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Question, is there updated schedule for round 2 yet? If we just delete the two teams and have their opponents face off against each other, we have doombot against aranatta, which already happened in round 1.
Yeah, I looked at that. I had randomly seated all 5 rounds. I think I'm going to have to redo the whole thing.
Round 2 - 400 points
Begins February 1st
Calmnic's Legion of Super-Heroes vs JDKenada's Midnight Sons
Doombot's Authority vs DarkCorsair's Inhumans
TopDog's Kree Empire vs Dai Hinoarashi's Excalibur
Gwatchitemalla's Black Order Cy0nKight's Joker's League of Anarchy
Cocopuffs' X-Men vs Aranatta's Justice Society of America
Standings
1. JDKenada's Midnight Sons 1-0 496
2. Calmnic's Legion of Super-Heroes 1-0 475
3. Doombot's Authority 1-0 435
4. DarkCorsair's Inhumans 1-0 424
5. Dai Hinoarashi's Excalibur 1-0 0
6. TopDog's Kree Empire 1-0 0
7. Gwatchitemalla's Black Order 0-1 287
8. Cy0nKight's Joker's League of Anarchy 0-1 218
9. Cocopuffs' X-Men 0-1 145
10. Aranatta's Justice Society of America 0-1 90
Krueger's Shi'Ar Empire (Drop)
Bneopth's Guardians of the Galaxy (Drop)
Any feedback on the format or rules, now that we've got a round and the draft under our belts?
Pretty simple format and rules (despite me forgetting the Leadership ability, and sounding beyond dumb when cocopuffs used it, lol). I like the simplicity of it.
Quote : Originally Posted by Dragon
Oh thank god. If it is you, then I'll go for it. It must be someone who is trust worthy. Thankfully you fit that bill perfectly!
Quote : Originally Posted by th3foot
There's competent, and incompetent, and then there's WizKompetent.
Any feedback on the format or rules, that we've got a round and the draft under our belts?
I don't care for the no using TTPC on defense. It really Brings down the utility of some filler theme characters like hawkgirl and it makes that ability a lot less good. With the extended time frame of the game that rule seems unnecessary. but other then that I'm digging it so far.
TTPC on defense is only allowed if the turn before you specifically tell your opponent you will be using TTPC on defense, and what attacks it would be on. You don]t have to be super specific, just give your opponent a good enough guideline that they don't have to request a clarification.
Otherwise, TTPC will be considered not to be allowed for Defense.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
TTPC on defense is only allowed if the turn before you specifically tell your opponent you will be using TTPC on defense, and what attacks it would be on. You don]t have to be super specific, just give your opponent a good enough guideline that they don't have to request a clarification.
Otherwise, TTPC will be considered not to be allowed for Defense.
Work it the same as regular PC. In my game, I told my opponent I would Prob a successful break roll or a crit hit. I like the idea of still have that ability on defense, but leaving (relatively) specific times of use should be required.
Quote : Originally Posted by Dragon
Oh thank god. If it is you, then I'll go for it. It must be someone who is trust worthy. Thankfully you fit that bill perfectly!
Quote : Originally Posted by th3foot
There's competent, and incompetent, and then there's WizKompetent.
I don't care for the no using TTPC on defense. It really Brings down the utility of some filler theme characters like hawkgirl and it makes that ability a lot less good. With the extended time frame of the game that rule seems unnecessary. but other then that I'm digging it so far.
Quote : Originally Posted by JDKenada
Work it the same as regular PC. In my game, I told my opponent I would Prob a successful break roll or a crit hit. I like the idea of still have that ability on defense, but leaving (relatively) specific times of use should be required.
There was a discussion, before the season started, about how to handle it.
This is why I don't like using it on Defense. Look at Turn 2B, it took 50 hours to resolve a Blades/Claws/Fangs roll.
There was a discussion, before the season started, about how to handle it.
This is why I don't like using it on Defense. Look at Turn 2B, it took 50 hours to resolve a Blades/Claws/Fangs roll.
That being said, if everybody but me wants it back, we should bring it back.
I don't like it as well. That's why I gave my suggestion for defense.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
There was a discussion, before the season started, about how to handle it.
This is why I don't like using it on Defense. Look at Turn 2B, it took 50 hours to resolve a Blades/Claws/Fangs roll.
I've got a question. I've drafted superman on JSA at 120 points, can I use a N52 version of supes as long as he's less then 120?
Quote : Originally Posted by TopDog
This is correct
Sorry CoCopuffs, I got my team in today. There was a Rules Issue that isn't in the rules post that came up. For those wondering This isn't correct and is wrong.
Schedule Round 2 - 400 points
Begins February 1st
TopDog's Kree Empire vs Dai Hinoarashi's Excalibur
Gwatchitemalla's Black Order Cy0nKight's Joker's League of Anarchy
Cocopuffs' X-Men vs Aranatta's Justice Society of America
Still need teams from Dai Hinoarashi, Cy0Knight, and CocoPuffs
Sorry CoCopuffs, I got my team in today. There was a Rules Issue that isn't in the rules post that came up. For those wondering This isn't correct and is wrong.
Quote : Originally Posted by The Rules
Once a Theme has been chosen, no other player may choose that Theme. Different Universe versions of the characters are considered different Themes.
For example, with the first pick in the draft, JohnnieBGoode picks the Avengers 616 and Captain America @ 100pts, as their Leader. The Avengers would be able to use any version of Steve Rogers at 100 points or less to build from this season.
MustangSally also wanted the Avengers. So she would have to go with another team completely, or draft a different version of the Avengers, The Movie Avengers or Ultimate Avengers would be available to MustangSally.
When you first sent me that question, I missed that it was E2 Superman. I read the question about using any character equal to or less than the point value at which you drafted them. I apologized, via PM, for not reading the question carefully enough, and initially giving you the wrong answer.
As I said in the PM, Earth 2 Superman is Kal-L. Nu52 is Kal-El. 2 different guys, from 2 different universes.