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kirbunkle's Doom Patrol
1) R Mon-El 118 pts KOKOKO
2) R Chief 63 pts (1/5) E-10 (18 Def)
3) AE Rick Jones 48 pts (3/4) E-11 (17 Def)
4) E Gypsy 44 pts (3/6) F-10 @ (18 Def)
1 DFD
5) R Huntress 18 pts (4/5) D-10 @
A) Object: Phone Booth J-17
291 pts
vs.
Krueger's JSA Modern
1) R (OR) Shazam 105 pts (8/9) I13 w/ Generator
1 SA, 1 KO
2) R (SM) Black Adam 100 pts (5/5) F9 @
2 SA, 1 AST
3) LE The Atom 50 pts (6/6) E9
4) AE Jason Blood/Etrigan 44 pts (3/4) K8
1 AST, 2 DFD
Generator HO (Red A) carried by Shazam
Telephone Booth LO (Yellow B) G8
Total: 299 pts
HO: C13, B12, N13
BFC: LOW GRAVITY
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
Map: Sciencells (not updated - it's just token removal)
Orange circles designate Monitor Room squares. Whenever a friendly character occupies a Monitor Room square, all friendly characters can ignore the effect of hindering terrain and other characters on line of fire. A character occupying a Monitor Room square can’t be given ranged combat actions or make ranged combat attacks.
Squares inside the orange boundary line designate Armory Squares. When placing objects at the beginning of the game, each player must place their first two objects (if any) on squares within an orange boundary line.
1) The Atom Perplexes his attack and punches The Chief, 9 +1 vs 15, Defend Outwitted. 5, 5 = 10, KO
1 SA, 1 KO The Atom
2) Shazam will HSS to C10 to attack Huntress w/ the Generator, 10 vs 13. 1, 6 = 7, KO. Generator dropped and picked up again. Shazam stays there in C10
1 SA, 1 KO Shazam
BA clears
PC on anything Gypsy does
__________________________________________________________
kirbunkle's Doom Patrol
1) R Mon-El 118 pts KOKOKO
2) R Chief 63 pts KOKOKO
3) AE Rick Jones 48 pts (3/4) E-11
4) E Gypsy 44 pts (3/6) F-10 @ [Defend Outwitted]
1 DFD
5) R Huntress 18 pts KOKOKO
A) Object: Phone Booth J-17
291 pts
vs.
Krueger's JSA Modern
1) R (OR) Shazam 105 pts (8/9) C10 @ w/ Generator
2 SA, 2 KO
2) R (SM) Black Adam 100 pts (5/5) F9
2 SA, 1 AST
3) LE The Atom 50 pts (6/6) E9 @
1 SA, 1 KO
4) AE Jason Blood/Etrigan 44 pts (3/4) K8
1 AST, 2 DFD
Generator HO (Red A) carried by Shazam
Telephone Booth LO (Yellow B) G8
Total: 299 pts
HO: C13, B12, N13
BFC: LOW GRAVITY
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
Map: Sciencells (not updated - it's just token removal)
Orange circles designate Monitor Room squares. Whenever a friendly character occupies a Monitor Room square, all friendly characters can ignore the effect of hindering terrain and other characters on line of fire. A character occupying a Monitor Room square can’t be given ranged combat actions or make ranged combat attacks.
Squares inside the orange boundary line designate Armory Squares. When placing objects at the beginning of the game, each player must place their first two objects (if any) on squares within an orange boundary line.
All you, man. Take her home.
__________________________________________________________
kirbunkle's Doom Patrol
1) R Mon-El 118 pts KOKOKO
2) R Chief 63 pts KOKOKO
3) AE Rick Jones 48 pts (3/4) E-10 @
4) E Gypsy 44 pts (3/6) F-10
1 DFD
5) R Huntress 18 pts KOKOKO
A) Object: Phone Booth J-17
291 pts
vs.
Krueger's JSA Modern
1) R (OR) Shazam 105 pts (8/9) C10 @ w/ Generator
2 SA, 2 KO
2) R (SM) Black Adam 100 pts (5/5) F9
2 SA, 1 AST
3) LE The Atom 50 pts (6/6) E9 @
1 SA, 1 KO
4) AE Jason Blood/Etrigan 44 pts (3/4) K8
1 AST, 2 DFD
Generator HO (Red A) carried by Shazam
Telephone Booth LO (Yellow B) G8
Total: 299 pts
HO: C13, B12, N13
BFC: LOW GRAVITY
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
Orange circles designate Monitor Room squares. Whenever a friendly character occupies a Monitor Room square, all friendly characters can ignore the effect of hindering terrain and other characters on line of fire. A character occupying a Monitor Room square can’t be given ranged combat actions or make ranged combat attacks.
