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Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. All powers, abilities, and effects able to effect characters more than 6 squares away instead affect characters up to 6 squares away.
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. All powers, abilities, and effects able to effect characters more than 6 squares away instead affect characters up to 6 squares away.
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. All powers, abilities, and effects able to effect characters more than 6 squares away instead affect characters up to 6 squares away.[/quote]
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. All powers, abilities, and effects able to effect characters more than 6 squares away instead affect characters up to 6 squares away.
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. All powers, abilities, and effects able to effect characters more than 6 squares away instead affect characters up to 6 squares away.[/quote]
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. All powers, abilities, and effects able to effect characters more than 6 squares away instead affect characters up to 6 squares away.
Ambush outwits Shape Change
Hal Perplexes his attack to 11
1.) Hal on Ragdoll
11 attack on a 17 Defense
Roll 4,6=hit
Super Senses=1 hit for 2 and the KO
1 SA 1 KO
Rest Clear
-------------
Injustice League
1) E X-Ray 67 pts (0/5) KO!
[2 SA][1 KO]
2) V Ocean Master* 65 pts (0/6) Koed
* w/ Taunt 15 pts
[1 AST]
3) R Circe 67 pts (1/7) M18
[1 SA]
4) R Ragdoll 46 pts (0/5) Koed
5) R The Hood 28 pts (0/5) koed
288 pts
vs
JLA Satellite Era
1.) Green Lantern (jla) 90 pts (5/6) I-14@
2.) The FLash (JLA) 70 pts (5/6) I-18
3.) Diana LE (bab) 43 pts (2/5) M-17
4.) Ben Riley 38 pts (2/5) N-18
5.) Ambush Bug 50 (1/5) M-12
Double time 5
6.) SNapper Carr 4 (0/1) KO!
300 points
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. All powers, abilities, and effects able to effect characters more than 6 squares away instead affect characters up to 6 squares away.[/quote]
And we'll clear for 13B and allow you to take last shot at Circe. Well played. I was really expected White Lantern Flash, so I felt more confident after I saw your line-up.
And we'll clear for 13B and allow you to take last shot at Circe. Well played. I was really expected White Lantern Flash, so I felt more confident after I saw your line-up.
naw I could not do that to you. I enjoy our practice game so I went this route
I built up to the WL so when I faced Ms marvel Skrull I would have a chance
and its nice to have him so if I face a team that has oh I don't know a shazam level guy I can compete
2.) GL takes a shot on Circe
11 attack on a 14 defense
roll 4,6=10 hit and KO
1 SA 1 KO
1 mystic
3.) Ben finds his costume and changes to the scarlet spider just in time for the battle to be over
Man that AE Mechanic! I so want to like it but it just sucks
-------------
Injustice League
1) E X-Ray 67 pts (0/5) KO!
[2 SA][1 KO]
2) V Ocean Master* 65 pts (0/6) Koed
* w/ Taunt 15 pts
[1 AST]
3) R Circe 67 pts (0/7) Koed
[1 SA]
4) R Ragdoll 46 pts (0/5) Koed
5) R The Hood 28 pts (0/5) koed
288 pts
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. All powers, abilities, and effects able to effect characters more than 6 squares away instead affect characters up to 6 squares away.[/quote][/quote]
3.) Ben finds his costume and changes to the scarlet spider just in time for the battle to be over
Man that AE Mechanic! I so want to like it but it just sucks
It was actually playing a subtle role in the game, believe it or not. Mostly, I was content to let Ben stay on that first click with 1 damage, but I also wasn't wanting to hit you to the point you'd be able to transform. Ah, well, probably should have took a swing with Ocean Master the first time instead of doing the FB.
Speaking of which, I'm adding a DFD for the 4B Force Blast.
-----------
Glen Quagmire’s Injustice League: Rock of Ages (pre-game)
E Mirror Master 58 pts
SA[9] KO[3] AST[0] DFD[3]
R Dr. Light* (CD) 57 pts
SA[10] KO[0] AST[0] DFD[0]
R Circe 67 pts
SA[2] KO[0] AST[0] DFD[1]
V Ocean Master 65 pts
SA[8] KO[1] AST[5] DFD[0]
The Hood 28 pts
SA[4] KO[2] AST[0] DFD[0]
E X-Ray 67 pts
SA[4] KO[1] AST[1] DFD[0]
R Ragdoll 43 pts
SA[3] KO[1] AST[0] DFD[0]
R Intergang Agent 18 pts
SA[0] KO[0] AST[0] DFD[0]
Team Feat: Taunt 15 pts
* Trick Shot 20 pts
Upgrades: 1/12
Total - 6 RPs
==========
Glen Quagmire’s Injustice League: Rock of Ages (updated)
E Mirror Master 58 pts
SA[9] KO[3] AST[0] DFD[3]
R Dr. Light* (CD) 57 pts
SA[10] KO[0] AST[0] DFD[0]
R Circe 67 pts SA[3] KO[0] AST[0] DFD[1]
V Ocean Master 65 pts
SA[8] KO[1] AST[6] DFD[1]
The Hood 28 pts
SA[4] KO[2] AST[0] DFD[0]
E X-Ray 67 pts SA[6] KO[2] AST[1] DFD[0]
R Ragdoll 43 pts
SA[3] KO[1] AST[0] DFD[0]
R Intergang Agent 18 pts
SA[0] KO[0] AST[0] DFD[0]
Team Feat: Taunt 15 pts
* Trick Shot 20 pts
Upgrades: 1/12
Total - 16 RPs
We'll use Dr. Light's SAs to upgrade to his Exp version.
Last edited by Glen Quagmire; 06/17/2011 at 13:51..
It was actually playing a subtle role in the game, believe it or not. Mostly, I was content to let Ben stay on that first click with 1 damage, but I also wasn't wanting to hit you to the point you'd be able to transform. Ah, well, probably should have took a swing with Ocean Master the first time instead of doing the FB.
I believe it. my problem was I couldn't just push him to attack you as he would take 2 damage (push +Mystic) and his defense goes down and then can be 1 hit Koed. so it was move then clear...force blast away...move then clear.... then finally turn 14...and the rest is history.