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- ('free') Red Robin uses Outwit to counter Impervious on Hyperion.
- ('free') Robin uses Outwit to counter Probability Control on Jinx.
- ('free') Kingpin of Hell's Kitchen uses Perplex to decrease Hyperion's Defense -1.
- Iron Fist pushes and attacks Hyperion > AV11 vs DV18 -1 (Perplex) > roll: 6+2=8 HIT; Hyperion takes 3 damage. Iron Fist takes 1 damage from the push.
- Shi attacks Jinx > AV11 vs DV16 +1 (hindering) > roll: 3+2=5 MISS.
- ('free') Timber Wolf copies the Crusade TA.
- Timber Wolf attacks Jinx > AV8 vs DV16 > roll: 1+3=4 MISS.
- ('free') Batgirl uses Perplex to decrease Jinx's Attack -1.
Mike's Martial:
1) V Shi (Indy) K18 @
2) R Batgirl (Unleashed) (-1) L14
3) U Red Robin (Legacy) (-5) w/ Taunt Feat I17
4) E Iron Fist (Fantastic Forces) (-1) B13 @@
5) V Robin (Icons) L15
6) LE Kingpin of Hell's Kitchen (Sinister) N18
7) V Mantis (Supernova) J10
8) E Timber Wolf (Legion of SH) (-5) I10 @
===> 496 points
When you randomly grab figures:
1) King Hyperion 187 (-4) B-12
2) Green Scar 230 A-11
3) E Lockjaw 29 (-2) J-8/J-9
4) E Jinx 48 @
total: 494
BF Bright Lights
HOs: J-10, H-10, C19 LOs: I-11, C17, N18
BFC: Bright Lights
"When determining line of fire, ignore Stealth and team abilities that duplicate the effects of Stealth."
1) Hyperion will quake vs. Iron Fist, 9 vs. 16, roll is 3,6=9, hit for 2 and Knockback to B-15.
2) Green Scar will power action to move to E-12 targeting Red Robin 10 vs. 14, roll is 1,1=2 crit miss, yup that's how I roll!
3) Lockjaw will phase to F-12/E-13.
Mike's turn 5a
- ('free') Red Robin uses Outwit to counter Impervious on Hyperion.
- ('free') Robin uses Outwit to counter Probability Control on Jinx.
- ('free') Kingpin of Hell's Kitchen uses Perplex to decrease Hyperion's Defense -1.
- Iron Fist pushes and attacks Hyperion > AV11 vs DV18 -1 (Perplex) > roll: 6+2=8 HIT; Hyperion takes 3 damage. Iron Fist takes 1 damage from the push.
- Shi attacks Jinx > AV11 vs DV16 +1 (hindering) > roll: 3+2=5 MISS.
- ('free') Timber Wolf copies the Crusade TA.
- Timber Wolf attacks Jinx > AV8 vs DV16 > roll: 1+3=4 MISS.
- ('free') Batgirl uses Perplex to decrease Jinx's Attack -1.
Mike's Martial:
1) V Shi (Indy) K18 @
2) R Batgirl (Unleashed) (-1) L14
3) U Red Robin (Legacy) (-5) w/ Taunt Feat I17
4) E Iron Fist (Fantastic Forces) (-3) B15 @@
5) V Robin (Icons) L15
6) LE Kingpin of Hell's Kitchen (Sinister) N18
7) V Mantis (Supernova) J10
8) E Timber Wolf (Legion of SH) (-5) I10 @
===> 496 points
When you randomly grab figures:
1) King Hyperion 187 (-4) B-12@
2) Green Scar 230 E-12 (-1)@
3) E Lockjaw 29 (-2) F-12/E-13@
4) E Jinx 48
total: 494
BF Bright Lights
HOs: J-10, H-10, C19 LOs: I-11, C17, N18
BFC: Bright Lights
"When determining line of fire, ignore Stealth and team abilities that duplicate the effects of Stealth."
ummm... That figure of mine in F13 is not Red Robin but rather Kingpin of Hell's Kitchen. Green Scar would not have needed to hit only a Defense of 14 but rather a Defense of 17 with Super Senses. What do you think we should do?....
ummm... That figure of mine in F13 is not Red Robin but rather Kingpin of Hell's Kitchen. Green Scar would not have needed to hit only a Defense of 14 but rather a Defense of 17 with Super Senses. What do you think we should do?....
