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Raizo Kodo (Inside Information) W8 (1)
SN V Bullseye (Thunderbolts to Mystics) (3) (In a Duel)
Punisher 2099 (4) P13 (Vendetta)
Dr. Druid (1) P7 (Book of Destiny)
Batgirl DC10 (3) @ L5 (Pounce) (stealthed)
Solovar (Contingency Plan +3) R8
Void (Triage) (2) W6 (In a Duel)
Deadman JL @ K4 (Nanobots)
Sorry to lose Kodo so soon, but Wonder Woman? Mmmm... Pity I hit her.
I get 8 for Amalgam. Not too many good TAs on my team ATM. KC and JSA, I guess.
Firestorm to attack Batgirl, WW Perplexes his AV9 on DV15 +2. Rolls a 10. That's a KO.
Firestorm Perplexes Wonder Woman's Damage to 5.
Wonder Woman Charges to O6, attacks Druid, AV11 on DV16. Gets 6. Druid makes it 8. 5 to him and he's KOd. 1 to Diana.
Flash HSS to O3, attacks Deadman, AV12 on DV17. Gets 12. SS is 1. 3 to Deadman, KB to Q3. Since he doesn't fly, that knocks him off the bridge for 2 more and a KO. Flash ends in L5, blocking Batgirl's replacement.
Good turn for me, but with three replacements, I can't help but think retaliation is going to be brutal.
In Duels, Red Tornado on Bullseye, AV8 on DV17. Gest 3.
Atom Smasher Flurries on Void, AV10 on DV17, gets 6 and 6.
Remember that my guys all are using KC. Also with JSA, Flash protects Firestorm with his 20DV, and Doom and Kang give Dr. Light 18DV before his ESD
Wonder Woman AA (Fortitude) @ O6 (4)
V Red Tornado @ (In Duel)(3)
Atom Smasher (Shake-Off) @ (In Duel)(6)
Dr. Doom & Kang I15/I16 (1)
JL5209 Firestorm (JLDark) @ K4 (5)
Headcase (Force Field) B12
LG Flash (LMD) @ L5
CD V Dr. Light (Trick Shot) I14
GL Ganthet, SI Dr. Strange, BB Talia, CA MODOK, AVM Nick Fury (203), DKR Joker (28), BM Black Queen, IM3016 War Machine, Faora (MOS105) - 9553
Feats used: Alias x2, Ambidextrous x2, Animal, Armor Piercing x2, Automatic Regeneration x2, Book of Destiny, Camouflage, Construct, Dissent x2, Endurance x3, Fallback, Force Field x4, Fortitude x3, Heightened Reflexes, Inside Information, JLDark, Lazarus Pit x3, LMD x3, Lunge, Mighty, Nanobots x2, Outsmart, Protected x4, Pummel, Repulsor Shield x3, Rip It Up x2, Saboteur, Shellhead x2, Swingline, Takedown, Thunderbolts, Toxic Burst, Trick Shot x3, Vampirism, Vendetta, Whirlwind
"Sorceror!" Wonder Woman said, throwing herself at Dr. Druid.
"I thought you were an ally," Druid said.
"I have seen the light," Wonder Woman said. One punch from her was all it took to knock out Dr. Druid.
"I get it. You're Batman Family. You're good.," Firestorm said. "But you're a good martial artist. I can transmute elements. Who do you think will win?" Batgirl passed out from a sudden lack of oxygen in the air.
"I'mnotsurehowIcanseeyou," the Flash told Deadman. "Iguesswhenyoumovethisfast, youcanevenseeghosts. Andhitthem," he added, dispatching Deadman.
Brutal turn there. I have plenty of replacements still but that hurt.
Don't forget Flash takes 1 for hitting mystical Deadman. That 20dv is already down.
By the way, it's near the end of the month, your turn to switch the order. Or if you want I can and we can leave it. I don't imagine this will go beyond September.
I roll Crazy 8s, not super-helpful right now. Before I roll I suppose I should draft some figures.
First, some drafts:
Valkyrie in for Dr. Druid. Kinda like her Val vs. Diana thing. Vampirism just makes sense on her.
I'll take the WAX set draft; Magick in for Deadman in Q3. Protected on her.
