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Wow. I remember when I had that glimmer of hope that Cheetah might actually kill her level of points. It amazing how this happenes every game and my opponent never seems to miss. I'm not railing against you, Turtle, just the Dice Gods. Please continue... It's why I have to make the Society cool in the storyposting. The dice don't back them up!
No worries, my record has been miserable this year, and now that I got Darkseid and Lex up to respectable levels, really trying to get Two-Face and Grodd upgraded to some good levels as well.
And I wasn't either. I always have those questions with the Plan. Such a cheap feat for what it does.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
"I concur." said Despero as the flames burned hot enough to pirce even his skin.
===================================================================
1) Despero will pick the HO at K-10 and move to I-12.
2) Monocle will move to R-15.
TheAnalogKid’s Secret Society of Supervillains (home)
1) U Ultra-Humanite (7/8) with Outsmart and Lunge K-15
2) U Despero (4/10) I-12@
3) U The Mist KOed!
4) R Monocle (6/6) R-15@
5) V Cheetah (4/8) with Lunge T-14
vs
Cheetah: 2 SA, 1 KO
Ultra-Humanite: 1 AST
Despero: 1 SA
Monocle: 1 SA, 1 KO
TMNT99’s Darkseid’s Society
1) V Darkseid (9/10) W-10
2) R Funky Flashman* (4/5) U-13
* w/ Contingeny Plan (2 Token)
3) R Cavalier (0/5) KOKOKO
4) R Captain Cold (0/5) KOKOKO
5) R Angle-Man (6/6) W-19 (+1 def)
Darkseid: SA [1] AST [1]
Two-Face: SA [1] AST [2]
Captain Cold: SA [1]
Angle-Man: SA [1] KO [1] DFD [1]
HO: K-10, O-15, N-12
LO: O-16, N-13, N-14
BFC: Inferno - At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities
Object: Mjolnir - Immobile Object, This Object Can't be Destroyed
Once per game, per character, give a character a power action and roll a d6. This roll cannot be rerolled or modified. On a result of a 6, remove this object from the game and place this object on the character's card. Modify that character's attack and damage values by +2, and that character can use Quake, Energy Explosion, and the Flight Ability. If that character is KOed, place this object in the square that this character last occupied.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
"Your parlor tricks are but pathetic games." Darkseid said as his eyes flashed, and his Omega Beams sought their target and Despero disapeared. "All who oppose Darkseid will be destroyed."
The last comment was less of a threat but more to spur his troops into action, or their fate would be the same.
Funky didn't waste time in, he may not have been classically trained fighter, but he was a pure suck up, and who didn't love a good pistol whip. Well aside from Cheetah, who still was standing when he was done.
=================================
Ok, use CP to up Darkseid's range by +2
Darkseid vs Despero. Av11 vs dv15 (+1 for hindering), need a 5, roll is 2+4 for 6, that's 4 clix after toughness and the KO.
(1 SA and 1 KO to Darkseid, 1 AST to Two-Face)
Darkseid perplexes up Funky's attack.
Funky tries to hit Cheetah. Av7 (+1 for perplex) vs dv15, need a 7, roll is 4+5 for 9, 2 clix to Cheetah
(1 SA to Two-Face)
Angle-Man puts up a barrier in V-13, U-14, T-13, T-15, which adds a token to Cheetah, and should be a DFD as it stops any attack on Funky.
(1 DFD to Icicle)
Add 1 to CP
=====================================
TheAnalogKid’s Secret Society of Supervillains (home)
1) U Ultra-Humanite (7/8) with Outsmart and Lunge K-15
2) U Despero KOed!
3) U The Mist KOed!
