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Saw your post in the other game about trying to get in turns today and tomorrow. I should be able to get a quick turn in here. Then I'm going out for a while, but I can hopefully get some more in a little later this afternoon. And I will try to get a block of turns in to night for you to respond to on your layover.
I'd say update Stagirl's position, but we'll see how long she's in.
FAbian's Perplex is 4. Hmm.
Mastermold Perplexes his own Damage to 5. Double targets Renegade (who should be in M20 in your recap) and Stargirl. AV11 on DV17 and 14 +2. Gets 9. I'll do all to the Renegade for 3 after Invulnerable.
Multi attack, same targets. Renegade's a DV16 now. Gets another 9. 2 to Stargirl for the KO. 3 to Renegade, for 2 after Toughness.
Fabian ups his own Damage to 4, attacks Mary, AV8 on DV17. Gets 10. Wow. 2 to her after Invulnerable. 2 to him as well and a push. KOs him, which I hadn't intended, but to get Mary for 2, probably worth it.
X-ray to J12, blocking Stargirl.
Omega Prime won't be in much longer. May as well use her. Attaks Ursa, AV9 on DV17. Gets 7. Well, I had my share of good rolls this turn. Can't complain.
Vector (Force Field) S10 (2)
X-Ray (U-Foes) @ J12 (3)
Nova Prime (Lazarus Pit) S22 (5)
Master Mold (G003D-9 turn) @ L-N,6-11 (3)
Omega Prime Sentinel @@ B11 (1)
Okay, it's my last turn with Master Mold (and by extension the Omega Prime, but she's pushed anyway, so moot point there). Only target you've left me for Master Mold is the Kryptonian Soldier, so...
MM attacks the Warrior, AV11 on DV17. Gets 11. 3 to him after Toughness.
Multi attack, now on DV16. Gets 10. 2 more to him after Invulnerable.
Nova tries to Regenerate. Gets 5. Nice.
Vector (Force Field) S10 (2)
X-Ray (U-Foes) @ J12 (3)
Nova Prime (Lazarus Pit) S22 (4)
"Another of these Kryptonians? I have learned how to deal with your kind," Master Mold said. He unleashed his power on the alien, but then like an old television set, he went staticky and then seemed to disappear into himself.
"Tyr-Ka! What's going on down there? Report!" Ursa demanded as the Omega Prime likewise faded away.
"Un...unknown, commander," Tyr-Ka stammered. "I...I think I killed it."
So. Master Mold. Obviously he did all right for me. Temporarily at least he's evened us up a lot in points, though that's only until I need to bring in 5 replacements next turn. But neither did I get to use him to his fullest potential.
Playing him in a game like this, you're forced to choose whether to use him as an attack piece or as simply a Sentinel factory. Impossible to do both effectively when you only have him for 10 turns. Some day I would like to try him in a more straightforward game to see how he does. The strategy that would probably work best is to keep him in the back lines, popping out Sentinels until he's hit 300 points worth. Let the Sentinels run tie-up duty while you move Master Mold in to pick off the strongest enemies. As Sentinels are KOd you can take a time out from attacking to make more.
Still though, even with what he did do argues for the 10-turn limit. He was still barely scratched. Though you probably didn't go after him with everything, knowing that he wasn't going to be around that long.
So. Master Mold. Obviously he did all right for me. Temporarily at least he's evened us up a lot in points, though that's only until I need to bring in 5 replacements next turn. But neither did I get to use him to his fullest potential.
Playing him in a game like this, you're forced to choose whether to use him as an attack piece or as simply a Sentinel factory. Impossible to do both effectively when you only have him for 10 turns. Some day I would like to try him in a more straightforward game to see how he does. The strategy that would probably work best is to keep him in the back lines, popping out Sentinels until he's hit 300 points worth. Let the Sentinels run tie-up duty while you move Master Mold in to pick off the strongest enemies. As Sentinels are KOd you can take a time out from attacking to make more.
Still though, even with what he did do argues for the 10-turn limit. He was still barely scratched. Though you probably didn't go after him with everything, knowing that he wasn't going to be around that long.
It's interesting you see him as a success. I don't think the same way. Initially you made him a Sentinel making machine until you realized the downfall in that logic. I would've done the same thing. When he did start doing damage it was mostly to non-essential parts of my roster. Sure Non was a loss but a calculated one but was he worth his 600 points? Hmmmm...
Before I take my turn let me start by saying that I don't think Omega Sentinel's spot should be an eligible direct replacement spot. She was a bonus figure, after all.
