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I roll a 2 for extra actions which ain't what I'm needing at this point. Then I get 4. More than plenty. Cause you know, with John stuck I pretty much have to clear.
Starman will Perplex his DV +1
WOL John Stewart (Green Lantern) M17
SLOSH Starman @ G17
SMWW Coldcast @ O17 (2)
Yes, John is totally 105. And I forgot to remove action tokens when I cleared last turn.
Action 3 for Toyland. Action totals is 10. Woohoo
Coldcast on Demonic Arm, AV9 on DV15. Gets 5. Oh come on. Seriously?
John to Break? Gets 6. RS to M14 on Immortus, RCE for +2AV so 13 on DV17. Gets 7. Immortus is out of PC range. SS is 2. KO to Immortus. Something tells me that's probably going to be my last one this game.
Starman Perplexes his Damage to 4 RS to H14 on Ymir and Pandemonium's Right Arm, AV10 on DV17 and 15. Gets 3
WOL105 John Stewart (Green Lantern) @ M14
SLOSH Starman @ H14
SMWW Coldcast @ O17 (2)
You were complaining about my run of sleigh rides earlier. I could say the same about your Weather Outsides. That was what? 3 in the last 4 turns? Oh well, it's endgame and hardly likely to matter. Pointwise we're very close, but looking a what's left tells a very different story. I get free choice with #6. 9 for actions. Getting all these big numbers now that it's no help
John's frozen and I really can't afford to give up clicks. Have to make you work for those points. I'll do my own Weather Outside on Bucky and clear
Starman Perplexes up his own DV
WOL105 John Stewart (Green Lantern) M14 (3)
SLOSH Starman H14
SMWW Coldcast O17 (2)
COldcast on the Arm, AV9 on DV15. Gets 6. Hits it, takes 1. Master P rolls 6 so takes nothing for that.
Starman takes a Sleigh Ridge to K15, goes for Panda, AV10 on DV17. Gets 8. Too far for Panda's PC, so he takes 2 after Toughness and a Mystics to Starman
Starman Perplexes his DV to 17
WOL105 John Stewart (Green Lantern) M14 (3)
SLOSH Starman @ K15
SMWW Coldcast @ O17 (4)
Yeah I guess that is Mary. I missed that Rap Master P ran to hide. So for that, Starman would use his Perplex on his AV instead, to try to get past her ESD. AV11 on DV17 +2. Gets 7 which is a miss.
WOL105 John Stewart (Green Lantern) M14 (3)
SLOSH Starman @ K15
SMWW Coldcast @ O17 (4)
It's the day of final turns. We each get one last one, but with John Frozen, I'm going to need some amazing luck to score anything more with just Starman, but we'll see, I get 3 for Toyland. Actions total 7.
Well I have one shot, actually. Starman Perplexes his Damage to 4, RS to H10 on Panda. AV10 on DV16. Gets 8. 3 after Toughness is a KO. Starman takes a Mystics and a push.
Okay, even with that last KO, I still couldn't pass you for points, but at least I got it close.
WOL105 John Stewart (Green Lantern) M14 (3)
SLOSH Starman @@ H10 (2)