4) R Monocle (6/6) R-15@
5) V Cheetah (2/8) with Lunge T-14@
vs
Cheetah: 2 SA, 1 KO
Ultra-Humanite: 1 AST
Despero: 1 SA
Monocle: 1 SA, 1 KO
TMNT99’s Darkseid’s Society
1) V Darkseid (9/10) W-10@
2) R Funky Flashman* (4/5) U-13@
* w/ Contingeny Plan (1 Token)
3) R Cavalier (0/5) KOKOKO
4) R Captain Cold (0/5) KOKOKO
5) R Angle-Man (6/6) W-19@
Darkseid: SA [2] KO [1] AST [1]
Two-Face: SA [2] AST [3]
Captain Cold: SA [1]
Angle-Man: SA [1] KO [1] DFD [1]
HO: K-10, O-15, N-12
LO: O-16, N-13, N-14
Barrier: V-13, U-14, T-13, T-15
BFC: Inferno - At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities
Object: Mjolnir - Immobile Object, This Object Can't be Destroyed
Once per game, per character, give a character a power action and roll a d6. This roll cannot be rerolled or modified. On a result of a 6, remove this object from the game and place this object on the character's card. Modify that character's attack and damage values by +2, and that character can use Quake, Energy Explosion, and the Flight Ability. If that character is KOed, place this object in the square that this character last occupied.
"Kalibak annd Steppenwolf have been sighted heading this way. We are gaining the upper against Darkseid's hussies and are ready to hold them off."
"That's good news. Send up the Doombot. Despero has fallen."
===================================================================
1) The Humanite will move up to P-11.
2) Free the Humanite will press a button on his harness and a heat beam shoots out, melting the ice wall the Icicle just put up. (The Humanite will Outwit the Icicle's Barrier).
3) "Alright, Funky. Enough playing around." Cheetah will just try ripping him apart. An 8 to a 14. 5,2=7 for a hit for 2 clixs. 1 SA and 1 push for Cheetah and 1 AST for the Humanite.
TheAnalogKid’s Secret Society of Supervillains (home)
1) U Ultra-Humanite (7/8) with Outsmart and Lunge P-11@
2) U Despero KOed!
3) U The Mist KOed!
4) R Monocle (6/6) R-15
5) V Cheetah (1/8) with Lunge T-14@@
vs
Cheetah: 3 SA, 1 KO
Ultra-Humanite: 2 AST
Despero: 1 SA
Monocle: 1 SA, 1 KO
TMNT99’s Darkseid’s Society
1) V Darkseid (9/10) W-10@
2) R Funky Flashman* (2/5) U-13@
* w/ Contingeny Plan
3) R Cavalier (0/5) KOKOKO
4) R Captain Cold (0/5) KOKOKO
5) R Angle-Man (6/6) W-19@
Darkseid: SA [2] KO [1] AST [1]
Two-Face: SA [2] AST [3]
Captain Cold: SA [1]
Angle-Man: SA [1] KO [1] DFD [1]
HO: K-10, O-15, N-12
LO: O-16, N-13, N-14
BFC: Inferno - At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities
Object: Mjolnir - Immobile Object, This Object Can't be Destroyed
Once per game, per character, give a character a power action and roll a d6. This roll cannot be rerolled or modified. On a result of a 6, remove this object from the game and place this object on the character's card. Modify that character's attack and damage values by +2, and that character can use Quake, Energy Explosion, and the Flight Ability. If that character is KOed, place this object in the square that this character last occupied.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
"Hmmpph... bow before the might of the mighty Anglar" Angle-Man squelled with delight, he pointed... but nothing happened.. he shook it, but nothing happened, finally he started to inspect it, only to have it emit a piercing sound.... he went to his knees, and far in the distance a crack was heard, and something in Ultra-Humanite's harness was destroyed.
===================================
Try to outwit toughness, I roll 2, you roll a 6, fail.
Perplex up Angle-Man's range
Angle-Man vs Ultrahumanite with incap, Av9 vs dv15 (+1 for hindering), need a 7, roll is 5+5 for 10, a token and a clix, and Ultrahumanite is pushed back to O-11, 1 to Angle-Man
(1 SA to Icicle, 1 AST to Darkseid)
========================================
TheAnalogKid’s Secret Society of Supervillains (home)
1) U Ultra-Humanite (6/8) with Outsmart and Lunge O-11@@
2) U Despero KOed!
