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Spidey free incap on Vampire bat. SC is 3. Rolls 8, it's out.
This game is funny. So many figures you feel you must have played already yet my character list doesn't show it. Nova is in. Voyager's tk sp is kinda nice, no lof necessary. She plops Nova in at K16.
Nova hss to L12 attacking Ajak (how is it that he's been in it so long). Needs 6 + 2, rolls 6. 12 for Hela. Ajak: 12 again. Good news/bad news. That's 3 to him after invulnerable and kb to P5. Nova ends in H21.
Magik who should be in J19, I've totally underestimated this piece, rolls for her sp. 4. I'd love to send her out to ko Ajak but no such luck. Voyager makes her range 7. Moves to L14 attacks Manchester. Needs 6, rolls 7. 4 to him.
So maybe I can't ko Ajak but Manchester maybe....Wanda makes his damage 4. Spidey hss to L10 needing 5 for a ko, rolls 7. Done. Spidey ends in H13.
Warrior soul replaces Manchester. Sorry for the ko, I know he's one of your favorites.
I could do some more with Cannonball or Hela but I think I'll sit put.
Magik should be L14 per your turn (you had her K15 - l15 must be correct to give her range to KO Manchester.)
Murphy teleports, Sides to M8 on the Soul there. AV10 on DV17. 300 point rule gives him 3 dice. Gets 6,2,1 for 8. SS is 6.
Zatanna Sides to N8. Perplexes her Damage to 3. Blackout makes her AV11. Z on Magik, AV11 on DV17 +1. Gets 6. PCs herself to 6. I've been having a pretty awful day for rolls.
Sercy to heal Blackout, AV10 on DV14 from Defend. Gets 7. Support is 6. Well that's nice at least.
WKD Cheshire is in. Teleports to I10, Charges to H12 on Spider-Man. AV11 on DV18. Gets 6,4,6 for a 12. Which avoids Super Senses. 3 to Spider-Man
Blackout on the Soul, AV10 on DV17 +1. Gets 7. Ajak makes it 6.
Zatanna brings in a new Bat in O9
Ursa has no choice but to take the long way. Q2 for him.
"Uh oh, Spidey-sense is tingling," Spider-Man said, readying himself for an attack. Cheshire got through his defenses anyway, ripping through his uniform with her claws. "Ow! How' you do that?" Spider-Man asked.
"As assassins go, they don't come any better than me," Cheshire said.
Reminder the Corrupt Cops recycle. Murphy's on her countdown clicks and will come back.
I'm doing Colossus next, UXM61. I'm by no means even going to attempt to squeeze in an X-Men theme, but there are a few favorite characters I do hope to squeeze in here and there. I'll give him Jarnbjorn. He Charges to I6 on Nova, Av11 on DV18. Gets 8. Impervious is 1. 2 to Nova.
Ajak on the Soul in P8. AV10 on DV16. Gets 7. SS is 1.
Your comment made me realize how poorly I seem to be doing here. I don't understand how. I feel like I've been doing reasonably well against you, but yeah, I'm at 500 again aren't I?
So many figures and no Outwit. Well I will just have to make do. Blackout on the Soul. AV10 on DV17. Gets 6. Ajak makes it 11. SS is 1. But that was merely an annoyance.
Ajak to M5
Sercy to heal him, AV10 on DV14 with Defend. Gets 9. Support's 4.
Zatanna Perplexes her Damage to 3, Sides to N7, goes for Nova, AV10 on DV17. Gets 7. 3 Penetrating to him.
Colossus on him, AV11 on DV17. Gets 12. Well that's overkill, and a KO to Nova.
Chauncey to I7 to block.
Humphrey teleport to J15 on Magik, AV10 on DV17. Gets 10 but Hela makes it 5.
"Well it's been a blast but now I gotta blast," Nova said.
"But what happens when your irresistible force meets...elbavommi tcejbo!" Zatanna asked and a metal wall appeared in Nova's path. He crashed headlong into it, but not through it, and rolled to the ground.
"Ow. Now that was a rotten trick," Nova complained.
"I thought it was a very good trick," Colossus said, coming up to the still stunned Nova to finish him off.
Hela needs 5 to hit Humphrey, rolls 9. 3 penetrating to him.
So he goes off the map to eventually return to the starting area. Same as Murphy.
Let's see if I can deal with the Cops in a smarter way and close up our gap. Enter Mordru. He ports to I15 after getting a range and damage boost from Wanda and Voyager. He attacks Ajak. Needs 6, rolls 10. This is without all my pc. KOs him. That also officially kos Humphrey and Murphy.
Warrior soul debuts in for Ajak. It attacks Sercy. Needs 6, rolls 5. Mordru can pc that: 9. Zee: 7. BCF is 3. KOs her, too.
Spidey tries to incap the closest bat. SC is 1. Rolls 7 and it's pushed to a ko.
'The magics here are all well and good but mine is an old, ancient magic. It is long lived and well seasoned," Mordru says. The magic is visible and light filled and when it connects with Ajak it's a brilliant display...and an unfortunate end for Ajak.