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Someone...Anyone...Is there anything wrong with the list, the dials, the concept, the execution, or do you have an idea please post it even if it is just one character you would like to see please..........
Take this with a grain of salt since I haven't played the game since AA came out, but these almost all seem ridiculously overpowered. Like, Jun does 6 damage or 4 penetrating for 110 points. In comparison, the old gold standard of E War Machine or R Silver Surfer are nothing. Sure he has no move/attack to start, but between sniper and stealth he doesn't need it.
Take this with a grain of salt since I haven't played the game since AA came out, but these almost all seem ridiculously overpowered. Like, Jun does 6 damage or 4 penetrating for 110 points. In comparison, the old gold standard of E War Machine or R Silver Surfer are nothing. Sure he has no move/attack to start, but between sniper and stealth he doesn't need it.
Fair enough what would you recommend as a tweak to bring his dial and cost to a more balanced state?
On the dial that has Spartan II Training: Kelly can use Toughness, Combat Reflexes, and Energy Shield/ Deflection, giving some both Combat Reflexes, and Energy Shield/ Deflection, isn't that good you should ether just give them Toughness, and rise there defense +2 or get rid of one of them or get rid of one of them and give them another power instead of both of them
On the dial that has Spartan II Training: Kelly can use Toughness, Combat Reflexes, and Energy Shield/ Deflection, giving some both Combat Reflexes, and Energy Shield/ Deflection, isn't that good you should ether just give them Toughness, and rise there defense +2 or get rid of one of them or get rid of one of them and give them another power instead of both of them
Thanks that was supposed to be Willpower i don't know how it came out as ES/D .
Thanks that was supposed to be Willpower i don't know how it came out as ES/D .
Is this also a type because it has the same problem?
#037 U Master Chief (Rocket Launcher)
Combat is what we were made for: Master Chief can use Toughness, ES/D, and Combat Reflexes.
Is this also a type because it has the same problem?
#037 U Master Chief (Rocket Launcher)
Combat is what we were made for: Master Chief can use Toughness, ES/D, and Combat Reflexes.
Yeah his was supposed to be Toughness ES.D and Regen to show his falling back and letting his shields charge while dodging shots thanks for pointing that one out as I did not see that one either
I don't have any ideas to offer as of now. Have you tried to do any playtesting for this? I have a complete set of the original ActionClix, so I was thinking about printing your set off and trying them out.
One thing I would like to mention. ActionClix had a Master Chief w/ Flame Thrower. Was thinking that the figure could have an attack where he can't move, and sprays an area similar to a grenade. Another special ability could be to use a flame wall similar to smoke or barrier that does damage. (Extra damage to flood types?)
Let me know what you think. Hopefully WK figures out that there needs to be a new set (with better bases!).