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Story:
Dum-Dum watched as the large yellow machine chopped and moved down the hallway, around the corner. He heard Leeman land in the hallway next to him and made his way over there.
Story:
Dum-Dum watched as the large yellow machine chopped and moved down the hallway, around the corner. He heard Leeman land in the hallway next to him and made his way over there.
Story:
"Get me up there into the hallway so I can line up a shot if he comes down it!", yelled Dum-Dum. Leeman fired up his jetpack and grabbed Dum-Dum following his instructions.
Actions:
1) Leeman picks up Dum-Dum and flies to J18 dropping Dum-Dum at J19
8B2:
1) Paladin move to D-15 attempting to try and prevent the huge yellow ball from getting away.
S.H.I.E.L.D. Turn 8b
Story:
"Get me up there into the hallway so I can line up a shot if he comes down it!", yelled Dum-Dum. Leeman fired up his jetpack and grabbed Dum-Dum following his instructions.
Actions:
1) Leeman picks up Dum-Dum and flies to J18 dropping Dum-Dum at J19
Dum-Dum is amazed by what his eyes see. The Black Cat is back and looks unharmed, he was thankful for that. He saw her moved down towards the Yellow machine, and lost her around the corner. Dum-Dum looked at Leeman, without saying a word, Leeman knew what Dum-Dum wanted. He fired off his boosters and flew down the hallway carrying Dum-Dum so he could get a peak around the corn.
1) Leeman will push, pick up Dum-Dum and move to G19, dropping Dum-dum at F19
9B1:
1) Black Cat will pounce to G-22 vs. Pac Man, AV 8+1=9 vs. 15, roll is 1,4=5, miss.
Turn 9a:
1) Pac-Man moves B20, B19 grabs the HO, back to C21, D21, D21, E22, F21.
Story:
Dum-Dum throws his rifle to the ground knowing it failed him before, and pulls out his old realible Remington 870 shotgun from his back holster. 'Leave that woman alone, you yellow behemoth!!!" He unloads both barrels into the Yellow Machine, it seemed to have paused for just a second from the rounds, but then started saying 'Wakka, Wakka!" Dum-Dum hoped he might have damaged it enough to weaken his attacks.
Actions:
1) Dum-Dum Dugan range attacks Pacman. Att 9 vs DF 15 needs a 6+. Rolls a (6,3)=9 and hits. Pacman takes 1 click.
Black Cat leapt away from the yellow monster. She landed and twisted her ankle, but it was better than taking another shot from the creature.
SHIELD 10 B1
Story:
Dum-Dum throws his rifle to the ground knowing it failed him before, and pulls out his old realible Remington 870 shotgun from his back holster. 'Leave that woman alone, you yellow behemoth!!!" He unloads both barrels into the Yellow Machine, it seemed to have paused for just a second from the rounds, but then started saying 'Wakka, Wakka!" Dum-Dum hoped he might have damaged it enough to weaken his attacks.
Actions:
1) Dum-Dum Dugan range attacks Pacman. Att 9 vs DF 15 needs a 6+. Rolls a (6,3)=9 and hits. Pacman takes 1 click.
Yea! I agree without Indom, you were toast, both Rollin and I saw that early on, and even talked with Garg about ending the game and giving out points. But he said "let them play!"
Story:
Leeman could hear the machine coming, but couldn't get a shot because of the walls, and his jet pack needed to cool down, before another use.
Dum-Dum saw the yellow machine close on him and knock his shotgun out of his hands. Dum-Dum unloaded a series of punches and kicks into the Yellow machine, yelling, "I'll teach you to hurt lady!", he was hoping one of them would at least hurt it.
Actions:
1) Dum-Dum Pushes and close combat attacks Pacman. Att 9 vs DF14 needs a 5+. Rolls a (4,3)=7 and hits. Pacman takes 1 for click and Dum-Dum takes 1 for the push.