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I'm not seeing a legal way for Gambit/Rogue to do 15 damage in a turn or even in anything less than 4 turns.
EDIT
Nevermind, the free action psy blast doesn't say once per turn. I feel errata coming.
I hope they do not errata the power. Think of it as they are doing a Dual Super from Marvel vs Street Fighter, and just in the nick of time for Street Fighter clix.
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Are There items in sealed games? I pulled magneto but my friend said we can only use what's in the boosters, so I wasnt aloud to use magneto to his full potential.
Yes, you still get to use three objects. You can only use standard objects though.
I played three Sealed games with a friend yesterday, and in one of the games he pulled Magneto. I gave him the thrashing of a lifetime with a force consisting of Archangel, Wolverine and Beast. The fact that I won initiative and picked the Prison map helped, as did the fact that he missed most of his attacks.
Missing Anonym0uses' rating for archangel. As always, great review
I added it in, but really, was there any doubt of how good the figure is?
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Anonymouse, the former Editor "in cheese" of HCRealms.com, is an author of "Marquee Primer" reviews and keeper of the MOUSETRAP blog.
Read my Heroclix articles
This is something that stood out to me.. Phoenix has higher natural starting damage, so she doesn't need to perplex it (to make it even to Vulcan's perplexed damage). And she gets perplex on just the 3rd click.
I really love Phoenix's consistently high AV, and her excellent defense. Much better than Vulcan's invulnerability. Yeah, Phoenix is about 25 points more, but they're points well spent.
It's funny how we're far apart on each Phoenix and Vulcan, but I think we're even farther apart on how they compare to each other.
Nice to see a different point of view though. Interested to see how they both play out in the sealed games.
I think the point I was making with Vulcan was that he has the potential to do more than 5 with Perplex and his SP combined (so long as someone shoots and misses him).
The other thing I prefer to him over Phoenix is his longer dial and that his end dial remains robust, where as Jeanie gets a soft spot with 3 regen clicks, Vulcan goes from Invul to ESD to Invul, and if he's been played right and has knocked opponents off damage bypass powers, he should be in good shape by the time he gets to his back dial (where Jean's player will have to worry about the value of making Regen rolls over attacking).
I'm not saying my rating is an auto-win for Vulcan, just that players who can feel confident playing a one man army piece will like him better.
Even you said:
Quote : Originally Posted by AZS
In all, I can never give a 5 star ‘must play’ recommendation to any 1-man army figure. There are too many variations, and not everyone is skilled enough to play a 1-man army.
And I think that speaks enough to your ratings and why you rated them how you did. Readers will point out that my style was to warn you away from a figure, but to rate it as if you knew how to play it.
Heck, people are singing the praises of Monica Rambeau, and we both figured her for a dud. I secretly wanted to pull her and try to make her work though, because that's how I roll.
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Anonymouse, the former Editor "in cheese" of HCRealms.com, is an author of "Marquee Primer" reviews and keeper of the MOUSETRAP blog.
Read my Heroclix articles
Archangel is even better with his range potential when using Move and Attack. He has an effective 18 range not 15. You do not halve the range value when using Move and Attack. That is why you get the -2 to AV. This just assures the 5 rating even more.
Other than the fact that neither of you pointing out Magneto's vulnerability on the Krakoa map (which isn't a character and so does not halve it's range value when he's a target), I'd be inclined to agree with your assessment of the Master of Magnetism.
I think you both geek-gasmed on Magneto. I agree that it is a figure (in 300-point sealed), but it is not IMO a full over Phoenix, especially considering Krakoa map effects (blocking foliage, earthquake, and limited opportunities to make "debris").
Yes, I completely understand the point difference, and how it can be used to break Phoenix. I played Phoenix and lost to Juggernaught and (C) Wolverine, but dominated Magneto/Machine Man, even with Aaron stack sitting on his Psychic Blast clicks.
On my pulls, my choice was one Phoenix or build a strong team from the other 9 figures. I picked Phoenix because it offered me the chance to play *different* strategies using the same figure.
My loss was due mainly to poor choices of damage dealing against Juggs/Wolverine (not realizing I would put Juggernaught on a SS/EW click!) and terrible luck in missed attacks that would have finished off Wolverine. Against Magneto I opted to destroy objects before he could use them for +2 damage, and in my third game I opted to cripple the figures with the best attack values first.
Just my $0.2, Magneto will be a in both sealed (but at great Krakoa risk) and constructed, whereas the Phoenix will burn very brightly in sealed but will drop to in 400+ constructed games, and is likely to be a in 300 point constructed.
Out of all the reviews, I finally saw the one figure I completely disagree with The WarHulk. While he has a lot of impervious and indomitable, I feel he is so subpar to the likes of juggernaut. Hulk is slow moving, vulnerable to hindering terrain, easily outwitted, or psyblasted, and once he gets on to those clicks with plasticity he loses superstrength and can't throw any objects on those clicks with battle fury. I think he is way too many points for what he brings in a sealed.
Storm is probably more like . There isn't much starting TK in the set for starters, so that is a HUGE right there. Then add in the fact that she will likely be able to inflict 4 damage at 10 range for only 86 points, and she's pretty well a must-play.
I agree with the rating on Juggernaut. He's pretty sickening, and on the right map his low speed really isn't an issue if you position him wisely to hide behind a piece of blocking terrain and then plow through it during a Charge.
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I agree that the hulk is rated a bit high. I played against him twice in one tournament, once where my opponent even had a Psylocke to tk him, and my mediocre team was able to dismantle him each time. Gatecrasher ended up being too much for Hulk to handle, I knocked him off of charge and had no problem out-maneuvering him, with phasing. It took awhile to kill him, but Gatecrasher was on click 1 at the end of both games. Bricks like this are tempting to play, but a good player shouldn't have any trouble beating him with the pieces available in this set.
gambit/rouge CAN'T psy blast 5 times in a row. why??? easy. no figure can do the same free action more than once in a turn. it's pretty easy to figure out. i don't see why ppl are going crazy. this would have been the biggest loophole ever.
i can say that after WOS, wizkids is triple checking to make sure loopholes aren't there. once again, you can't use the power more than once because you can't give a character the SAME free action more than once per turn.
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gambit/rouge CAN'T psy blast 5 times in a row. why??? easy. no figure can do the same free action more than once in a turn. it's pretty easy to figure out. i don't see why ppl are going crazy. this would have been the biggest loophole ever.
i can say that after WOS, wizkids is triple checking to make sure loopholes aren't there. once again, you can't use the power more than once because you can't give a character the SAME free action more than once per turn.
This is the 2010 HeroClix rules concerning free actions:
Quote
FREE ACTIONS
Some game effects do not require the use of an
action to activate, or they allow a character to do
something for free after the character uses another
kind of action, such as a power action or move
action. Characters do not get action tokens for free
actions.
Using a free action does not consume one of
your available actions for the turn, and you may
give your characters as many free actions as game
effects allow. A character with two action tokens
cannot be given any non-free actions.
It doesn't say that you can't perform the same free action with a character more than once in a turn. Usually the free action in question would specify that. Gambit/Rogue's power doesn't specify, so currently you really can use it 5 times in one turn. The new Player's Guide didn't address this, so it looks like it'll be this way for the foreseeable future.
Nice article. I used the force blast on Cyclops and Phoenix in a standard 300 point game to knock someone into the hindering on Krakoa and got a lucky roll lol
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Quote
Once again I say that I won't be completely happy until we've done every character in HeroClix.