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Regarding the Goodies, maybe we can say that Sidekicks may only benefit from one Captain's bonus on any given turn? Your Soldiers either get ESD or PC at range, but not both.
And not to slow the game down further, but I had Sarge Steel in F10, not Miss Martian. Going by the KB and moving Wonder Woman into F10, he must have been the figure Batman was targeting. Which he would still hit for 2 after Toughness and the KB is fine. Just before I go, I want to make sure you're okay with making that change of target.
I am fine with that. I suspect this game with have above average 'I thought I was targeting so and so' and 'who's that in C16' kind of things.
As for the goodies. For now, let's leave as is. We can come up with exceptions after we decide about how we'll proceed with changes later, we can throw those is. If THIS get gets too involved due to that, then we can change, but for now let's leave it.
Circe blows out the wall in E18/19, allowing her to finally maybe use her PC.
Hades on her, AV10 on DV16. Gets 4. Circe makes it 4. Sure glad she can use that PC.
Sarge sides to F11, CCE on...wait. Can't do it. CCE is default +1/+1 now. That'll only give him 2 and if Wonder Woman's using the Golden Armor, he won't be able to break that. Skip that. I may or may not come back to him.
Sarge will give Hogan PD
Maxie Sides to E15, attacks Amazon 2. AV10 on DV16 -1. Gets 9. She can PC it to another 9. 3 to her is a KO anyway - I'm not sure whether I've been playing it this way, but since the Amazons are call ins, I'm going to say Hades can't do a bystander Soul for them.
GL Outwits ESD on Munich.
Hogan to H15
Diana on Munich, AV12 on DV17, with PD and Hindering cancelling. Gets 6. Munich PCs that to 3.
Kinch on Donna, AV8 on DV18. Gets 8, nice but not enough.
Sarge Sides to G13
Miss Martian Outwits Leadership on Wonder Woman
Wow, all that work and all I got was one of your Amazons. Nothing like blowing an early lead.
"I hate to do this to you of all people, but that's the superhero biz. Teammates one day, enemies the next," Hal said, He jabbed at Wonder Woman, but used his ring to cover his fist with one ten times as large. Hurt, she crunched back into the wall.
"Excellent. Wonder Woman has foiled my plans too many times. Now is my chance to get her back," Hades said, moving to finish Wonder Woman before she could recover. "There will be a special place in my trophy case in the Underworld for you, Diana of Themyscira."
"Not sure I can help Green Lantern, but I can help Maxwell Lord. Ew," Miss Martian said as she hit the Amazon menacing him with her Martian vision.
"Go, my brutish slave. Finish her," Maxie Zeus sent his minotaur out to attack the Amazon.
Only change necessary is that I'll pull back the last Tortured Soul and leave him in E17 where he was brought in - actually I will Sidestep him to D15 first.
Regarding Indom - they've retired Indom as a special ability. It's not that many figures in the set have the Indom symbol. Every figure in the set does. But it does nothing. It's just the new default Defense symbol now. So when we finish this game and get into our discussion of the rules, and whether we want to grandfather Indom, if we do there will need to be a demarcation on grandfathering only on pre-WW80 figures.
WW, Steve, Antiope, leadership. 6,5,6. Awesome. I hope that's not all of my 6s and 5s.
I can only squeeze in one, WW makes an amazion warrior in D10.
Donna free incap on Tortured. Needs 4, rolls 7. SS is 1. Kos him.
I have figures that could do things but I'm totally stymied as to how to make anything happen. Between stealth, lack of proper movement or hindering avoiding powers I'm stuck.
Ch’p (PC) H4
Medusa G9
Steve Trevor (Allied soldier-2) H2
Allied Soldier J9
Allied Soldier I3
German soldier (Munich) I9 (stealth-Bats, PC from ranged, esd)
German soldier (Berlin) F6 (stealth Bats, PC from ranged, esd)
Antiope F2
Donna Troy 31b (Lasso of Truth) H10
Flash 53 7 (PC) G3
Batman (stealthed) F7
Wonder Woman 062 (Amazon warrior-3) (Golden Armor) (3) E10
Amazon Warrior (PC from ranged Antiope) D10
You're confusing Donnas. I'm playing 31b. I'll assume you mean to outwit her invulnerable.
You're also forgetting the new WW ta. Donna could maybe evade. First attack: 1. Nope. She takes 3 from the first attack.
SS from DMA is 2. Moot point.
Leadership won't help me this turn.
Warrior to break? 1. Attacks Minotaur. Needs 7, rolls 9. 2 to it.
Bats sides to E8 on Hal. Needs 7, rolls 7. A ko...of an actual character!
Donna sides to G11 to block.
Ch'p tks Flash to H6.
He tks Donna to I14.
She has incap plus the lasso. She also has two targetswhich I think is valid for close combat. You can correct me. Attacks Diana and DMA. Gets 9. SS is 2. A token to Diana and DMA. Her free lasso could give a token to someone but all 4 targets have two tokens, there's no benefit.
This game is tricky and I am enjoying it. But you can't play it on autopilot.
WW uses defend on Bats.
To recap: GL is koed and blocked, 2 to Minotaur, a token to Diana and DMA
Ch’p (PC) @ H4
Medusa G9
Steve Trevor (Allied soldier-2) H2
Allied Soldier J9
Allied Soldier I3
German soldier (Munich) I9 (stealth-Bats, PC from ranged, esd)
German soldier (Berlin) F6 (stealth Bats, PC from ranged, esd)
Antiope F2
Donna Troy 31b (Lasso of Truth) (5) @ i14
Flash 53 7 (PC) @ H6
Batman (stealthed) @ E8
Wonder Woman 062 (Amazon warrior-3) (Golden Armor) (3) E10
Amazon Warrior (PC from ranged Antiope) @ D10