Squares inside the orange boundary line designate Armory Squares. When placing objects at the beginning of the game, each player must place their first two objects (if any) on squares within an orange boundary line.
1) Black Adam vs Gypsy, 10 +1 Perplex vs 18, PC Outwitted. 3, 2 = 5 misses, but Jason turns the attack into a 5, 4 = 9 for the KO
1 SA, 1 KO Black Adam
1 AST Jason Blood
PC anything Rick Jones does
__________________________________________________________
kirbunkle's Doom Patrol
1) R Mon-El 118 pts KOKOKO
2) R Chief 63 pts KOKOKO
3) AE Rick Jones 48 pts (3/4) E-10 @
4) E Gypsy 44 pts KOKOKO
1 DFD
5) R Huntress 18 pts KOKOKO
A) Object: Phone Booth J-17
291 pts
vs.
Krueger's JSA Modern
1) R (OR) Shazam 105 pts (8/9) C10 w/ Generator
2 SA, 2 KO
2) R (SM) Black Adam 100 pts (5/5) F9 @
3 SA, 1 KO, 1 AST
3) LE The Atom 50 pts (6/6) E9
1 SA, 1 KO
4) AE Jason Blood/Etrigan 44 pts (3/4) K8
2 AST, 2 DFD
Generator HO (Red A) carried by Shazam
Telephone Booth LO (Yellow B) G8
Total: 299 pts
HO: C13, B12, N13
BFC: LOW GRAVITY
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
Orange circles designate Monitor Room squares. Whenever a friendly character occupies a Monitor Room square, all friendly characters can ignore the effect of hindering terrain and other characters on line of fire. A character occupying a Monitor Room square can’t be given ranged combat actions or make ranged combat attacks.
Squares inside the orange boundary line designate Armory Squares. When placing objects at the beginning of the game, each player must place their first two objects (if any) on squares within an orange boundary line.[/quote]
Hey, buddy, as I said before, I'm not here to teach you anything, cause you probably know more of Heroclix than I do, but you do know you can turn Rick Jones into A-Bomb, via his AE mechanic, don't you? Sure, hell lose Perplex but when he's the last character on the field, that can open up new possibilities. Just a heads up.
JSA 8b)
1) Shazam flies to H12
Free) Outwit on Rick's Combat Reflexes
2) The Atom Perplexes his attack and punches Rick, 9 +1 vs 15, CR Outwitted. 3, 2 = 5 for barely a hit and 1 click
1 SA The Atom
1 AST Black Adam
PC anything Rick does
__________________________________________________________
kirbunkle's Doom Patrol
1) R Mon-El 118 pts KOKOKO
2) R Chief 63 pts KOKOKO
3) AE Rick Jones 48 pts (2/4) E-10 @
4) E Gypsy 44 pts KOKOKO
1 DFD
5) R Huntress 18 pts KOKOKO
A) Object: Phone Booth J-17
291 pts
vs.
Krueger's JSA Modern
1) R (OR) Shazam 105 pts (8/9) H12 @ w/ Generator
2 SA, 2 KO
2) R (SM) Black Adam 100 pts (5/5) F9
3 SA, 1 KO, 2 AST
3) LE The Atom 50 pts (6/6) E9 @
2 SA, 1 KO
4) AE Jason Blood/Etrigan 44 pts (3/4) K8
2 AST, 2 DFD
Generator HO (Red A) carried by Shazam
Telephone Booth LO (Yellow B) G8
Total: 299 pts
HO: C13, B12, N13
BFC: LOW GRAVITY
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
Orange circles designate Monitor Room squares. Whenever a friendly character occupies a Monitor Room square, all friendly characters can ignore the effect of hindering terrain and other characters on line of fire. A character occupying a Monitor Room square can’t be given ranged combat actions or make ranged combat attacks.
Squares inside the orange boundary line designate Armory Squares. When placing objects at the beginning of the game, each player must place their first two objects (if any) on squares within an orange boundary line.
Hey, buddy, as I said before, I'm not here to teach you anything, cause you probably know more of Heroclix than I do, but you do know you can turn Rick Jones into A-Bomb, via his AE mechanic, don't you? Sure, hell lose Perplex but when he's the last character on the field, that can open up new possibilities. Just a heads up.