Roll with that move, I would have done the same thing anyway.
If I make you a trade offer, even if you think it's ridiculous, please at least respond with a kind and simple "Thanks but no thanks."
- ('free') Robin uses Outwit to counter Probability Control on Jinx.
- ('free') Batgirl uses Perplex to decrease Jinx's Defense -1.
- Robin attacks Jinx > AV10 vs DV16 +1 (hindering) -1 (Perplex) > roll: 4+4=8 HIT; Jinx takes 2 damage and suffers knockback off the roof to G9, so she takes 2 more damage from the fall off the elevated terrain.
- Red Robin double-targets Jinx and Hyperion > AV7 vs DV12 and/or DV15 respectively > roll: 1+4=5 HIT barely only on Jinx. Jinx takes 2 damage.
- Mantis leaps to B13.
- Kingpin of Hell's Kitchen attacks Lockjaw > AV10 vs DV13 > roll: 4+6=10 HIT; Lockjaw takes 1 damage after Toughness.
- ('free') Kingpin of Hell's Kitchen uses Perplex to increase his own Defense +1.
- ('free') Red Robin uses Outwit to counter Charge on Hyperion.
Mike's Martial:
1) V Shi (Indy) K18
2) R Batgirl (Unleashed) (-1) L14
3) U Red Robin (Legacy) (-5) w/ Taunt Feat I17 @
4) E Iron Fist (Fantastic Forces) (-3) B15
5) V Robin (Icons) L15 @
6) LE Kingpin of Hell's Kitchen (Sinister) N18 @
7) V Mantis (Supernova) B13 @
8) E Timber Wolf (Legion of SH) (-5) I10
===> 496 points
When you randomly grab figures:
1) King Hyperion 187 (-4) B-12@
2) Green Scar 230 E-12 (-1)@
3) E Lockjaw 29 (-3) F-12/E-13@
4) E Jinx 48 ""KO""
total: 494
BF Bright Lights
HOs: J-10, H-10, C19 LOs: I-11, C17, N18
BFC: Bright Lights
"When determining line of fire, ignore Stealth and team abilities that duplicate the effects of Stealth."
It's no biggie, my online rolls reflect my real life rolls perfectly
6B:
1) Green Scar will push to power action 8-4=4 movement grabs LO from I-11 ends in G-12 attacks Daredevil 11 vs. 18, roll is 3,4=7, super senses is a 3 , hit for 4+1=5. 1 push to Green Scar.
2) Lockjaw pushes to carry Green Scar ends in A-11/A-12 Green Scar in A-10. 1 push to Lockjaw.
Mike's turn 6a
- ('free') Robin uses Outwit to counter Probability Control on Jinx.
- ('free') Batgirl uses Perplex to decrease Jinx's Defense -1.
- Robin attacks Jinx > AV10 vs DV16 +1 (hindering) -1 (Perplex) > roll: 4+4=8 HIT; Jinx takes 2 damage and suffers knockback off the roof to G9, so she takes 2 more damage from the fall off the elevated terrain.
- Red Robin double-targets Jinx and Hyperion > AV7 vs DV12 and/or DV15 respectively > roll: 1+4=5 HIT barely only on Jinx. Jinx takes 2 damage.
- Mantis leaps to B13.
- Kingpin of Hell's Kitchen attacks Lockjaw > AV10 vs DV13 > roll: 4+6=10 HIT; Lockjaw takes 1 damage after Toughness.
