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Rocket will PC any attack from Speedy if it is successful doubles or a crit.
Outsiders
1) R Robin* (alpha) (0/6) 30 pts KOKOKO
*Not So Special 3 pts
2) R Speedy (cr) (2/5) 45 pts J12@
3) R Starfire* (io) (0/6) 62 pts KOKOKO
*Not So Special 3 pts
4) U Captain Marvel, Jr (8/9) 157 pts F9@@
Total 300
Speedy SA [1]
Starfire SA [1] KO [1]
Robin SA [2] KO [1]
Captain Marvel, Jr. SA [1] KO [1]
vs
Da Craig O's Easy Company
1. R Sgt Rock 28 pts (4/5) - D12
2. R Green Lantern 81 pts (5/6) - E13
3. U Capt. Metropolis 40 pts (0/5) - KOKO
w/ Suppressive Fire - 5 pts
4. V Warlord 50 pts (0/5) - KOKO
5. V Rocket Raccoon 65 pts (5/5) - I11 @
6. Easy Soldier 10 pts (4/4) - G8 @
7. Easy Soldier 10 pts (0/4) - KOKOKO
8. Easy Medic 9 pts (0/4) - KOKOKO
Total - 298 pts
Warlord - 1SA
Rock - 2SA, 1KO
Metro - 1SA, 2AST
GL - 1SA, 1KO, 1AST
Rocket - 1SA
BFC – Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
1) R Robin* (alpha) (0/6) 30 pts KOKOKO
*Not So Special 3 pts
2) R Speedy (cr) (2/5) 45 pts I7@
3) R Starfire* (io) (0/6) 62 pts KOKOKO
*Not So Special 3 pts
4) U Captain Marvel, Jr (8/9) 157 pts F9
Total 300
Speedy SA [1]
Starfire SA [1] KO [1]
Robin SA [2] KO [1]
Captain Marvel, Jr. SA [1] KO [1]
vs
Da Craig O's Easy Company
1. R Sgt Rock 28 pts (4/5) - D12
2. R Green Lantern 81 pts (5/6) - E13
3. U Capt. Metropolis 40 pts (0/5) - KOKO
w/ Suppressive Fire - 5 pts
4. V Warlord 50 pts (0/5) - KOKO
5. V Rocket Raccoon 65 pts (5/5) - I11 @
6. Easy Soldier 10 pts (4/4) - G8 @
7. Easy Soldier 10 pts (0/4) - KOKOKO
8. Easy Medic 9 pts (0/4) - KOKOKO
Total - 298 pts
Warlord - 1SA
Rock - 2SA, 1KO
Metro - 1SA, 2AST
GL - 1SA, 1KO, 1AST
Rocket - 1SA
BFC – Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
1. GL picks up Rock and flies to I9, setting him in I8.
Rocket will PC a successful breakaway roll or successful attack from CMJ, whichever he sees first.
Outsiders
1) R Robin* (alpha) (0/6) 30 pts KOKOKO
*Not So Special 3 pts
2) R Speedy (cr) (2/5) 45 pts I7@
3) R Starfire* (io) (0/6) 62 pts KOKOKO
*Not So Special 3 pts
4) U Captain Marvel, Jr (8/9) 157 pts F9
Total 300
Speedy SA [1]
Starfire SA [1] KO [1]
Robin SA [2] KO [1]
Captain Marvel, Jr. SA [1] KO [1]
vs
Da Craig O's Easy Company
1. R Sgt Rock 28 pts (4/5) - I8
2. R Green Lantern 81 pts (5/6) - I9 @
3. U Capt. Metropolis 40 pts (0/5) - KOKO
w/ Suppressive Fire - 5 pts
4. V Warlord 50 pts (0/5) - KOKO
5. V Rocket Raccoon 65 pts (5/5) - I11
6. Easy Soldier 10 pts (4/4) - G8
7. Easy Soldier 10 pts (0/4) - KOKOKO
8. Easy Medic 9 pts (0/4) - KOKOKO
Total - 298 pts
Warlord - 1SA
Rock - 2SA, 1KO
Metro - 1SA, 2AST
GL - 1SA, 1KO, 1AST
Rocket - 1SA
BFC – Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
1) Shazam Quake v. Soldier 6, 10 to 14. 2, 5; PC=2, 2 for the hit. Soldier 6 takes 2 and is Knocked back to H7. 1 SA Shazam.
