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View Poll Results: My favorite sneaky/nasty move is...
Outwit support when opponent finally gets back to safety.
127
6.09%
Perplex range after opponent places his figure just "out-of-range"
584
28.00%
Indoor barrier around opponent - repeat as necessary.
180
8.63%
Mind Control opponent and toast his own medic.
343
16.44%
PC a opponent's Breakaway roll against your plasticity.
49
2.35%
Suddenly throwing the dumpster...
57
2.73%
Force Blast off a building.
175
8.39%
Flurry: break the wall then break opponent's figure.
Every time I build a very nasty, unbeatable team, many people at the venues I attend copies that team for the next two months, without the same success I had.
My skill as master HeroClix tactician. I'm confident that I can beat anyone I come up against at a tourney.
Well, at least you're modest about it.
The Inhuman of Team Vegas,
Black Bolt of the Vegas Illuminati
Gizmo SP just gave me one idea: GIve him and 2 Lian Harper (or any other low cost POGs) TK to get your team in the frontlines quicker. Not "Nasty", but I think is abusing the power, so here is it.
A new favorite I just learned? Mind Control 2 opposing figures, make sure that 1 already has an action token, then have the other one Attack someone, if they miss use your theme team PC to make them re-roll...with the other Mind Controlled figure. The other figure takes a 2nd action token, and then you can still use that figure to Attack or whatever you want, and they will take a push at the end of the Mind Control for the 2nd action token (barring Indomitable, Willpower etc).
Yes, it's legal, and yes, it works. as I've actually pulled it off in a game (used FF V Karma as my MCer). Nasty.
I am not quite sure if this is a legal move. You might want to re-check the wording of Mind Control and check in the rule book. If i remember correctly you don't have control over both the characters at the same time. A friend has told me that you use to be able to MC two people, Have one attack the other because they are not friendly and then do the same have the other one attack that one. This is what someone has told me.
I have many very nasty tactics. But why would I share them here? If I did, I would have to kill everyone so my secrets wouldn't get out.
Every time I build a very nasty, unbeatable team, many people at the venues I attend copies that team for the next two months, without the same success I had.
I even built such a nasty team once that I beat a guy in my second turn of the game, wiping his whole team. At the end of the night, I kinda felt bad for destroying everyone as bad as I did.
Two weeks ago at a tourney, I took 6 figures out in one turn with the most brutal Avengers team I have created, the next turn, I took out 4 more figures. He had 19 figures on his 1,000 point team. Most of them had Stealth. 6 of the figures were the Avengers Moon Knight, as he was trying to create a stealth shield. He had the new HoT Cap, a few Bugs, the newest Nick Fury.
I wiped the whole floor that night, and only lost one figure all night long.
OK, Ok, I'll tell you my most secret brutal and favorite tactics:
My skill as master HeroClix tactician. I'm confident that I can beat anyone I come up against at a tourney.
I do lose, but that's usually when I show up at the tourneys with nothing but Infinity Challenge, Clobberin' Time, and Xplosion figs, which I still do quite often. But even then, I win a bunch of those games too.
The moral of the story: When you rely on a certain power, feat card combination, or certain figures, you are setting yourself up for failure. When someone takes that tactic from you, can you adapt quick enough to win? Learn how to be a great player no matter what figures you use, by using your best tactic available: your brain. Outsmart, out-maneuver, and control the battlefield. If you control the battlefield, dictating how and when your opponent gets to attack you, you will almost always win.
You must be playing tournements and the wrong venue, everyone loses sometimes. But I must give props(and some rep) for the last part of this statement, if you put all your force into one figure or BFC, someone is going to beat you. If one thing has been true since the beginning, per point efficiant figures over bombs win alot of tournements. Cant count the number of times I have MC'ed Superman or another bomb into range or base him next to a problem. Or even smoke one of his fellow teammates in a 500 point game. The expresion of "oh ####" never gets old. Like the once famous Scorpion said...."GET OVER HERE"
Who's ready to bring the pain?