- ('free') Kingpin of Hell's Kitchen uses Perplex to increase his own Defense +1.
- ('free') Red Robin uses Outwit to counter Charge on Hyperion.
Mike's Martial:
1) V Shi (Indy) K18
2) R Batgirl (Unleashed) (-1) L14
3) U Red Robin (Legacy) (-5) w/ Taunt Feat I17 @
4) E Iron Fist (Fantastic Forces) (-3) B15
5) V Robin (Icons) L15 @
6) LE Kingpin of Hell's Kitchen (Sinister)(-5) N18 @
7) V Mantis (Supernova) B13 @
8) E Timber Wolf (Legion of SH) (-5) I10
===> 496 points
When you randomly grab figures:
1) King Hyperion 187 (-4) B-12
2) Green Scar 230 A-10 (-2)@@
3) E Lockjaw 29 (-4) A-11/A-12@@
4) E Jinx 48 ""KO""
total: 494
BF Bright Lights
HOs: J-10, H-10, C19 LOs: I-11, C17, N18
BFC: Bright Lights
"When determining line of fire, ignore Stealth and team abilities that duplicate the effects of Stealth."
- ('free') Red Robin uses Outwit to counter Toughness on Hyperion.
- Red Robin moves to G17 (no pushing damage thanks to Willpower).
- Robin moves to J10 (no pushing damage thanks to Willpower).
- ('free') Batgirl uses Perplex to increase Shi's Range +1.
- Shi attacks Hyperion > AV11 vs DV15+1 (hindering) > roll: 4+2=6 HIT; Hyperion takes 3 damage.
- Kingpin of Hell's Kitchen attacks Hyperion > AV8 vs DV14 > roll: 1+2=3 MISS (no pushing damage thanks to Willpower).
Mike's Martial:
1) V Shi (Indy) K18 @
2) R Batgirl (Unleashed) (-1) L14
3) U Red Robin (Legacy) (-5) w/ Taunt Feat G17 @@
4) E Iron Fist (Fantastic Forces) (-3) B15
5) V Robin (Icons) J10 @@
6) LE Kingpin of Hell's Kitchen (Sinister) (-5) N18 @@
7) V Mantis (Supernova) B13
8) E Timber Wolf (Legion of SH) (-5) I10
===> 496 points
When you randomly grab figures:
1) King Hyperion 187 (-7) B-12
2) Green Scar 230 A-10 (-2)@@
3) E Lockjaw 29 (-4) A-11/A-12@@
4) E Jinx 48 ""KO""
total: 494
BF Bright Lights
HOs: J-10, H-10, C19 LOs: I-11, C17, N18
BFC: Bright Lights
"When determining line of fire, ignore Stealth and team abilities that duplicate the effects of Stealth."
7B:
1) King Hyperion will flurry vs. mantis 12 vs. 17, roll is 4,6=10, super senses is 5 miss flurry #2 12 vs. 17 roll is 4,4-8, super senses is 3, hit for 3 and knock back to B-14.
Mike's Martial:
1) V Shi (Indy) K18 @
2) R Batgirl (Unleashed) (-1) L14
3) U Red Robin (Legacy) (-5) w/ Taunt Feat G17 @@
4) E Iron Fist (Fantastic Forces) (-3) B15
5) V Robin (Icons) J10 @@
6) LE Kingpin of Hell's Kitchen (Sinister) (-5) N18 @@
7) V Mantis (Supernova) B14 (-3)
8) E Timber Wolf (Legion of SH) (-5) I10
===> 496 points
When you randomly grab figures:
1) King Hyperion 187 (-7) B-12@
2) Green Scar 230 A-10 (-2)
3) E Lockjaw 29 (-4) A-11/A-12
4) E Jinx 48 ""KO""
total: 494
BF Bright Lights
HOs: J-10, H-10, C19 LOs: I-11, C17, N18
BFC: Bright Lights
"When determining line of fire, ignore Stealth and team abilities that duplicate the effects of Stealth."