2) Arsenal L/C to G9. Arsenal takes 1 for the push.
Outsiders
1) R Robin* (alpha) (0/6) 30 pts KOKOKO
*Not So Special 3 pts
2) R Speedy (cr) (1/5) 45 pts G9@@
3) R Starfire* (io) (0/6) 62 pts KOKOKO
*Not So Special 3 pts
4) U Captain Marvel, Jr (8/9) 157 pts F9@
Total 300
Speedy SA [1]
Starfire SA [1] KO [1]
Robin SA [2] KO [1]
Captain Marvel, Jr. SA [1] KO [1]
vs
Da Craig O's Easy Company
1. R Sgt Rock 28 pts (4/5) - I8
2. R Green Lantern 81 pts (5/6) - I9 @
3. U Capt. Metropolis 40 pts (0/5) - KOKO
w/ Suppressive Fire - 5 pts
4. V Warlord 50 pts (0/5) - KOKO
5. V Rocket Raccoon 65 pts (5/5) - I11
6. Easy Soldier 10 pts (2/4) - H7
7. Easy Soldier 10 pts (0/4) - KOKOKO
8. Easy Medic 9 pts (0/4) - KOKOKO
Total - 298 pts
Warlord - 1SA
Rock - 2SA, 1KO
Metro - 1SA, 2AST
GL - 1SA, 1KO, 1AST
Rocket - 1SA
BFC – Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
1. Easy 6 moves to E8.
2. Rocket leaps to G7.
3. Rock shoots at Speedy. 8 on 15, he gets 3,2 for the miss, reroll is 1,5 for the miss.
Rocket will PC any breakaway attempt by CMJ that works or a successful attack by him.
Outsiders
1) R Robin* (alpha) (0/6) 30 pts KOKOKO
*Not So Special 3 pts
2) R Speedy (cr) (1/5) 45 pts G9@@
3) R Starfire* (io) (0/6) 62 pts KOKOKO
*Not So Special 3 pts
4) U Captain Marvel, Jr (8/9) 157 pts F9@
Total 300
Speedy SA [1]
Starfire SA [1] KO [1]
Robin SA [2] KO [1]
Captain Marvel, Jr. SA [1] KO [1]
vs
Da Craig O's Easy Company
1. R Sgt Rock 28 pts (4/5) - I8 @
2. R Green Lantern 81 pts (5/6) - I9
3. U Capt. Metropolis 40 pts (0/5) - KOKO
w/ Suppressive Fire - 5 pts
4. V Warlord 50 pts (0/5) - KOKO
5. V Rocket Raccoon 65 pts (5/5) - G7 @
6. Easy Soldier 10 pts (2/4) - E8 @
7. Easy Soldier 10 pts (0/4) - KOKOKO
8. Easy Medic 9 pts (0/4) - KOKOKO
Total - 298 pts
Warlord - 1SA
Rock - 2SA, 1KO
Metro - 1SA, 2AST
GL - 1SA, 1KO, 1AST
Rocket - 1SA
BFC – Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
1) R Robin* (alpha) (0/6) 30 pts KOKOKO
*Not So Special 3 pts
2) R Speedy (cr) (1/5) 45 pts G9
3) R Starfire* (io) (0/6) 62 pts KOKOKO
*Not So Special 3 pts
4) U Captain Marvel, Jr (8/9) 157 pts F9
Total 300
Speedy SA [1]
Starfire SA [1] KO [1]
Robin SA [2] KO [1]
Captain Marvel, Jr. SA [1] KO [1]
