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2) A better rulebook. The rulebook included in the Hellboy Essential Collection works just fine... if you never buy a single booster pack. It does explain everything necissary to play a game of the BPRD vs the Thule Society, but the rules end there.
From the moment my friend started opening boosters we were confused. Cosmic? Loyalty? Replacement? What did these things mean in the context of the game? We had no idea. One friend of mine has had to remove a number of characters from his Underworld/Brotherhood deck because he didn't know what Dual Loyalty meant when he built it.
The rulebooks should include a list of all keywords and what their gameplay effect is. There should be no major rule left out of the rulebooks. One shouldn't need to go online and peruse something that reads like a book of legal documentation to find out what "Dual Loyalty" or "Cosmic" mean. Simple things like this would add what, 4-5 pages to the printed rulebooks, if that?
Umm ... you should probably double check your rulebook that comes with the Essential Collection.
The full rule book [not the quick start guide] does include a pretty complete list of the [existing] keywords. Dual Loyalty wasn't introduced until the following set, but everything else is there.
It's really pointless to say stuff like this. The only moderator who's really active in General Discussion (WaKo) participates in these threads.
This is what VSrealms is, like it or not (after all, you can't change things on an internet message board, right?). If not, bail on the thread.
Although I think the moderator has a right to post, mostly I agree with you.
However, vsrealms is only like this on threads where certain people decide to take part in (myself included) there are still really good posts also without all the self-important ##### slappery. You'll know them because the same set of people involved in the posts you don't like don't frequent them.
And I would hope you would have a higher opinion of those who suggest changes.
Do you really think we are stupid enough to not "check the bathwater"?
Do you think that the suggestions being made are not reasonable and we would rather "throw the baby out"?
That's the whole point of this thread, to weigh the pros and cons. None of us have the power to do anything but that.
However, people that are resistant to change, that think it might be a bad idea ... you can't understand why they are resistant to change. I'm explaining why they are.
No offense Walter but that can't be proven true... It can't be proven false either with the data we currently have. Companies always want to sell more, but they may not 'need' to sell more. There is a huge difference between attempting brand expansion and milking a successful buisness model. We have no idea which phase UDE is in right now. What we do know is that disassembled the Pro Tour as we knew it, we don't know how much that will actually impact the bottom line or how it will effect sales. Sure I occasionally get PM'ed talk of secret conversations with developers and the like, however strangely this is never confirmed.
Wild accusations really do exist on the thread, it's just not as obvious as some people would like to think.
My statement was "even if Erick is right, and they NEED to get more players ... losing more than they gain is still a net loss and obviously a net 'bad'."
My statement was "even if Erick is right, and they NEED to get more players ... losing more than they gain is still a net loss and obviously a net 'bad'."