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Night 1
That night they all left the warehouse to go home and sleep. They went their separate ways, but some would meet again sooner than they had anticipated.
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The religious man walked out of the warehouse and shook the hand of the well-mannered man before he left, in doing so he slightly scratched him and took a single drop of blood.
*********************
On their way home two similar people met two very similar fates. The strange man was walking home when he heard a low humming sound, he turned around to see what it was but was blinded by a big flash of light; he screamed out and collapsed to the ground unconscious. The love sick man was on his way home too, he wanted to get home fast to see his family so he took a shortcut through an ally; all of a sudden 5 symbols appeared on the ground around him and there was a huge flash of light, he screamed out and collapsed to the ground unconscious.
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The well-mannered man bumped into two of the others on his way home and offered to give them a ride after finding out they both lived close, they gladly accepted.
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The young man came up behind the short man, the short man jumped and whirled around, he started to scream out but the young man just looked him in the eyes, whispered into his ear, and walked away.
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The large man broke down the door of the short man’s apartment; the short man got out of bed to see what was going on and was immediately picked up and tossed out of his balcony window by the large man. He landed hard on the cement, and the large man left believing that his job was done. The short man’s eyes flickered with a red glow, he hurt like hell but for some reason he wasn’t able to die.
*********************
The talented man didn’t have a home to go back to and he had stayed in worse places, so he spent the night in the warehouse and just studied.
Night 1 is now over and Day 2 has begun. There is 24 hours remaining in this phase. With 12 players remaining 7 votes are needed for majority.
Last edited by CaptThulkman; 07/04/2012 at 00:24..
For there being no deaths, that is a super descriptive write-up.
Is that a bad thing? I tried not to give away too much information but I also wanted there to be something to write about and I wanted it to be interesting and hopefully a little entertaining.
Is that a bad thing? I tried not to give away too much information but I also wanted there to be something to write about and I wanted it to be interesting and hopefully a little entertaining.
It's perfectly fine. Each mod has their own idea of what should be in a writeup, and how descriptive it should be.
The more descriptive the writeup, the better for the Town. But it also helps mafia setup fake claims. The writeup is just another tool in the players' box.
It's perfectly fine. Each mod has their own idea of what should be in a writeup, and how descriptive it should be.
The more descriptive the writeup, the better for the Town. But it also helps mafia setup fake claims. The writeup is just another tool in the players' box.
Alright, I will keep adding what I think should be in there in future write ups.
(In fact, thinking about it...there were a few write-ups in "The Prisoner" that no one ever did solve... still fondest of my Hallowe'en Trick or Treat writings. I -really- need to revamp that game and get it accomplished.)
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
(In fact, thinking about it...there were a few write-ups in "The Prisoner" that no one ever did solve... still fondest of my Hallowe'en Trick or Treat writings. I -really- need to revamp that game and get it accomplished.)
Well if you do revamp it count me in. Sounds interesting. Oh and personally I like long write-ups it's like a little story sometimes. Anyway I will try to stop posting so much haha back to my seat in heaven watching over the game.
It's perfectly fine. Each mod has their own idea of what should be in a writeup, and how descriptive it should be.
The more descriptive the writeup, the better for the Town. But it also helps mafia setup fake claims. The writeup is just another tool in the players' box.
It's tough, because in all likelihood, the mafia is only going to show up in the write-up when they are killing people. In order for overly descriptive write-ups to not be way better for the town, they need to be super vague, and/or the mafia needs to show up in a non-incriminating capacity.
Nice write up. That is one of the dilemmas im coming across in my Final Fantasy Tactics is how descriptive to be. (Im trying to have sketched out some of the possible scenarios.)