Lastly, I'll take the IC draft, Vision. Odd that we've not used him yet. He's in W6. Darkness within on him.
So, for my remaining points I get the WAX draft and whomever else unpicked that I want. For you, you have the HT draft and WAX draft and any unpicked figures for want.
Now the crazy 8s switch. 4 and 2. Vision and Bullseye switch. So not optimal.
Punisher on Light and Diana. Solovar makes his av 9. He's not used vendetta yet, so Diana it is. Rolls 7. Koom makes it 7 again. 1 to WW.
Val on WW. Needs 6, rolls 8. BCF is 5. Oh, that's nice. 3 more to her. Val's got flurry: needs 6, rolls 6. No need for blades, normal damage is a ko.
Vision vs. Red Tornado. Needs 6, rolls 8. 2 to Reddy.
Void vs. Atom Smasher. Outwits his toughness. Needs 7, rolls 7. 1 to him. Rolls 2 for her sp, she's cool. Va;s trait allows her to move into Diana's old spot O6 blocking d.r.
Raizo Kodo (Inside Information) W8 (1)
SN V Bullseye (Thunderbolts to Mystics) (3) W6
Vision IC @ (Darkness Within) (In a Duel)
Punisher 2099 (4) @ P13 (Vendetta on Wonder Woman)
Valkyrie FI @ P7 (Vampirism)
Solovar (Contingency Plan +3) R8
Void (Triage) (2) @ W6 (In a Duel)
Magik WAX Q3 (Protected)
"Alright, the ride's over," Magik says dropping off Valkyrie, "Get her for me."
"I plan on it," Valkyrie says thrashing Dragonfang against Wonder Woman.
"We seem almost kindred spirits, sister," says Wonder Woman.
"Kindred or not I am taking thee down!" Brunnhilde says living up to her promise.
"We too are kindred spirits, Red Tornado," says the Vision as he phases into Tornado's chest, causing the usual havoc, "Know that I have no joy in this."
Yes, I will draw up a new set of events. And Flash doesn't take Mystics Damage from hitting Deadman because, well, he's not a Mystic. The JL52 doesn't have the TA. I keep thinking he should too, but he doesn't.
I get a 7 for Redux. First drafting I'll do Hypertime's Dooomsday. Not a lot of great choices left there. Just the Rookie. I'll Redux him a little and put him in Wonder Woman's spot. Pummel on him.
Rookie Doomsday
Team: Superman Enemy
Range: 0
6
10
17
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Doomsday on Val, AV10 on DV17. Gets 6. Uses Pummel, 6 again.
Dr. Light on Val, AV10 on DV17. He gets 8. 4 to her after Toughness.
Firestorm pushes to G10, Perplexes Doom & Kang's range to 9.
Dr. Light and Doom and Kang both copy Doomsday's Superman Enemy to give Doom and Kang Outwit, which they will use on Val's Toughness.
Doom and Kang do a duo attack. First on Val, AV11 on DV16 +1. Gets a 10. That's 4 to her and she's out already. Sorry, I know you like her.
Second attack, by default on Punisher. AV11 on DV15 +1. Gets 6. Enough to hit him for 3 and a KO there as well.
Smasher passes.
V Red Tornado @ (In Duel)(5)
Atom Smasher (Shake-Off) @ (In Duel)(7)
Dr. Doom & Kang I15/I16 (1)
JL5209 Firestorm (JLDark) @ K4 (5)
Headcase (Force Field) B12
LG Flash (LMD) @ L5
CD V Dr. Light (Trick Shot) I14
HT R Doomsday (Pummel) @ O6
GL Ganthet, SI Dr. Strange, BB Talia, CA MODOK, AVM Nick Fury (203), DKR Joker (28), BM Black Queen, IM3016 War Machine, Faora (MOS105) - 9690
Feats used: Alias x2, Ambidextrous x2, Animal, Armor Piercing x2, Automatic Regeneration x2, Book of Destiny, Camouflage, Construct, Dissent x2, Endurance x3, Fallback, Force Field x4, Fortitude x3, Heightened Reflexes, Inside Information, JLDark, Lazarus Pit x3, LMD x3, Lunge, Mighty, Nanobots x2, Outsmart, Protected x4, Pummel, Repulsor Shield x3, Rip It Up x2, Saboteur, Shellhead x2, Swingline, Takedown, Thunderbolts, Toxic Burst, Trick Shot x3, Vampirism, Vendetta, Whirlwind
"What in Odin's name?" Valkyrie asked as the monstrous Doomsday appeared and tried to attack her. It took all her battle training to protect herself from the brute, but sadly that left her open to attacks from Dr. Light and Kang. Wounded and distracted, she fell beneath Doomsday's coup de grace.
