You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Cranking out those warbots at the end of your opponents turn would be dope if they have nothing to block with and depending on what they're running that's repeatable damage which could be better for you than the 10 straight - all situational which is kind of what makes this card that much better.
Cranking out those warbots at the end of your opponents turn would be dope if they have nothing to block with and depending on what they're running that's repeatable damage which could be better for you than the 10 straight - all situational which is kind of what makes this card that much better.
Hm... yeah, I am concerned assassination will be the primary use of the card.
Yeah, the choices do seem kind of unbalanced. I doubt many people wouldn't choose Assassination unless they were playing someone they knew had stuff like [cards=hex]Blinding Light[/cards] or something...
Could be interesting too if you want to splash one random card into a deck.
Makes me wonder what the highest threshold card will be - up until now I don't remember anything past three and we've seen cards that cost 7, so that's a lot of threshold out there that's not doing anything/is useless...
[cards=hex]Rampaging Tarasque[/cards]
high threshhold like this is only there, that you have to commit to play mono ruby.
Best artifakt imo [cards=hex]Sapper's Charge[/cards] since it fits in every deck. most others are too slow or to expensive.
A lot of the champion powers seem too expensive to use that many times in a game so something like Charge Bot could really help out a lot depending on your deck strat.
most others!
[cards]Charge Bot[/cards] is my #2, but still only playable in a few decks...
Eh, maybe we are just coming from different viewpoints. As a drafter, artifacts might seem better to me because they are like a free color that can be mixed into any deck. If you are going for a specific strategy in a specific color, they are going to be slightly more expensive because they need to make up for the lack of a threshold. I can see how that would be bad if you have unlimited cards to choose from, but in drafting they can often fill in spots that you have no better card for. I would be happy to draft 4 [cards]Charge Bots[/cards] every draft just because they can fill in if I can't draft any 1 cost creatures that fit into my own strategy.
That's true, they're an all-purpose kind of card. I think there will be better 1 drop choices but I also don't doubt their usefulness in draft especially.
1 to 2 drop choices will always be useful in any format, the problem is usually the deck that you are playing and would it work with it. You could deny that 1-2 drop because it's really useful but you can't/don't use it because of how cheaply good it is.
That's true, they're an all-purpose kind of card. I think there will be better 1 drop choices but I also don't doubt their usefulness in draft especially.
I for one see myself using a lot more artifacts in draft than in a constructed deck.
That being said certain artifacts were cluuuuutch in a few of my Magic decks.
Yeah, they can definitely do cool things, but generally they are weaker for the cost. I think the only artifacts that will be in constructed decks (besides artifact-based decks) are the ones that have some sort of interesting combo, because otherwise they generally seem to be too weak for the cost.
Constructed decks just don't really benefit from the fact that artifacts can be played without any particular threshold, so they are only left with the draw-back.