GOOD TRADERS
http://www.hcrealms.com/forum/showthread.php?s=&threadid=109423
A new favorite I just learned? Mind Control 2 opposing figures, make sure that 1 already has an action token, then have the other one Attack someone, if they miss use your theme team PC to make them re-roll...with the other Mind Controlled figure. The other figure takes a 2nd action token, and then you can still use that figure to Attack or whatever you want, and they will take a push at the end of the Mind Control for the 2nd action token (barring Indomitable, Willpower etc).
Yes, it's legal, and yes, it works. as I've actually pulled it off in a game (used FF V Karma as my MCer). Nasty.
Maybe I'm missing something, but isn't it ruled somewhere that the victim of Mind Control does not take a token for the action they are forced to do? Thought I read that had been changed since it basically ended up being Mind Control combined with Incap and it was too powerful.
Besides, if you're using PC, you'd have to re-roll the exact same action, wouldn't you?
3.Mind control a mind control after taking a token.(I MC Controller (take click for pushing) who MC Prof x who MC Thanos.(Prof x takes 2 clicks for pushing/MC over 100 pts,& Thanos takes 1click for carrying Prof x into a spot where their token ridden bodies make the best targets,preferably now blocking fire to your figs.)[/quote]
You do realize when you mind control and give an action it is a FREE action, right? They wouldn't get a token and/or take pushing damage, only the MC feedback.
Maybe I'm missing something, but isn't it ruled somewhere that the victim of Mind Control does not take a token for the action they are forced to do? Thought I read that had been changed since it basically ended up being Mind Control combined with Incap and it was too powerful.
Besides, if you're using PC, you'd have to re-roll the exact same action, wouldn't you?
This guy can read. Mind control grants an action as a FREE action. No tokens, no pushing damage. Guess it helps to read powers to know how to use them.
I remember a Pure Team tournament where I was running a Brotherhood of Mutants team against the JSA. I had two barriers and locked Jay Garrick in the 3x3 square bathroom on the bank map (I think it's the bank that has those washroom areas) for several rounds with my no-move and attack Black King. The look on my opponents face when he realized he wasn't going to win and Jay could not run away was priceless. But then again this is the same opponent who packs a team of E Mid-Nites, R Destinies and Con-artists and never seizes to stop complaining if he has to face a Dr. Strange because Strange is cheese - so I took some pleasure out of his defeat.
I am sure I am not the first person to do this but I have never seen it done nor have I heard of it being done.
This past weekend I used a TK'er and a Giant w/range.
Giant 8 squares away from a friendly TKer, with friendly figures between them so as to appear to block LoF between them, is TK'd 8 squares and placed 2 squares away from a stealthed figure (thought to be safe by it's owner) so the giant is 'adjacent' for close combat purposes and POW! Right in the kisser.
I did this with Enchantress and Trigon this past weekend to great success. I also did this to RCE a hidden Shazam (he was in the trash compactor on the junkyard map) by TK'ing Trigon on top of the elevated terrain around the compactor. And another time to EE a group of passengers around Hal.
What we do in life echoes in eternity!
Respect is a given, only disrespect can be earned.
I simply enjoy using the Green Lantern team ability to move my whole team up and pick off the whoever they were brave enough to move up, or watch them push to run away... Classic
i'd used to use barrier characters with stealth to barrier my high point brick piece(usually was a supes). did it when i really wanted an LE...and using pounce with sinister venom, which put him into stealth...
one of my new favs is using phalanx soldiers and jackal. they already have super senses, so the added shape change roll gives a 30 point beatstick a 2d6 avoidance. these guys are nasty enough on their own- add some more survivability, and they truly shine.
I still bust out my V Lockjaw and ULT V Hawkeye w/ Trick Shot combo out every once in a while. Run the dog out carrying Hawkeye and place him as a shiled. Next turn use Hawkeye to RCE someone for 5 damage shooting through Lockjaw with Trick Shot. Run the dog back to support using Phasing when necessary. It's an old tactic, but still useful.
"The Flash vs Superman...who would win in a race? A: The Flash. Next question." - The Physics of Super Heroes.