3) U The Mist KOed!
4) R Monocle (6/6) R-15
5) V Cheetah (1/8) with Lunge T-14@@
vs
Cheetah: 3 SA, 1 KO
Ultra-Humanite: 2 AST
Despero: 1 SA
Monocle: 1 SA, 1 KO
TMNT99’s Darkseid’s Society
1) V Darkseid (9/10) W-10
2) R Funky Flashman* (2/5) U-13
* w/ Contingeny Plan
3) R Cavalier (0/5) KOKOKO
4) R Captain Cold (0/5) KOKOKO
5) R Angle-Man (5/6) W-19@@
Darkseid: SA [2] KO [1] AST [2]
Two-Face: SA [2] AST [3]
Captain Cold: SA [1]
Angle-Man: SA [2] KO [1] DFD [1]
HO: K-10, O-15, N-12
LO: O-16, N-13, N-14
BFC: Inferno - At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities
Object: Mjolnir - Immobile Object, This Object Can't be Destroyed
Once per game, per character, give a character a power action and roll a d6. This roll cannot be rerolled or modified. On a result of a 6, remove this object from the game and place this object on the character's card. Modify that character's attack and damage values by +2, and that character can use Quake, Energy Explosion, and the Flight Ability. If that character is KOed, place this object in the square that this character last occupied.
Ultra-Humanite is 8 squares away. Angle-Man's range is 6. Darkseid can only Perplex it once. How is he getting to him again?
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
He was only 7 squares away in P-11, i had given him knockback to O-11, but i was wrong, he doesn't get knock back for incap.
He's still in P-11
Damn! I forgot to count that out! I have try to stay out of that range all game.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
"The Doombot is on its way, Humanite." came the Pirate's calm voice.
"Not a moment to soon." muttered the Humanite as the Angle Man's stange energies disrupted his harness. "I fear I am a sitting ape out here."
===================================================================
1) Monocle will do a Running Shot to U-16 and shoot Funky with his laser beam. A 9 to a 13. 3,2=5 for a hit for 1 clix. 1 SA for Monocle.
TheAnalogKid’s Secret Society of Supervillains (home)
1) U Ultra-Humanite (6/8) with Outsmart and Lunge O-11
2) U Despero KOed!
3) U The Mist KOed!
4) R Monocle (6/6) U-16@
5) V Cheetah (1/8) with Lunge T-14
vs
Cheetah: 3 SA, 1 KO
Ultra-Humanite: 2 AST
Despero: 1 SA
Monocle: 2 SA, 1 KO
TMNT99’s Darkseid’s Society
1) V Darkseid (9/10) W-10
2) R Funky Flashman* (2/5) U-13
* w/ Contingeny Plan
3) R Cavalier (0/5) KOKOKO
4) R Captain Cold (0/5) KOKOKO
5) R Angle-Man (5/6) W-19@@
Darkseid: SA [2] KO [1] AST [2]
Two-Face: SA [2] AST [3]
Captain Cold: SA [1]
Angle-Man: SA [2] KO [1] DFD [1]
HO: K-10, O-15, N-12
LO: O-16, N-13, N-14
BFC: Inferno - At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities
Object: Mjolnir - Immobile Object, This Object Can't be Destroyed
Once per game, per character, give a character a power action and roll a d6. This roll cannot be rerolled or modified. On a result of a 6, remove this object from the game and place this object on the character's card. Modify that character's attack and damage values by +2, and that character can use Quake, Energy Explosion, and the Flight Ability. If that character is KOed, place this object in the square that this character last occupied.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
Funky tries to hit Cheetah. Av6 (+1 for perplex) vs dv14, need a 7, roll is 6+3 for 9, 1 clix and the KO.
