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1 - Free) Unleashing a Dust of Power from his secret lab, Alexander invigorates his team. Alexander rolls for Leadership and gets a 6 - success - and transmutes that to a second Manipulation token. (And if we were under new rules, he'd have removed a tokken from Grodd which would've just been cool!)
2 - Free) The Dust increases Sinestro's Might, Perplexing his Damage +1.
3) Sinestro sighs, realizing that if they're supposed to take a dive, he just wants it over. He Running Shots to C-8 and uses a CP token to increase his range +1 and fires at the tent flap at C-17/18, destroying it. "I see you Super-Friends!" he taunts as he braces for the beating soon to commence on his noggin.
4 - Free) Token added to CP
Superfriends
1) 85 Batman R HT (8/8) A21
2) 47 Robin Grayson Crisis 35+ 12 Contingency plan (5/5) C21
3) 82 GL Hal Jordan (Ch'p) (5/6) B21
4) 27 Aquaman R HT (6/6) B22 (w/HO)
5) 9 Wendy and Marvin (1/1) D21
6) 6 Wonder Dog (Dolphin) (1/1) C22
7) 30 Alfred (5/5) A22
286
vs
The Legion Of Doom
1) Alexander Luthor of Earth-2 (5/5) 63 pts* - G-9 (Hindering; Plexing Sinestro's' Dmg)
w/Contingency Plan - 12 pts @@
Manipulation Tokens - @@
2) R Icons Cheetah (6/6) 37 pts - G-11
3) R HT Gorilla Grodd (7/7) 54 pts - H-9 (w/HO)
4) R LG Sinestro (7/7) 102 pts* - @ C-8 (Dmg +1)
w/Trick Shot - 20 pts
Total: 288 pts
*Mastermind will be on a case-by-case basis, please.
HO: w/Aquaman. G-9, w/Grodd
LO: H22, N-10, P24.
Map – carnival
BFC – CROSSWINDS
Character that can use the Flight ability cannot use the
Flight or Carry ability.
I thought the new rules were in the next game but not sure about it.
Super Friends 4A
1) Free Leadership Robin and Aquaman: 2,3: fail.
2) Batman move to E17.
3) Free Batman outwit Sinestro toufness.
4) GL running shoot going to E16 and atack Sinestro with +3 on this attack thanks to Robin CP.
12 (9+3) to 18 (17+hindering). GL get 6,1: 7. Hit with 3 damage. SA to GL, AST to Batman and AST to Robin. and 3 clicks to Sinestro.
5) Wonder Dog go to E15. protected by GL shield like everybody around him.
Superfriends
1) 85 Batman R HT (8/8) E17@
2) 47 Robin Grayson Crisis 35+ 12 Contingency plan (5/5) C21
3) 82 GL Hal Jordan (Ch'p) (5/6) E16@
4) 27 Aquaman R HT (6/6) B22 (w/HO)
5) 9 Wendy and Marvin (1/1) D21
6) 6 Wonder Dog (Dolphin) (1/1) E15@
7) 30 Alfred (5/5) A22
286
Batman: 1 AST
Robin: 1 AST
GL: 1 SA
vs
The Legion Of Doom
1) Alexander Luthor of Earth-2 (5/5) 63 pts* - G-9 (Hindering; Plexing Sinestro's' Dmg)
w/Contingency Plan - 12 pts @@
Manipulation Tokens - @@
2) R Icons Cheetah (6/6) 37 pts - G-11
3) R HT Gorilla Grodd (7/7) 54 pts - H-9 (w/HO)
4) R LG Sinestro (4/7) 102 pts* - @ C-8 (Dmg +1)
w/Trick Shot - 20 pts
Total: 288 pts
*Mastermind will be on a case-by-case basis, please.
HO: w/Aquaman. G-9, w/Grodd
LO: H22, N-10, P24.
Map – carnival
BFC – CROSSWINDS
Character that can use the Flight ability cannot use the
Flight or Carry ability.
They do start next game; just was saying it's a shame they weren't in effect this game.
LoD - Turn 4B
1 - Free) Alexander rolls for Leadership and gets a 2.
