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1) Lobo charges to N12 to attack Artemis w/Flurry
-Attack 1: 10 vs 16 - a 3 misses - Miracle PCs it to a (6,6) crit hit - do you want to theme PC with Artemis?
**Pause for decision**
JLI
1) R Mister Miracle 64pts (3/6) O13 @@
2) R Green Flame *Injured* 17pts (0/5) KOed
3) E Lobo 169pts (6/8) N12 @@
4) E Ice [AN75] 47pts (0/5) KOed
SO: Kinetic Accelerator *destroyed*
Total 297
Theme PCs 2/2
Miracle: 1 AST
Lobo: 3 SA, 2 KO, 1 AST
Ice: 1 SA
vs.
Amazons
1) R Amazon 50 pts* KOKOKO
2) E Wonder Woman (Artemis) 94 pts (6/8) O11
3) R Harbinger 50 pts KOKOKO
4) V Phillipus 84 pts (6/7) P9 @
* Unstoppable
ATA for everyone
ATA tokens:
Theme PC: (1/2)
300 pts
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
1) Lobo charges to N12 to attack Artemis w/Flurry
-Attack 1: 10 vs 16 - a 3 misses - Miracle PCs it to a (6,6) crit hit - Artemis theme PCs it to a (4,5) 9. Artemis takes 2 after toughness. SA to Lobo, AST to Miracle, token to Artemis, Sisterhood Token to TA.
-Attack 2: Lazy Dawg roll - 1 - Lobo will use his PC on that roll - 5. Lobo's Damage becomes 4
-Lobo attacks - 10 vs (15+CR) 17. A 5 misses.
-Artemis pushes from the theme PC
Miracle clears
Miracle and Lobo will PC any SAs they can see.
JLI
1) R Mister Miracle 64pts (3/6) O13
2) R Green Flame *Injured* 17pts (0/5) KOed
3) E Lobo 169pts (6/8) N12 @@
4) E Ice [AN75] 47pts (0/5) KOed
SO: Kinetic Accelerator *destroyed*
Total 297
Theme PCs 2/2
Miracle: 2 AST
Lobo: 4 SA, 2 KO, 1 AST
Ice: 1 SA
vs.
Amazons
1) R Amazon 50 pts* KOKOKO
2) E Wonder Woman (Artemis) 94 pts (3/8) O11 @@
3) R Harbinger 50 pts KOKOKO
4) V Phillipus 84 pts (6/7) P9 @
* Unstoppable
ATA for everyone
ATA tokens: #
Theme PC: (0/2)
300 pts
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
1) Lobo uses Hook/Line/Massacre to target Artemis.
-Movement roll: 4 - Artemis is placed in O12
-Attack: Lobo attacks Artemis - 11 vs 17 - a 6 barely hits, KOing Artemis. SA, KO to Lobo
Lobo will theme PC only a crit hit by Phillipus
JLI
1) R Mister Miracle 64pts (0/6) KOed
2) R Green Flame *Injured* 17pts (0/5) KOed
3) E Lobo 169pts (7/8) N12
4) E Ice [AN75] 47pts (0/5) KOed
SO: Kinetic Accelerator *destroyed*
Total 297
Theme PCs 2/2
Miracle: 2 AST
Lobo: 4 SA, 2 KO, 1 AST
Ice: 1 SA
vs.
Amazons
1) R Amazon 50 pts* KOKOKO
2) E Wonder Woman (Artemis) 94 pts KOKOKO
3) R Harbinger 50 pts KOKOKO
4) V Phillipus 84 pts (5/7) P13
* Unstoppable
ATA for everyone
ATA tokens: #
Theme PC: (0/2)
300 pts
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
1) Lobo punches Phillipus. 11 vs 17. A 7 would hit - Phil PCs it to a (5,5) 10. She takes 3 after toughness, then is KBd into the wall for the 4th click and a KO. SA, KO to Lobo.
And that's game!
JLI
1) R Mister Miracle 64pts (0/6) KOed
2) R Green Flame *Injured* 17pts (0/5) KOed
3) E Lobo 169pts (8/8) Q13 @
4) E Ice [AN75] 47pts (0/5) KOed
SO: Kinetic Accelerator *destroyed*
Total 297
Theme PCs 2/2
Miracle: 2 AST
Lobo: 5 SA, 3 KO, 1 AST
Ice: 1 SA
vs.
Amazons
1) R Amazon 50 pts* KOKOKO
2) E Wonder Woman (Artemis) 94 pts KOKOKO
3) R Harbinger 50 pts KOKOKO
4) V Phillipus 84 pts KOKOKO
* Unstoppable
ATA for everyone
ATA tokens: #
Theme PC: (0/2)
300 pts
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.