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Yep, those Sticky Situations are really handy... I think it's rare for a deck to not have attack pumps or at least effects that only last for one particular attack... If ever you come across a deck without such effects, you can always discard those Stickies for your Embassies, so they've still got some purpose...
spid3rm4n: Here's a list of some cards that Sticky Situation can save you from (MMA):
Crushing Blow
Doc Ock's Lab
No Fear!
Surrounded
Unexpected Mutation
Advance Recon
Bring the Pain
Crime and Punishment
Day of the Dead
Dead Weight
Grandstanding
Head Shot
Hell's Fury
Missed Drop
Mist Form
No Rest for the Wicked
Punisher's Armory
Shakedown
Supporting Role
Web Shooters
I'm glad I've found someone who agrees with my vision for this deck! After watching MK/UW and HAT out in force I've really tried to find what UDE has been hinting at when discussing Tier 1 decks. Look back at the discussions and you'll see that they have said since WOS released that they are surprized SF hasn't cracked the top 8 more...and they said this before Marvel Modern.
So although my playgroup has left me alone on my Crusade, I'm gonna continue pushing SF as far as I can, in Modern and Golden. Hopefully all this discussion and insight from the rest of you will give me that tweak we've been missing.
It's great you're trying to make SF as good as they can be, and it shows you're really dedicated when the rest of your team quits on you. Hopefully the Avengers will bring us an at least decent character search.
Has anyone tried a Wild Pack build? I've heard there are 2 versions: One where you just swarm with wild pack, and another where you play about 10-14 of these guys along with the rest of your curve, and just use them to fill in for resource points you didn't happen to spend. If anyone uses this, how does it run in modern or golden?
spid3rm4n: That's the reason why I'm hanging out in this thread :D I'm secretly hijacking CC's thread and turning it into a SF discussion thread nyahahaha
Wild Pack... I'd say they'll win because of team attacking, but along curve, I don't think it'll work as good... A Wild Pack swarm deck is a good idea, but have glaring weaknesses that will prevent them from becoming Tier 1...
Going My Way is a good card to consider for SF stall decks... Imagine suddenly playing this on your init during the later turns, then let your characters stun the support row for breakthrough damage, then play all those Pleasant Distractions to prevent counter attacks from your opponents front row...
CaptainCuba: I'm gonna try pushing SF too, look for that missing factor that is preventing them from becoming really competitive (sounds cheesy, but I like the SF playstyle and I'm sticking with it) :D
For me it all comes back to the various Humphries chats where he states that the dev team is truly surprized at the fact that SF hasn't cracked Tier 1.
We know that they know the current meta. There's obviously something we've missed.
Rico hurts Harper and Evasion kills TTGo!
Amazing Spidey owns Mags and Bastion.
There's a missing X-Factor UDE sees and the field hasn't, either because it's an obscure card that is limited to the meta or because the masses go to the CS and Titans decks.
I have 2 PCQs left before New York and at PCNY there are a few Last Chance Qualifiers...I'm either gonna make it or crash and burn but I'm gonna do it trying with SF, I'm adamant against playing the Flavors of the Month.
In golden, SF lack a solid character tutor. There isn't one, so UDE can't be seeing that. Other then that, I honeslty do not know what they can see that we can't. Maybe its a card that is meant for another team?
CC: I hope you don't mind if I post questions about certain SF cards in this thread instead of creating a new one...
Why isn't 4 drop Cloak seeing much play? Sure, his stats are low, but if he stuns a character, that character goes to the owner's hand... A few attack pumps here and there and he's sure to send a couple of 4, 5 or even 6 drops back home, which can offer board advantage, right? Team attack with 3 drop Spidey and a few others and Cloak won't even get stunned back... Get him to return necessary characters to their owners hands (e.g. Asmodeus to prevent that 6 resource lock) for maximum stalling effect... Boost him at turn 8 to wash those weenies away...
Cloak is an interesting card, but the current meta cripples his useful effect.
Golden Age:
In order to survive against Titans Rico MUST be played. Harper, Terra, and company will wreck your board if you dont hit Rico. On turn 4 you need a character with either evasion or an above the curve def (Puma).
Modern:
Here he may be of use, as targetted effects are not as prevalent. I can see him only as the turn 4 drop when you have initiative. Attacking with him and Spidey into their 4 drop would be nice. I think you would always want to go after the biggest drop with a team attack though. His boost is great, but the fact that you arent getting any form of stat boost hurts.
I guess he can be a one-of in modern depending on your board and your initiative.
Cloack only works when he stuns an ATTACKER. So if he gets attacked, and you nasty surprise, THEN maybe you could stun some people. I like his concept, but it's really hard to pull off. He could be good, but you would have to run Nasty Surprise in golden and Blown to Peices in modern.
Anyways, I went to a modern tournament today, and the deck I played was this:
Characters: 32
4 Jessica Drew
2 Scarlet Spider <> Spiderman
4 Spider-Man, FNSM
2 Cardiac
4 Will O' the Wisp
2 Julia Carpenter
2 Daredevil TMWF
2 Firestar
4 Iceman
4 Spider-Man, TASM
2 Ezekiel
Plot Twists: 26
4 Crime and Punishment
4 Spider Senses
4 Nice Try!
4 Spider-Tracer
4 Stick Situation
4 Twist of Fate
2 Tragic Loss
Locations: 2
2 Latverian Embassy
Total: 60.
Here are my matchups and what I can remember from them:
Underworld Knights: We both got pretty good draws, both hitting all our drops. It was a good back and forth game, but I won in the end by exhausting his board with Spidey 7 and swinging him into Brother Voodoo with 2 CAPs.
1-0
Honor Among Theives: I came back from 8 to 56. He never got teamed up, but his syndicate stuff beat me down nonetheless. It went to turn 9, with me winning by Carnage's effect of giving EVERYONE extra attack. Very very very close.
2-0
Coalation of Heros: I missed my 3, but he missed his 4, so we were pretty even. Another back and forth game, and once again Spidey 7 won it for me. Woohoo, I was doing pretty good.
3-0
Syndicate Rush: I missed my 2, which I didn't want to happen. I got a Latverian Embassy going, but it didn't hinder him too much as he already used all his pumps. I lost by a lot, but if I had hit my 2 I could've kept it much closer.
3-1
Crime Knights: This player can't build decks. I beat the crap out of him in 5 minutes flat. Not much to talk about.
4-1
I ended up getting second, while the guy playing Coalation got 1st because of the tiebreaker.
In conclusion, I like this deck for modern. It is solid, has one of the few good DEF pumps. Spider-Friends is GOOD, all they need is a character tutor and maybe a good location to be on top.
ok -1 7 drop spider-man and -1 7 drop Eziki
and fill the last two
with x4 savage Beatdowns you have no pumps!!! You have so manythings to get 7 drop spider-man!!! don't worry 36 characters is enough!