way to bring out Last Warrior from Another Planet unless you were running one of those or were using a Snatch type method.
Yeah, that one always nags at me. I recall going over those 3 7* Fiends somewhere (maybe it was here) trying to create a Fiend Meta deck that had options for all the Fusion monsters.
btw, Half~. Its not just Japanese Fiends that hit above 8*. Don't forget Ultimate Obedient Fiend. ;)
Hey, everyone! I just got back from the tournament and I won it with my Dark Realm Deck! These guys are unbelievable! Anyone else running these guys? IMO, I think they're going to greatly affect the metagame in our area, as well as other areas around.