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In gaming terms, you never have LOF to a character, you have it to the square. If Batman is on a Light Object, you have LOF to the square when targeting the Object, but you don't have LOF to the square when targeting Batman, do to stealth treating hindering terrain as blocking terrain. You are thus allowed to target the object, destroy it, and Batman is no longer in stealth.
Using this example, you are more than allowed to place an object under a friendly character so long as Larfleeze has LOF to the square. Also, if Deadshot is under a Construct, and an opposing Batman is under a Light Object, Sargon can use Smoke Cloud on Deadshot and swap the Objects, then Larfleeze can attack Batman with a Close Combat Action!
Don't you need adjacency to make a close combat attack?
Q: If you placed barriers and two of them are caddy cornered to form a wall protecting your opponent (not really, it was placed to keep them from getting to me). On your next turn, barrier disappears at start of turn and poison is dealt at start of turn, what happens first? It was argued that since the barrier was there, no damage.
The terrain markers remain until the beginning of your next turn.
Poison, meanwhile, reads:
Quote
Once at the beginning of your turn,...
Something that lasts "until the beginning of your next turn" does not last INTO your next turn. If this is your next turn, we are past the point where barrier has gone away.
Or, to say it more simply, your barrier tokens from your last turn always go away before Poison occurs.
When a player begins his or her turn, first resolve and end all effects that last “until the beginning of your turn”, then resolve all effects that occur “at the beginning of your turn”.
To my understanding, for A it should work provided that that square is within range and Larfleeze has a clear Line of Fire to it...
You are correct.
Quote : Originally Posted by razzed1
For B, I think you need to look at Sargon's SP again...he can switch an object that is being carried. If he switches a newly made Orange Construct with, say, a heavy that is being carried, the OC is now being carried and isn't adjacent to anything, so you would not be able to Larfleeze use that to attack through. the OC is off the map, not adjacent or in the same square as an opposing character.
I'm very much against this "off the map" language that keeps getting tossed around in regards to objects. If an object was off the map, it should be able to be affected by any effect. However, there are characters that are able to affect carried objects. (Sargon being one of them.) As such, carried objects are not off the map. That said, it's been ruled that since the Orange Construct objects are not "continual," they do not have the properties granted by Larfleeze's trait when they are carried so Larfleeze cannot make an attack through a carried Orange Construct object.
On movement, while a Construct can move under an opposing figure, it can't just go under an object, can it? If it can't go around it, then it has to go through and stop because standard objects are considered hindering for movement. Right?
On creation of the Constructs, since two objects can occupy the same square apparently with neither being destroyed, then could Larfleeze theoretically create Construct on top of a Construct on top of a Construct and so on and so on?
Also, I've seen that if someone uses Mind Control on Larfleeze, that they can then attack through his Constructs. But what if they choose to just move Larfleeze instead? After the move action is done, does the Mind Controller then get to move the Constructs or since that action is done, the figure reverts to the original player and they get to move the Constructs?
Additionally, let's say Larfleeze has Nanobots on him and he's also got a friendly figure with Perplex on his team. Can the person with Perplex modify Larfleeze's damage value by -1 so he can then use Nanobots to remove a Construct and heal for 2 (so long as Larfleeze is the only one adjacent to the Construct)?
Lastly, if someone played the BFC Damage Control:
Quote
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player's turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
That means Larfleeze can't make any Constructs since they are objects, right?
*EDIT*
And what about Proximity Mines:
Quote
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Does that mean Larfleeze takes his life into his hands if he has a Construct adjacent to him? And that he can also send some exploding little Constructs towards his opponent?
Last edited by Arsenalroy2k; 01/14/2011 at 02:56..
On movement, while a Construct can move under an opposing figure, it can't just go under an object, can it? If it can't go around it, then it has to go through and stop because standard objects are considered hindering for movement. Right?
Yes, that would be the case. HeroClix doesn't really have a Z-axis, so "go under" the other object has no definition. When two objects are in a square, they are both on top, as it were.
Quote : Originally Posted by Arsenalroy2k
On creation of the Constructs, since two objects can occupy the same square apparently with neither being destroyed, then could Larfleeze theoretically create Construct on top of a Construct on top of a Construct and so on and so on?
This is fine.
I thought it was turtles all the way down, turns out it's Larfleeze constructs. Who knew?
Quote : Originally Posted by Arsenalroy2k
Also, I've seen that if someone uses Mind Control on Larfleeze, that they can then attack through his Constructs. But what if they choose to just move Larfleeze instead? After the move action is done, does the Mind Controller then get to move the Constructs or since that action is done, the figure reverts to the original player and they get to move the Constructs?
Now this is a good question! I don't think I've seen this one asked.
The trick here is that the orange constructs move "after actions resolve". Larfleeze going back to his owner's control probably isn't considered part of "actions resolve" but something else that happens after "actions resolve". My instinct here is to say that as an ambiguous timing issue, it takes place in the order of the current player's choosing, but I'd like to hear what other people think.
Quote : Originally Posted by Arsenalroy2k
Additionally, let's say Larfleeze has Nanobots on him and he's also got a friendly figure with Perplex on his team. Can the person with Perplex modify Larfleeze's damage value by -1 so he can then use Nanobots to remove a Construct and heal for 2 (so long as Larfleeze is the only one adjacent to the Construct)?
The rulebook says, "Combat values can’t be modified to meet the prerequisites to use a feat." What this ends up meaning is that you cannot Perplex a combat value to meet a feat's prerequisites, but you can use Perplex to prevent an opposing character from meeting the feat's prerequisites. I really don't like this rule, but there it is. I had to rule against a player at my venue last week because of it.
Quote : Originally Posted by Arsenalroy2k
Lastly, if someone played the BFC Damage Control:
That means Larfleeze can't make any Constructs since they are objects, right?
That's exactly what this means. Larfleeze, however, is hardly the first figure to find himself complete devalued by a well chosen BFC.
Quote : Originally Posted by Arsenalroy2k
*EDIT*
And what about Proximity Mines:
Does that mean Larfleeze takes his life into his hands if he has a Construct adjacent to him? And that he can also send some exploding little Constructs towards his opponent?
Yes, that's what it means. But, good news! I'd say that since proximity mines removes the object AFTER the damage is dealt, so Larfleeze can "Orange Lackey" the damage onto the object that's exploding. (Mastermine isn't a damage reducer, so Proximity Mines won't ignore it.)
If someone else moves Larfleeze, the owner of Lerfleeze moves the Constructs. In the case of MC, Larfleeze returns to it's owner after the action, and after the action resolves is when the Constructs are moved. Opposing TK also does this, though KB does not, due to the wording.
In the case of Possession, it depends on who owns Larfleeze after the movement.
On movement, while a Construct can move under an opposing figure, it can't just go under an object, can it? If it can't go around it, then it has to go through and stop because standard objects are considered hindering for movement. Right?
Quote : Originally Posted by Suttkus
Yes, that would be the case. HeroClix doesn't really have a Z-axis, so "go under" the other object has no definition. When two objects are in a square, they are both on top, as it were.
And just so it's clear, while it's not clear in the wording of the effect, it has been ruled that an Orange Contruct object will stop if it moves into hindering terrain (from non-hindering terrain.)
Quote : Originally Posted by ChiRocker
If someone else moves Larfleeze, the owner of Lerfleeze moves the Constructs. In the case of MC, Larfleeze returns to it's owner after the action, and after the action resolves is when the Constructs are moved. Opposing TK also does this, though KB does not, due to the wording.