vs
Da Craig O's Easy Company
1. R Sgt Rock 28 pts (4/5) - I8 @
2. R Green Lantern 81 pts (5/6) - I9
3. U Capt. Metropolis 40 pts (0/5) - KOKO
w/ Suppressive Fire - 5 pts
4. V Warlord 50 pts (0/5) - KOKO
5. V Rocket Raccoon 65 pts (5/5) - G7 @
6. Easy Soldier 10 pts (2/4) - E8 @
7. Easy Soldier 10 pts (0/4) - KOKOKO
8. Easy Medic 9 pts (0/4) - KOKOKO
Total - 298 pts
Warlord - 1SA
Rock - 2SA, 1KO
Metro - 1SA, 2AST
GL - 1SA, 1KO, 1AST
Rocket - 1SA
BFC – Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
1. Rocket shoots at Speedy. 9 on 15, he gets 1,4 for the miss. Rerolls that to 2,5 for the KO. Thank jeebus.
2. GL RCE on CMJ using the PD team ability. 8 on 17, he gets 4,5 for the hit and 2 clix after Invuln. 1SA to GL, 1AST to Rock.
Rocket will PC anything that CMJ does successfully.
Outsiders
1) R Robin* (alpha) (0/6) 30 pts KOKOKO
*Not So Special 3 pts
2) R Speedy (cr) (0/5) 45 pts KOKOKO
3) R Starfire* (io) (0/6) 62 pts KOKOKO
*Not So Special 3 pts
4) U Captain Marvel, Jr (6/9) 157 pts F9
Total 300
Speedy SA [1]
Starfire SA [1] KO [1]
Robin SA [2] KO [1]
Captain Marvel, Jr. SA [1] KO [1]
vs
Da Craig O's Easy Company
1. R Sgt Rock 28 pts (4/5) - I8
2. R Green Lantern 81 pts (5/6) - I9 @
3. U Capt. Metropolis 40 pts (0/5) - KOKO
w/ Suppressive Fire - 5 pts
4. V Warlord 50 pts (0/5) - KOKO
5. V Rocket Raccoon 65 pts (4/5) - G7 @@
6. Easy Soldier 10 pts (2/4) - E8
7. Easy Soldier 10 pts (0/4) - KOKOKO
8. Easy Medic 9 pts (0/4) - KOKOKO
BFC – Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
1) Shazam Charge; Breakaway=1. Shazam doesn't go anywhere--and the game is likely over unless the dice turn against you.
Outsiders
1) R Robin* (alpha) (0/6) 30 pts KOKOKO
*Not So Special 3 pts
2) R Speedy (cr) (0/5) 45 pts KOKOKO
3) R Starfire* (io) (0/6) 62 pts KOKOKO
*Not So Special 3 pts
4) U Captain Marvel, Jr (6/9) 157 pts F9@
Total 300
Speedy SA [1]
Starfire SA [1] KO [1]
Robin SA [2] KO [1]
Captain Marvel, Jr. SA [1] KO [1]
vs
Da Craig O's Easy Company
1. R Sgt Rock 28 pts (4/5) - I8
2. R Green Lantern 81 pts (5/6) - I9 @
3. U Capt. Metropolis 40 pts (0/5) - KOKO
w/ Suppressive Fire - 5 pts
4. V Warlord 50 pts (0/5) - KOKO
5. V Rocket Raccoon 65 pts (4/5) - G7 @@
6. Easy Soldier 10 pts (2/4) - E8
7. Easy Soldier 10 pts (0/4) - KOKOKO
8. Easy Medic 9 pts (0/4) - KOKOKO
BFC – Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
I have said it before and I'll say it again. Figures like the Easy Company Soldier should get a stat for what he is doing. How is that any less valuable than hitting someone, I ask you.