(1 SA and 1 KO to Two-Face)
Outwit TK on Ultrahumanite...
and just because I need to try and keep Two-Face alive...
Darkseid carries Angle-Man to T-15 landing in T-14
==========================================
TheAnalogKid’s Secret Society of Supervillains (home)
1) U Ultra-Humanite (6/8) with Outsmart and Lunge O-11
2) U Despero KOed!
3) U The Mist KOed!
4) R Monocle (6/6) U-16@
5) V Cheetah KOed!
vs
Cheetah: 3 SA, 1 KO
Ultra-Humanite: 2 AST
Despero: 1 SA
Monocle: 2 SA, 1 KO
TMNT99’s Darkseid’s Society
1) V Darkseid (9/10) T-14@
2) R Funky Flashman* (2/5) U-13@
* w/ Contingeny Plan
3) R Cavalier (0/5) KOKOKO
4) R Captain Cold (0/5) KOKOKO
5) R Angle-Man (5/6) T-15
Darkseid: SA [2] KO [1] AST [2]
Two-Face: SA [3] KO [1] AST [3]
Captain Cold: SA [1]
Angle-Man: SA [2] KO [1] DFD [1]
HO: K-10, O-15, N-12
LO: O-16, N-13, N-14
BFC: Inferno - At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities
Object: Mjolnir - Immobile Object, This Object Can't be Destroyed
Once per game, per character, give a character a power action and roll a d6. This roll cannot be rerolled or modified. On a result of a 6, remove this object from the game and place this object on the character's card. Modify that character's attack and damage values by +2, and that character can use Quake, Energy Explosion, and the Flight Ability. If that character is KOed, place this object in the square that this character last occupied.
Last edited by theanalogkid; 12/23/2009 at 17:20..
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
The Doombot arrived on the battlefield, ready to assist the Humanite.
"The time is not yet ripe, my mechanical friend." said the Humanite to the robot. "We must wait until Darksied exposes himself...and he will because he...wait...my instruments are picking up a strange energy source a few feet from here. Come let us investigate."
"What about the Monocle?"asked the inquisitive automoton.
"He will hold his own... for a few seconds."
===================================================================
1) The Humanite will move to O-13.
2) The Monocle will try to break away from Darkseid and Angle-Man. Breakaway roll is a 6 as the bloke executes a nice tuck and roll to V-15 and shoots atight beam at Funky. A 9 to a 12. 1,2=3 as it s barely a hit for 1 clix and the KO as Monocle finishes off the sleazy Funky. 1 SA, 1 KO and 1 push to Monocle.
1) U Ultra-Humanite (6/8) with Outsmart and Lunge O-11
2) U Despero KOed!
3) U The Mist KOed!
4) R Monocle (5/6) V-16@@
5) V Cheetah KOed!
vs
Cheetah: 3 SA, 1 KO
Ultra-Humanite: 2 AST
Despero: 1 SA
Monocle: 3 SA, 2 KO
TMNT99’s Darkseid’s Society
1) V Darkseid (9/10) T-14@
2) R Funky Flashman* (0/5) KOKOKO
* w/ Contingeny Plan
3) R Cavalier (0/5) KOKOKO
4) R Captain Cold (0/5) KOKOKO
5) R Angle-Man (5/6) T-15
Darkseid: SA [2] KO [1] AST [2]
Two-Face: SA [3] KO [1] AST [3]
Captain Cold: SA [1]
Angle-Man: SA [2] KO [1] DFD [1]
HO: K-10, O-15, N-12
LO: O-16, N-13, N-14
BFC: Inferno - At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities
Object: Mjolnir - Immobile Object, This Object Can't be Destroyed
Once per game, per character, give a character a power action and roll a d6. This roll cannot be rerolled or modified. On a result of a 6, remove this object from the game and place this object on the character's card. Modify that character's attack and damage values by +2, and that character can use Quake, Energy Explosion, and the Flight Ability. If that character is KOed, place this object in the square that this character last occupied.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost