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1) Meatball running shots to G16 (moving to F14 and over to G16), dual targeting Phantom Lady and The Ray. 11 on Phantom's 16 and Ray's 18...2+5 for a 7. It will hit both without a TTPC. Phantom Lady uses a TTPC, so Meatball fires again...2+6 for an 8. The Ray rolls for Super Senses...5. Phantom Lady rolls for Super Senses...5. The Spartan's shots go wide again!
2) Butch moves to G20.
Everyone else clears.
TopDog's Freedom Fighters
1. Uncle Sam 140 [1] L20
2. The Ray 74 [1] I20
3. Phantom Lady 62 [3] L17 @
4. Plastic Man 55 [1] H21 @
5. Human Bomb 45 KOKOKO
Total: 376 points.
TTPC: 1
1) Rex uses his UNSC team ability and gives Master Chief/Cortana +1 to their damage when making ranged combat actions next to him.
2) Master Chief/Cortana Running Shots to F19 and fires at Phantom Lady. 11 on 16...1+6 for a 7, just makes it. Phantom Lady rolls for Super Senses...5. She avoids the bullets just in time.
Butch and Meatball clear.
TopDog's Freedom Fighters
1. Uncle Sam 140 [1] I21@ stealth
2. The Ray 74 [1] I20 @ stealth
3. Phantom Lady 62 [3] L17
4. Plastic Man 55 [1] H21 stealth
5. Human Bomb 45 KOKOKO
Total: 376 points.
TTPC: 1
Ray, buddy, eventually you're going to fail that Super Senses roll. And when you do, Butch has a frag grenade with your name on it.
Free) Master Chief/Cortana outwits Phantom Lady's Super Senses.
1) Meatball tries to blast Phantom Lady, 10 on 16...2+3 for a 5? Rex is going to use my last TTPC. Meatball tries again...6+5 for an 11. That's more like it. Phantom Lady takes 3.
TopDog's Freedom Fighters
1. Uncle Sam 140 [1] I21 @ [stealth]
2. The Ray 74 [1] I20 @ [stealth]
3. Phantom Lady 62 [6] L17
4. Plastic Man 55 [1] H21 [stealth]
5. Human Bomb 45 KOKOKO
Total: 376 points.
TTPC: 1