Turn 13A:
1. GL RCE on CMJ w/ PD. 8 on 17, he gets 5,4 for another hit and 3 damage after toughness.
2. Rock shoots at CMJ. 8 on 16, he gets 2,1 and follows that up with another 2,1.
Rocket will PC any successful thing from CMJ.
Outsiders
1) R Robin* (alpha) (0/6) 30 pts KOKOKO
*Not So Special 3 pts
2) R Speedy (cr) (0/5) 45 pts KOKOKO
3) R Starfire* (io) (0/6) 62 pts KOKOKO
*Not So Special 3 pts
4) U Captain Marvel, Jr (3/9) 157 pts F9@
Total 300
Speedy SA [1]
Starfire SA [1] KO [1]
Robin SA [2] KO [1]
Captain Marvel, Jr. SA [1] KO [1]
vs
Da Craig O's Easy Company
1. R Sgt Rock 28 pts (4/5) - I8 @
2. R Green Lantern 81 pts (4/6) - I9 @@
3. U Capt. Metropolis 40 pts (0/5) - KOKO
w/ Suppressive Fire - 5 pts
4. V Warlord 50 pts (0/5) - KOKO
5. V Rocket Raccoon 65 pts (4/5) - G7
6. Easy Soldier 10 pts (2/4) - E8
7. Easy Soldier 10 pts (0/4) - KOKOKO
8. Easy Medic 9 pts (0/4) - KOKOKO
BFC – Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
Unfortunately there is no way to objectively quantify a DFD, but I agree, that Soldier is doing exactly what it's supposed to do.
Outsiders 13B
Clear
Outsiders
1) R Robin* (alpha) (0/6) 30 pts KOKOKO
*Not So Special 3 pts
2) R Speedy (cr) (0/5) 45 pts KOKOKO
3) R Starfire* (io) (0/6) 62 pts KOKOKO
*Not So Special 3 pts
4) U Captain Marvel, Jr (3/9) 157 pts F9@
Total 300
Speedy SA [1]
Starfire SA [1] KO [1]
Robin SA [2] KO [1]
Captain Marvel, Jr. SA [1] KO [1]
vs
Da Craig O's Easy Company
1. R Sgt Rock 28 pts (4/5) - I8 @
2. R Green Lantern 81 pts (4/6) - I9 @@
3. U Capt. Metropolis 40 pts (0/5) - KOKO
w/ Suppressive Fire - 5 pts
4. V Warlord 50 pts (0/5) - KOKO
5. V Rocket Raccoon 65 pts (4/5) - G7
6. Easy Soldier 10 pts (2/4) - E8
7. Easy Soldier 10 pts (0/4) - KOKOKO
8. Easy Medic 9 pts (0/4) - KOKOKO
BFC – Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
Have we been adding +1 hindering to all ranged attacks? Not sure.
Easy turn 8A:
Rock hits a 5 for leadership and soon enough would remove a token from GL. So awesome.
...
Just to make sure there's no confusion here, unless the new rules also multiply Rock's cost by at least a factor of 3, he's not going to be removing any tokens from Green Lantern anytime soon
Regards
Melkhor
From the ashes of Paragon City... it rises!
Just to make sure there's no confusion here, unless the new rules also multiply Rock's cost by at least a factor of 3, he's not going to be removing any tokens from Green Lantern anytime soon
Is the Leadership thing only on lower point figs? I missed that.
Is the Leadership thing only on lower point figs? I missed that.
Yep, you still get an extra action on the 5-6 roll (but nothing on a 4) but you only get to remove a token from an adjacent character if it's got a lower point total.
Regards
Melkhor
From the ashes of Paragon City... it rises!
Yep, you still get an extra action on the 5-6 roll (but nothing on a 4) but you only get to remove a token from an adjacent character if it's got a lower point total.
You must spread some blah blah around more before giving love to Melkhor. Or whatever.