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Player A is playing Sentinels and has an NTZ and Flame Trap in his row. Player B is playing New School and has a bunch of weenies, a NTZ and a Fizzle (or ready searchers.)
Player A flips NTZ, obviously intending to call Fizzle then play Flame Trap. What does he do if Player B responds with an NTZ of his own? He can do nothing and have the guy call, "Flame Trap", or he can respond with a Flame Trap and have it Fizzled. Either way, the Flame Trap is guaranteed not to resolve if Player B has enough Fizzles.
everyone seems to be mentioning ntz but the card is no where near as big as everyone makes it out to be. it's played a lot less than people believe it to be.
ems isn't played cause ns is basically the same thing but a lot better. ems has a much harder time hitting doom on turn 4.
i cant say anything about both guns blazing since i havent tried it but im so excited that new school won... i still like ems more but hey.... its a school...
Both guns blazing brought an incredible, easier way to stall, with Shimmer/Valeria lock. That seems far better than continously dropping Mystical Paralysis every single turn. I mean, Glorious Godfried is amazing, but I wish he was Fearsome Five at least so I don't have to flip up yet another midnight sons for him.
Personally, maybe people don't play the deck because it's expensive as hell. (Of course, that might not be an issue for adults, but come on....)
________ SUZUKI RG250 SPECIFICATIONS
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Evil Medical School is mostly Doom, Dr. Light, and Cosmic cops.
New School is (recently) midnight sons engine with stalling with cards like Mystical Paralysis and Glorious Godfried until they get Psimon out, then stall a bit easier until turn 9 with boosted Dr. Light.
Recruit Roy Harper and Alfred. You should have a large amount of characters. Shoot with Roy and Light. Cosmic, use Alfred to fetch another Cosmic. Recruit Alfred. Cosmic. Shoot. Fetch another cosmic, etc.