2) Sinestro pushes to fly over to F-10; Alexander removes a Manipulation token and gets a 4 so Sinestro takes no Pushing damage. (Does this gain any sort of stat for essentially keeping Sinestro from taking Damage?)
3 - Free) Alexander uses Perplex to increase his Attack +1.
4) Alexander tries to use a yellow healing ray on Sinestro. Alexander uses Support: Attack 10 (9 + 1 Perplex) vs Defense 15. The roll is 5 + 4 = 9 for success. The amount Healed is 6 - 2 = 4 total. [1 SA Alexander/Chief]
5 - Free) Token added to CP.
Superfriends
1) 85 Batman R HT (8/8) E17@
2) 47 Robin Grayson Crisis 35+ 12 Contingency plan (5/5) C21
3) 82 GL Hal Jordan (Ch'p) (5/6) E16@
4) 27 Aquaman R HT (6/6) B22 (w/HO)
5) 9 Wendy and Marvin (1/1) D21
6) 6 Wonder Dog (Dolphin) (1/1) E15@
7) 30 Alfred (5/5) A22
286
Batman: 1 AST
Robin: 1 AST
GL: 1 SA
vs
The Legion Of Doom
1) Alexander Luthor of Earth-2 (5/5) 63 pts* - @ G-9 (Hindering; Attack +1)
w/Contingency Plan - 12 pts @@@
Manipulation Tokens - @
2) R Icons Cheetah (6/6) 37 pts - G-11
3) R HT Gorilla Grodd (7/7) 54 pts - H-9 (w/HO)
4) R LG Sinestro (7/7) 102 pts* - @@ F-10
w/Trick Shot - 20 pts
Total: 288 pts
*Mastermind will be on a case-by-case basis, please.
Alexander/Chief: 1 SA
HO: w/Aquaman. G-9, w/Grodd
LO: H22, N-10, P24.
Map – carnival
BFC – CROSSWINDS
Character that can use the Flight ability cannot use the
Flight or Carry ability.
3 - Free) Alexander uses Perplex to increase his Attack +1.
4) Alexander tries to use a yellow healing ray on Sinestro. Alexander uses Support: Attack 10 (9 + 1 Perplex) vs Defense 15. The roll is 5 + 4 = 9 for success. The amount Healed is 6 - 2 = 4 total. [1 SA Alexander/Chief]
The roll is high enough to hit without Perplex, so nothing changes. However, you can't modify values when you use Support.
(But you can use replace values while using Support; e.g., replacing the target character's Defense with a lower value via JSA TA.)
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
Edit: oh, you mean the damage on Sinestro, ok. is done, if something more ned to be updated let me know.
# of CP and Manipulation tokens, positions, etc.
Really probably easiest - if you're not on a phone to cut/paste the last turn's summation and then adjust for your guys - but, honestly, I know what's supposed to be so I can do my turn and just remember to use the prior summation and not the one you posted for LoD. No worries.
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
1 - Free) Alexander tries to figure out how to get control of the team from his younger version and begins to come upon an idea. Alexander rolls for Leadership and gets a 6, converting the extra action into a second Manipulation token.
2 - Free) The lingering effects of the Dust start to froth Cheetah into a bloodthirst. Alexander Perplexes Cheetah's Speed +1 to 11.
3) The Cheetah Charges to D-15 (6 Charge available due to Speed Perplex). She then savagely attacks Hal. He tries to put up a shield but...well, her costume -is- yellow. Cheetah Charges (w/BCF) Hal, Attack 12 (9 + 3 CP) vs 18 Defense. The roll is 4 + 2 = 6 for the hit. The BCF roll is for 4 damage total. [1 SA Cheetah, 1 AST Alexander...assuming he can't get 2, 1 for the Speed and 1 for the CP's].
4) Grodd moves to D-13, much to Alexander's concern.