- Timber Wolf uses Carry, flying to B8 and placing Robin in A8.
- ('free') Robin uses Outwit to counter Smash (special speed power) on Green Scar.
- Mantis uses Charge, moving to A13 and attacking King Hyperion > AV10 vs DV14 > roll: 2+5=7 HIT; King Hyperion takes 2 damage and is KOd.
- ('free') Red Robin uses Outwit to counter Phasing/Teleport on Lockjaw.
- ('free') Batgirl uses Perplex to increase her own Defense +1.
Mike's Martial:
1) V Shi (Indy) K18
2) R Batgirl (Unleashed) (-1) L14
3) U Red Robin (Legacy) (-5) w/ Taunt Feat G17
4) E Iron Fist (Fantastic Forces) (-3) B15
5) V Robin (Icons) A8
6) LE Kingpin of Hell's Kitchen (Sinister) (-5) N18
7) V Mantis (Supernova) (-3) A13 @
8) E Timber Wolf (Legion of SH) (-5) B8 @
===> 496 points
When you randomly grab figures:
1) King Hyperion 187 (-7) B-12@
2) Green Scar 230 A-10 (-2)
3) E Lockjaw 29 (-4) A-11/A-12
4) E Jinx 48 ""KO""
total: 494
BF Bright Lights
HOs: J-10, H-10, C19 LOs: C17, N18
BFC: Bright Lights
"When determining line of fire, ignore Stealth and team abilities that duplicate the effects of Stealth."
8B
1) Lockjaw fails breakaway with a 3
2) Green Scar moves to B-9
ike's turn 8a
- Timber Wolf uses Carry, flying to B8 and placing Robin in A8.
- ('free') Robin uses Outwit to counter Smash (special speed power) on Green Scar.
- Mantis uses Charge, moving to A13 and attacking King Hyperion > AV10 vs DV14 > roll: 2+5=7 HIT; King Hyperion takes 2 damage and is KOd.
- ('free') Red Robin uses Outwit to counter Phasing/Teleport on Lockjaw.
- ('free') Batgirl uses Perplex to increase her own Defense +1.
Mike's Martial:
1) V Shi (Indy) K18
2) R Batgirl (Unleashed) (-1) L14
3) U Red Robin (Legacy) (-5) w/ Taunt Feat G17
4) E Iron Fist (Fantastic Forces) (-3) B15
5) V Robin (Icons) A8
6) LE Kingpin of Hell's Kitchen (Sinister) (-5) N18
7) V Mantis (Supernova) (-3) A13 @
8) E Timber Wolf (Legion of SH) (-5) B8 @
===> 496 points
When you randomly grab figures:
1) King Hyperion 187 (-7) B-12@
2) Green Scar 230 B-9@ (-2)
3) E Lockjaw 29 (-4) A-11/A-12 @
4) E Jinx 48 ""KO""
total: 494
BF Bright Lights
HOs: J-10, H-10, C19 LOs: C17, N18
BFC: Bright Lights
"When determining line of fire, ignore Stealth and team abilities that duplicate the effects of Stealth."
- Batgirl leaps to F10.
- ('free') Batgirl uses Perplex to decrease the Defense of Green Scar.
- Robin attacks Green Scar using Incapacitate > AV10 vs DV17 -1 (Perplex) > roll: 2+2=4 MISS.
- Red Robin attacks Lockjaw > AV7 vs DV12 > roll: 1+5=6 HIT; Lockjaw takes 2 damage.
- Shi moves to G9.
- ('free') Robin uses Outwit to counter Quake on Green Scar.
