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I multi-target Scarlet Witch and another character with a lower defense. I did so because I want to deal all of the damage to the lower defense character, unless I roll doubles of any type that also hits the Witch because they want to knock her back. The opponent wants to prob my hit because he doesn't understand my plan and is afraid I'll deal damage to the witch. I want to prob my hit because I didn't roll doubles.
You can do that.
Basicly, PC can happen any time because it is not actually an action. Want to PC a hit you just got to try to get doubles? Go for it. Want to PC a failed attack against your figure because you know if it gets hit it will land on a sweet spot? More power to you.
When can PC happen? Any time you want to have a roll re-rolled. (Within its own rules). But timing? Whoever declares they want to prob it first.
Is there a problem with people fighting over who gets to use prob first?
Quote : Originally Posted by Harpua
red king is spot on with this statement.
Quote : Originally Posted by dairoka
listen to Red King.
Quote : Originally Posted by YouWaShock
At the risk of going OT, I need to point out that it appears red king is talking to himself.
I'd say they are simultaneous and active player can order them. They both activate when "hit" but truly activate when the user would be hit. I don't see a difference in timing between senses dodging what would otherwise be a hit and forcing a new roll for a roll that would otherwise be a hit.
I think due to the "hit" language used it is timed after other reroll effects like prob but before effects that trigger on a hit like incap's token. Senses uses the same timing.
Looking for clarity, are you saying that a character with SS would still get the Incap token when hit. And I thought MW activates off of a successful hit, making the powers not simultaneous effects.
Looking for clarity, are you saying that a character with SS would still get the Incap token when hit. And I thought MW activates off of a successful hit, making the powers not simultaneous effects.
No. Here's the breakdown step by step:
1. Make an attack roll.
2. Reroll effects like PC are used
3. If after step 2 the roll would be a hit, Mystic Wards and Senses take effect.
4. If after step 3 it is still a hit, on hit effects like incap's token take effect.
1. Make an attack roll.
2. Reroll effects like PC are used
3. If after step 2 the roll would be a hit, Mystic Wards and Senses take effect.
4. If after step 3 it is still a hit, on hit effects like incap's token take effect.
On step 3 you would roll SS first before MW right, And I only say this because it says when she gets hit by an attack, so it's not a hit until she rolls SS.
Necrodog, the "no further rolls" is not superfluous.
With it we have the following scenario
Character attacks Switch
Attack hits
PC can be used
If still hit Reroll
PC cannot be used
---
Without it we have this different scenario
Character attacks Switch
Attack hits
PC can be used
If still hit Reroll
PC can still be used.
---
The reason for the difference (Imo) is that we want the power to only give players one chance to use PC (before the power is used). The reason we want this is presumably so that its timing can be identical to SS and save us some headaches.
Without that clause it would HAVE to come before SS, because we are not allowed to use PC past that point (according to our current understanding of the timing of abilities), or else we would have to do some strange timey-wimey changes that are actually WAY more work than they are worth.
No. If the timing of MW and SS are the same, then both come after PC. With that timing I can't see any way for you to use PC after MW activates regardless of the "this roll can't be re-rolled", because I'm not aware of any allowance to use PC at that point anyway: if you could, you could also use PC after the SS roll which we know is not allowed. On the other hand, the timing of SS and MW being the same means your opponent can cause you to roll SS first and, if you fail, then re-roll the attack.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
It was ruled at my venue that due to the wording of Mystic Wards, the attack could not be PC'd by anyone if the result was a hit the first time. Otherwise, why does it have the 'can't be rerolled or ignored' line if it comes last in the chain of events?
1) roll to hit
2) roll is an 18 (hit)
3) her power triggers
or
1) roll to hit
2) roll a 13 (miss)
3) opponent pc's to re-roll (because it was a miss)
4) roll a 17
5) her power triggers
Once the attack is high enough to be a hit (16 or higher unless she's modified) Mystic Wards should kick in and be the end of it. What am I missing otherwise?
It was ruled at my venue that due to the wording of Mystic Wards, the attack could not be PC'd by anyone if the result was a hit the first time. Otherwise, why does it have the 'can't be rerolled or ignored' line if it comes last in the chain of events?
1) roll to hit
2) roll is an 18 (hit)
3) her power triggers
or
1) roll to hit
2) roll a 13 (miss)
3) opponent pc's to re-roll (because it was a miss)
4) roll a 17
5) her power triggers
Once the attack is high enough to be a hit (16 or higher unless she's modified) Mystic Wards should kick in and be the end of it. What am I missing otherwise?
Don't take this the wrong way but after reading the quoted post and the thread you made about longshot, it is clear that whoever is giving instruction at your venue needs to spend some time here in the rules forum. If you read the posts before yours you can see that Witch is not "hit" until powers that can avoid or change a hit are used. Probability Control and Super Senses are the 2 powers that can likely change the hit to a miss. You should probably read this thread from the beginning and pay the most attention to the posts made by the people with an orange color behind their names
as they are the rules deputies.
1. Make an attack roll.
2. Reroll effects like PC are used
3. If after step 2 the roll would be a hit, Mystic Wards and Senses take effect.
4. If after step 3 it is still a hit, on hit effects like incap's token take effect.
This still doesn't adequately answer the question.
Step 3: Both powers activate? so how does that work? Active player chooses?
So if i choose Ward and it is still a hit, does she still get Senses? i'd assume so.
If i choose Senses and she fails, again i would assume she still gets Wards, but if she is still hit after Wards does she get SS again? Seen the first hit didn't happen?
1. Make an attack roll.
2. Reroll effects like PC are used
3. If after step 2 the roll would be a hit, Mystic Wards and Senses take effect.
4. If after step 3 it is still a hit, on hit effects like incap's token take effect.
Part of the reason it is like this is because the first part of step 3 (or last part of step 2) is to calculate and compare the Attack TOTAL to determine if it is a hit. Once the Attack Total is calculated it doesnt really matter if you re-roll the Attack ROLL.
Scarlet Witches effect completely throws the Attack roll out and creates a whole new roll essentially returning to step 1.
It is reasonable to put that on the same timing level as Super Senses because both effect require the determination of hit, but then can potentially change a hit to a non-hit
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
Step 3: Both powers activate? so how does that work? Active player chooses?
exactly
Quote
So if i choose Ward and it is still a hit, does she still get Senses? i'd assume so.
sounds right
Quote
If i choose Senses and she fails, again i would assume she still gets Wards, but if she is still hit after Wards does she get SS again? Seen the first hit didn't happen?
Here I would say no, because you have already determined before damage was dealt whether she EVADED the attack or not. Super Senses doesnt technically make you miss, it makes me EVADE. Evading the attack is what turns it into a miss.
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
On step 3 you would roll SS first before MW right, And I only say this because it says when she gets hit by an attack, so it's not a hit until she rolls SS.
SS has the same wording - it doesn't do anything until the character is hit by an attack
Quote
SUPER SENSES When this character is hit by an attack, you may roll a d6 before damage is dealt. ...
Since they both trigger at the same time ("When this character is hit by an attack") it makes sense that you could order them however you want.
Quote : Originally Posted by necrodog
No. If the timing of MW and SS are the same, then both come after PC. With that timing I can't see any way for you to use PC after MW activates regardless of the "this roll can't be re-rolled", because I'm not aware of any allowance to use PC at that point anyway
I think in this case that phrase may be redundant, but more clarity in the rules/powers shouldn't ever be a bad thing.