5 - Free) 1 token to CP
Superfriends
1) 85 Batman R HT (8/8) E17
2) 47 Robin Grayson Crisis 35+ 12 Contingency plan 1 token (5/5) C21
3) 82 GL Hal Jordan (Ch'p) (1/6) E16
4) 27 Aquaman R HT (6/6) B22 (w/HO)
5) 9 Wendy and Marvin (1/1) F-16 @
6) 6 Wonder Dog (Dolphin) (1/1) E15
7) 30 Alfred (5/5) A22
286
Batman: 1 AST
Robin: 1 AST
GL: 1 SA
vs
The Legion Of Doom
1) Alexander Luthor of Earth-2 (5/5) 63 pts* - G-9 (Hindering; 'Plexing Cheetah's Spd)
w/Contingency Plan - 12 pts @
Manipulation Tokens - @@
2) R Icons Cheetah (6/6) 37 pts - @ D-15 (Spd +1)
3) R HT Gorilla Grodd (7/7) 54 pts -@ D-13 (w/HO)
4) R LG Sinestro (7/7) 102 pts* - F-10
w/Trick Shot - 20 pts
Total: 288 pts
*Mastermind will be on a case-by-case basis, please.
Alexander/Chief: 1 SA, 1 AST
Cheetah: 1 SA
HO: w/Aquaman. G-9, w/Grodd
LO: H22, N-10, P24.
Map – carnival
BFC – CROSSWINDS
Character that can use the Flight ability cannot use the
Flight or Carry ability.
1 - Free) Alexander decides he has a brilliant idea...and realizes no one cares to hear it. He rolls a 3 for Leadership.
2) "Get into the game, Luthor Sr." says Sinestro who puts Alexander in a wheelchair construct and TK's him to A-15.
3) Alexander uses a variation of the Purple Healing Ray he stole from the Amazons and tries to cure Cheetah. Alexander uses Support: Attack 9 vs Defense 16. The roll is 6 + 6 = 12 (Crit Success). The Healing Roll is 3 - 2 + 1 (Crit) for 2 total Healed. [1 SA Alexander, 1 AST Sinestro]
4 - Free) Alexander's variation of the Healing Ray has a slight side-effect, pushing Cheetah to a frenzy. Alexander Perplexes Cheetah's Attack +1.
5) Cheetah rages forward, ignoring the dog and continuing to frenzy on Green Lantern. She pushes to Charge to D-15 and attacks GL (using BCF): Attack 10 (9 + 1 Perplex) vs Defense 14. The roll is 1 + 4 = 5 and the BCF roll is 1...which is still a KO. Alexander removes a Manipulation token and the roll is 5 so Cheetah takes no Pushing damage. [1 SA and 1 KO Cheetah, 1 AST Alexander for putting her on Charge.]
6 - Free) Alexander turns a heat ray on Aquaman, sapping the Sea King's strength. Alexander Outwits Aquaman's Super-Strength, causing Aquaman to drop the HO.
Superfriends
1) 85 Batman R HT (8/8) E17
2) 47 Robin Grayson Crisis 35+ 12 Contingency plan 1 token (5/5) C21
3) 82 GL Hal Jordan (Ch'p) KO'd KO'd KO'd
4) 27 Aquaman R HT (6/6) B22 (Super-Strength OW'ed; Hindering)
5) 9 Wendy and Marvin (1/1) F-16
6) 6 Wonder Dog (Dolphin) (1/1) E15@
7) 30 Alfred (5/5) F17@
286
Batman: 1 AST
Robin: 1 AST
GL: 1 SA
Wonder Dog: 1 SA.
vs
The Legion Of Doom
1) Alexander Luthor of Earth-2 (5/5) 63 pts* - @ A-15 (Plex Cheetah's Atk; OW'ing Aquaman's Strength)
w/Contingency Plan - 12 pts @
Manipulation Tokens - @
2) R Icons Cheetah (6/6) 37 pts - @@ D-15 (Atk +1)
3) R HT Gorilla Grodd (7/7) 54 pts -D-13 (w/HO)
4) R LG Sinestro (7/7) 102 pts* - @ F-10
w/Trick Shot - 20 pts
Total: 288 pts
*Mastermind will be on a case-by-case basis, please.
Alexander/Chief: 2 SA, 2 AST
Cheetah: 2 SA, 1 KO, Injured
Sinestro: 1 AST
HO: B-22, G-9, w/Grodd
LO: H22, N-10, P24.
Map – carnival
BFC – CROSSWINDS
Character that can use the Flight ability cannot use the
Flight or Carry ability.