Gonna be a quiet turn.
Mary perplexes her av to 10 and attacks Nova. Needs 6, rolls 9. 2 to him after toughness.
Renegade (who took 5 damage last turn, I misread as 6, which would be a ko) tries to pit Nova. Needs 7 but has two shots at it. Rolls 9. And he's pitted.
I suppose it's time to go for X-Ray. Infiltrator needs 7, rolls 6. And it ends there...
With 5 replacements coming in I had something to worry about....
Isis (Endurance) (1) B13
Mary Marvel CR (Endurance-2) (2) @@ S23
Cosmic Boy B12 (TK Reach)
Vigilante AB9 (Contingency Plan-2)
Black Adam SU (6) A12 (In the Lazarus Pit)
Ursa A11 (Repulsor Shield) (stealthed)
Sargon the Sorcerer (Construct) (2) A17
Kryptonian Soldier (5) K9
Kryptonian Renegade (5) @ J19
Kryptonian Infiltrator @ H17 (stealthed)
Teleporters: B15, I16
HO C13, E15, H10 LO H12, F10, F15
Total points: 4115
Figures used: Atom Smasher, Bart Allen, Beast Boy, Black Adam, Blackfire, Captain Marvel Jr, Checkmate Medic, Cosmic Boy, Deadshot, Deathstroke, Dr. Light (Arthur), Dr. Psycho, Dream Girl, Dr. Nid-Nite, Holiday Killer, Isis, Jericho, Kid Devil, Krytonian Infiltrator, Kryptonian Renegade, Kryptonian Soldier, Mary Marvel, Maxwell Lord, Miss Martian, Msr Mallah and the Brain, Non, Osiris, Plasmus, Ravager, Raven, Red Arrow, Sargon, Shimmer, Starfire, Stargirl, Tempest, Terra, Trigon, Ursa, Wonder Girl (Donna)
Feats used: Alias, Armor Piercing, Book of Destiny, Camouflage, Checkmate (2), Construct, Damage Shield, Dissent, Elite Sniper (2), Endurance (2), Force Field (2), Heightened Reflexes, Infiltrate, Not So Special (2), Lazarus Pit, Nanobots, Opportunist, Pounce, Protected, Pummel, Repulsor Shield, Shake-Off, Shellhead, Stunning Blow, TK Reach, Triage, Trick Shot, Whirlwind
Well, with Vector and X-Ray, I can't resist making two of my replacements Vapor and Ironclad. Flashbang and U-Foes on them. Man-Beast with Mental Shields. Hellfire with Inside Information and what the heck, Sunspot. Give him LMD
Man-Beast on Mary, AV11 on DV16. Gets 7. 2 to her after Toughness.
Vector TKs Hellfire to Q10
Hellfire takes the teleporter to H16. Attacks the Infiltrator. AV10 +2 on DV17. Gets 10 (doubles) 2 to her with EW and KB to H18. Which last part is a pity.
Sunspot RS to T21 on Renegade, AV9 on DV15. Gets 7. He takes 2 after Toughness and is KOd
Vapor to T22, taxiing Ironclad T23, dropping a Smoke Cloud to stealth Man-Beast.
"Hey guys, hope we're not too late," Ironclad said.
"Oh no," Vector said sarcastically. "You only missed the 100 foot-tall giant robot."
"Sounds like a Sentinel," Sunspot said. "In which case, I'm glad I missed it." He picked off one of the Kryptonians.
"You are in time to see me destroy this woman," the Man-Beast said, hitting Mary Marvel with a mental blast.
"Don't count me out yet," Mary told him.
"You're pretty tough, huh?" Vapor asked her. "You won't be when we're through with you."
"No one's even noticing me," Hellfire observed. "Which is just how I like it." He slipped into the teleporter and made a sneak attack on the Kryptonian spy.
Not entirely sure where you were going with the Soldier there (A7 to X12?), and your map changes didn't save so I can't go by that. I'm going to assume that your post is correct and you're ending him in my starting area in X12, via the teleporter in P10. But I'm not going for him this turn, so it won't matter if you want to correct me.
Ironclad goes for Mary. AV10 on DV15. Gets 7. She takes 2 after Toughness.
X-Ray Phases to L5
Hellfire will move to H17. After Ursa's hit, that's a push into a KO.
Wolfsbane joins Sunspot. She gets the X-Force TA. Attacks Infiltrator. AV10 on DV17. Gets 10. Blades is 4, so 2 to her.