Mike's Martial:
1) V Shi (Indy) G9 @
2) R Batgirl (Unleashed) (-1) F10 @
3) U Red Robin (Legacy) (-5) w/ Taunt Feat G17 @
4) E Iron Fist (Fantastic Forces) (-3) B15
5) V Robin (Icons) A8 @
6) LE Kingpin of Hell's Kitchen (Sinister) (-5) N18
7) V Mantis (Supernova) (-3) A13
8) E Timber Wolf (Legion of SH) (-5) B8
===> 496 points
When you randomly grab figures:
1) King Hyperion 187 (-7) B-12@
2) Green Scar 230 B-9@ (-2)
3) E Lockjaw 29 (-6) A-11/A-12 @
4) E Jinx 48 ""KO""
total: 494
BF Bright Lights
HOs: J-10, H-10, C19 LOs: C17, N18
BFC: Bright Lights
"When determining line of fire, ignore Stealth and team abilities that duplicate the effects of Stealth."
9BJ:
1) Green scar vs Robin 11 vs 16 roll is 1,2=3 miss, and I'm done, good luck next round.
]Mike's turn 9a
- Batgirl leaps to F10.
- ('free') Batgirl uses Perplex to decrease the Defense of Green Scar.
- Robin attacks Green Scar using Incapacitate > AV10 vs DV17 -1 (Perplex) > roll: 2+2=4 MISS.
- Red Robin attacks Lockjaw > AV7 vs DV12 > roll: 1+5=6 HIT; Lockjaw takes 2 damage.
- Shi moves to G9.
- ('free') Robin uses Outwit to counter Quake on Green Scar.
Mike's Martial:
1) V Shi (Indy) G9 @
2) R Batgirl (Unleashed) (-1) F10 @
3) U Red Robin (Legacy) (-5) w/ Taunt Feat G17 @
4) E Iron Fist (Fantastic Forces) (-3) B15
5) V Robin (Icons) A8 @
6) LE Kingpin of Hell's Kitchen (Sinister) (-5) N18
7) V Mantis (Supernova) (-3) A13
8) E Timber Wolf (Legion of SH) (-5) B8
===> 496 points
When you randomly grab figures:
1) King Hyperion 187 (-7) B-12@
2) Green Scar 230 B-9@ (-2)
3) E Lockjaw 29 (-6) A-11/A-12 @
4) E Jinx 48 ""KO""
total: 494
BF Bright Lights
HOs: J-10, H-10, C19 LOs: C17, N18
BFC: Bright Lights
"When determining line of fire, ignore Stealth and team abilities that duplicate the effects of Stealth."
- Kingpin of Hell's Kitchen attacks Lockjaw > AV8 vs DV12 > 2+2=4 HIT; Lockjaw takes 2 damage and is KOd.
- Mantis uses Charge and Incapacitate, moving to A10 and attacking Green Scar > AV10 vs DV17 > roll: 4+3=7 HIT; Green Scar takes 1 penetrating damage (because he already has two tokens).
- ('free') Batgirl uses Perplex to decrease Green Scar's Attack.
- Red Robin loves to H11 (no pushing damage thanks to Willpower).
- Iron Fist leaps to C8.
Mike's Martial:
1) V Shi (Indy) G9
2) R Batgirl (Unleashed) (-1) F10
3) U Red Robin (Legacy) (-5) w/ Taunt Feat H11 @@
4) E Iron Fist (Fantastic Forces) (-3) C8 @
5) V Robin (Icons) A8
6) LE Kingpin of Hell's Kitchen (Sinister) (-5) N18 @
7) V Mantis (Supernova) (-3) A10 @
8) E Timber Wolf (Legion of SH) (-5) B8
===> 496 points
When you randomly grab figures:
1) King Hyperion 187 ""KO""
2) Green Scar 230 (-4) B-9 @@
3) E Lockjaw 29 ""KO""
4) E Jinx 48 ""KO""
total: 494
BF Bright Lights
HOs: J-10, H-10, C19 LOs: C17, N18
BFC: Bright Lights
"When determining line of fire, ignore Stealth and team abilities that duplicate the effects of Stealth."