Really?? I thought he wasn't ... part of my force?
I mean, was Rick Jones on the Doom Patrol? I thought I had to kind of keep in lines with who the character was supposed to represent.
I'll clear, go ahead.
__________________________________________________________
kirbunkle's Doom Patrol#
1) R Mon-El 118 pts KOKOKO
2) R Chief 63 pts KOKOKO
3) AE Rick Jones 48 pts (1/4) E-10
4) E Gypsy 44 pts KOKOKO#
1 DFD
5) R Huntress 18 pts KOKOKO
A) Object: Phone Booth J-17
291 pts
vs.#
Krueger's JSA Modern
1) R (OR) Shazam 105 pts (8/9) H12 @ w/ Generator
2 SA, 2 KO
2) R (SM) Black Adam 100 pts (5/5) F9#
3 SA, 1 KO, 2 AST
3) LE The Atom 50 pts (6/6) E9 @
2 SA, 1 KO
4) AE Jason Blood/Etrigan 44 pts (3/4) K8
2 AST, 2 DFD
Generator HO (Red A) carried by Shazam
Telephone Booth LO (Yellow B) G8 #
Total: 299 pts
HO: C13, B12, N13
BFC: LOW GRAVITY
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
Orange circles designate Monitor Room squares. Whenever a friendly character occupies a Monitor Room square, all friendly characters can ignore the effect of hindering terrain and other characters on line of fire. A character occupying a Monitor Room square can’t be given ranged combat actions or make ranged combat attacks.
Squares inside the orange boundary line designate Armory Squares. When placing objects at the beginning of the game, each player must place their first two objects (if any) on squares within an orange boundary line.
1) Take a swing at Atom: 4,4 = 8, for the miss. Big wiffah.
Go ahead.
__________________________________________________________
kirbunkle's Doom Patrol#
1) R Mon-El 118 pts KOKOKO
2) R Chief 63 pts KOKOKO
3) AE Rick Jones 48 pts (1/4) E-10 @
4) E Gypsy 44 pts KOKOKO#
1 DFD
5) R Huntress 18 pts KOKOKO
A) Object: Phone Booth J-17
291 pts
vs.#
Krueger's JSA Modern
1) R (OR) Shazam 105 pts (8/9) H12 @ w/ Generator
2 SA, 2 KO
2) R (SM) Black Adam 100 pts (5/5) F9#
3 SA, 1 KO, 2 AST
3) LE The Atom 50 pts (6/6) E9 @
2 SA, 1 KO
4) AE Jason Blood/Etrigan 44 pts (3/4) K8
2 AST, 2 DFD
Generator HO (Red A) carried by Shazam
Telephone Booth LO (Yellow B) G8 #
Total: 299 pts
HO: C13, B12, N13
BFC: LOW GRAVITY
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
Orange circles designate Monitor Room squares. Whenever a friendly character occupies a Monitor Room square, all friendly characters can ignore the effect of hindering terrain and other characters on line of fire. A character occupying a Monitor Room square can’t be given ranged combat actions or make ranged combat attacks.
Squares inside the orange boundary line designate Armory Squares. When placing objects at the beginning of the game, each player must place their first two objects (if any) on squares within an orange boundary line.
1) The Atom Perplexes his attack and punches Rick Jones, 9 +1 vs 14. 6, 2 = 8 for the KO and game.
Thank you, bro! Best of luck for the rest of the season and please check that AE thing with the commishes cause it may come in handy for you sometimes.
Thank you for the game, man!
kirbunkle's Doom Patrol#
1) R Mon-El 118 pts KOKOKO
2) R Chief 63 pts KOKOKO
3) AE Rick Jones 48 pts KOKOKO
4) E Gypsy 44 pts KOKOKO#
1 DFD
5) R Huntress 18 pts KOKOKO
A) Object: Phone Booth J-17
291 pts
vs.#
Krueger's JSA Modern
1) R (OR) Shazam 105 pts (8/9) H12 w/ Generator
2 SA, 2 KO
2) R (SM) Black Adam 100 pts (5/5) F9
3 SA, 1 KO, 2 AST
3) LE The Atom 50 pts (6/6) E9 @
3 SA, 2 KO
4) AE Jason Blood/Etrigan 44 pts (3/4) K8
2 AST, 2 DFD
Generator HO (Red A) carried by Shazam
Telephone Booth LO (Yellow B) G8 #
Total: 299 pts