You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
If your water deck isnt running AByss Soldier (at least two) you just failed.
I've succesfully runned hundreds of Water build decks without Abyss Soldier. Abyss Soldier is more likely to be a tech card in a water build other than a must have. It can easily deplete your hand as well as it can easily win a game for you.
Turning useless monsters or heavy tributes into removal set for call, prem or whatnots is actually more important than trying to hold that Daedalus for tribbing imo.
Especially since you can use it to bounce Swords, Premature or get rid of that Horus 8/ Jinzo to do something useful.
Yea, IMO I like Abyss S. because it can bounce anything and if you use it with a trib monster, you can bounce prem. and use it to get the trib like levia or bounce S/T on the opp. field to make sure you're safe.
With your Build I am guessing you do not play by the restrictions list, I would love to see some discussion about how Warrior of Atlantis is going to benefit water decks.
With your Build I am guessing you do not play by the restrictions list, I would love to see some discussion about how Warrior of Atlantis is going to benefit water decks.
You are on page 22 of an age-old sticky. I don't know which build you are talking about, but I'm sure it was from some banlists ago.
Most of the better players who turned to water have turned away from ALO since its a feeble strategy. WOA makes it a more solid strategy, but still not phenomenal, and it would take some persuasion for people to try it out a decent level again.
With ALO as a more stable strategy, I think both levia dragon builds and water beatdown decks become good sub-top tier strategies. Excessively ALO dependent builds are still not very good, because really all it takes is to remove ALO for a turn, get a couple of good hits in, and the game swings in your favour again.
lol..i don't have spirit barrier so i wouldn't know... you can also try using darkworld monsters if you use ocean lord neo daedalus's effect
Actually no you can't. Ocean Dragon Lord's effect states that it "sends" cards to the Grave yard and Dark World monsters do not get their effects if they are sent to the Graveyard. They MUST be actually discarded.
I built a water deck using ALO in two versions. One using it with Ocean Dragon Lord's field wiping effect and the other with normal monster beat down. Both seem to run pretty well but in a major tourney they might not be fast enough. Warrior from Atlantis helps alot. I will be play testing to see, but I think they will be much faster. The normal version can just be brutal if you don't draw a completely horrible hand
I've succesfully runned hundreds of Water build decks without Abyss Soldier. Abyss Soldier is more likely to be a tech card in a water build other than a must have. It can easily deplete your hand as well as it can easily win a game for you.
If you're delegating Abyss soldier to a "tech" card you are not using it properly, especially if you are dropping your hand. Abyss soldier is one of the best 1800 attackers in the game.
Quote : Originally Posted by Belgian Blue
You are on page 22 of an age-old sticky. I don't know which build you are talking about, but I'm sure it was from some banlists ago.
Most of the better players who turned to water have turned away from ALO since its a feeble strategy. WOA makes it a more solid strategy, but still not phenomenal, and it would take some persuasion for people to try it out a decent level again.
With ALO as a more stable strategy, I think both levia dragon builds and water beatdown decks become good sub-top tier strategies. Excessively ALO dependent builds are still not very good, because really all it takes is to remove ALO for a turn, get a couple of good hits in, and the game swings in your favour again.
ALO builds don't have the same limitations as other themes that rely on field spells. If an ALO deck is losing without ALO, it isn't being build properly or used properly.
Cards like Mermaid Knight and TLF, are inconsistent in ALO builds, and are not ideal for competitive builds. They rely too much on ALO to be effective, which makes them poor pulls in a lot of situations.
The proper was to use an ALO deck is to keep your opponent at bay with defensive S/Ts and your non tributes Water monsters, like Abyss Soldier, Yomi Ship, Knightmare Penguin, ect. Then when the opponent's S/T field is empty play ALO and for a big hit with something like Giga Gagagio or Levia-Dragon.
Most duelists using ALO, are playing it as soon as they pull it, and losing. ALO is not good because of the ATK and DEF boost, it is good because of the level downgrade. Water Monsters aren't the same as Gravekeepers, they can be effective without the field magic bonus. There is a wide variety of effective Water Monsters...no one theme should be able to overwhelm them.
In Yu-Gi-Oh! players tend to lose because they mismanage resources, and don't analyze their opponent by doing simple things like checking their opponent's graveyard. Players will build a theme deck and lose because they weren't playing properly, and attribute it to the weakness of the theme. Theme decks are rewarding to players who can play efficiently because they have higher synergy than CC decks.
If you're delegating Abyss soldier to a "tech" card you are not using it properly, especially if you are dropping your hand. Abyss soldier is one of the best 1800 attackers in the game.
Really? Wow, interesting.
1. Dropping my hand? that doesn't even make any sense, Water Decks have no recursion, so from that point forward your whole "theory" just went down the drain.
2. I never said Abyss Soldier was a bad monster, I know it's potential and I KNOW how good it can be.
Quote
ALO builds don't have the same limitations as other themes that rely on field spells. If an ALO deck is losing without ALO, it isn't being build properly or used properly.
That can apply to any type of deck.
Quote
Cards like Mermaid Knight and TLF, are inconsistent in ALO builds, and are not ideal for competitive builds. They rely too much on ALO to be effective, which makes them poor pulls in a lot of situations.
The proper was to use an ALO deck is to keep your opponent at bay with defensive S/Ts and your non tributes Water monsters, like Abyss Soldier, Yomi Ship, Knightmare Penguin, ect. Then when the opponent's S/T field is empty play ALO and for a big hit with something like Giga Gagagio or Levia-Dragon.
Yes, just until you start to get bounced back to the top or screwed over by Trooper.
Quote
Most duelists using ALO, are playing it as soon as they pull it, and losing. ALO is not good because of the ATK and DEF boost, it is good because of the level downgrade. Water Monsters aren't the same as Gravekeepers, they can be effective without the field magic bonus. There is a wide variety of effective Water Monsters...no one theme should be able to overwhelm them.
Any card played to soon or played to late can make you lose a duel, this is not a situation where, you can manage when to play a card, but if you Top Deck an ALO, hey guess what, you just ran out of luck, and everyone knows that ALO's decreasing level effect is the one that makes it even playable, otherwise you would be best off playing an equip spell card.
Quote
In Yu-Gi-Oh! players tend to lose because they mismanage resources, and don't analyze their opponent by doing simple things like checking their opponent's graveyard. Players will build a theme deck and lose because they weren't playing properly, and attribute it to the weakness of the theme. Theme decks are rewarding to players who can play efficiently because they have higher synergy than CC decks.
You don't say??? And that's why we have so many SJC Theme decks winning these days...
While themed (attribute) decks might have synergy they lack plenty of consistency, that's why most decks make use of alternate good card options.
If you're delegating Abyss soldier to a "tech" card you are not using it properly, especially if you are dropping your hand. Abyss soldier is one of the best 1800 attackers in the game.
You mean "relegating". Delegating is sending someone in your stead, or handing down work.
Quote : Originally Posted by deck_wraith
You don't say??? And that's why we have so many SJC Theme decks winning these days...
Maybe he's the only one who knows how to run them, and the rest of us are just a bunch of noobs ? :)
If I had a nickle for every intermediate player that came on here with that attitude, I could afford to give away card troopers. :p You know, as opposed to having to perform sexual favors to obtain them now ...