"And do not think that we have forgotten about you," Dr. Doom said, picking off the Punisher. "And thus do all fall who oppose me."
Flash does take Mystics damage, I was playing JL Deadman, the one with Possession, who is definitely a mystic. Ah, you're thinking he's the '52' Deadman. My 52 draft is Hawkman, still waiting to go.
Speaking of mystics, Koom takes 1 for koing Punisher, a mystic channeller.
Batman DK28 is in for Punisher.
Spider-Man from Avengers replaces Valkyrie.
I roll for event: 9; duel.
Solovar tks Raizo to P6.
Raizo outwits Doomsday's imperv and attacks. Needs 6, rolls 6. 4 to Doomsday. Raizo's up 1. Raizo has flurry and anything but 2 hits Doomsie, rolls 4. Doomsday is on his last click.
Solovar cont-plans Batman's range to 7. Batman on Light and Koom. Rolls 8. Koom rolls 6 for imperv and that wasn't enough to hit Light so it's a miss.
Raizo Kodo (Inside Information) @ P6 (1)
SN V Bullseye (Thunderbolts to Mystics) (3) W6
Vision IC (Darkness Within) (In a Duel)
Spider-Man @ AV (Camouflage) (In a Duel)
Batman DK 100 (Protected) @ P13 (stealthed)
Solovar (Contingency Plan +3) @ R8
Void (Triage) (2) W6 (In a Duel)
Magik WAX Q3 (Protected)
My drafts:
UL-Captain America V 103, HA-Thor 226, BD-Atom 65, AVM-Destroyer 250, 52-Hawkman 95, M10-Dark Phoenix 300, BM7204-Catwoman 75, SG-Black Canary FF 100, GC-Penguin 70, Mandarin-IM104 100, Jorel 05- MOS
9696
Feats used: Alias (3), Ambidextrous, Armor Piercing, Book of Destiny (2), Brilliant Tactician, Camouflage, Construct, Contingency Plan (2), Darkness Within (2), Dissent (2), Drag, Elite Sniper. Endurance (2), Force Field (2), Fortitude (4), Heightened Reflexes, LMD, Lazarus Pit (3), Loner, Marvel Knights, Mental shields (2), Nanobots (4), Nova Blast, Pounce (2), Protected (3), Pummel (2), Recharge, Repulsor Shield (2), Saboteur, Shake Off, Shellhead (2), Sidestep, Stunning Blow (2), Swingline, Thunderbolts, Triage (3), Trick Shot, Retaliation, Vampirism, Vendetta (3), Winter Guard
Okay, Koom and Flash's Mystics damage adjusted. Also needing adjusting are my action tokens after last turn. I completely blipped on fixing those. Maybe I was in a hurry. I don't know. Red and Firestorm should have 2, Koom, Light, Doomsday and Headcase should have 1. Flash and Atom Smasher should have 0.
I roll a 6. My Team's Better. JLA and Big Barda will be my special guest star. Boom Tube attack for her to N9, attacks Raizo Kodo. AV11 on DV18. Gets 9. Imperv is 5 though.
Firestorm Perplexes Doom & Kang's Range to 9, and they'll use Duo Attack on Kodo. AV10 on DV18 +1. Gets 7 and 7.
Flash HSS to O12 to attacks Batman. Shape Change is 1. AV11 on DV17. Gets 10. Batman can take 1 or he can use his Protected at no cost other than taking a token. Whichever, Flash ends in H11.
Atom Smasher Flurries on Void, AV11 on DV17. Rolls 7. She PCs that to 6. SS is 1. Regardless of her Precog rolls she takes 3 from the attack and that's a KO.
Headcase will Pulse Wave. AV9 on DV17. Gets 10. 3 to Spider-Man.
V Red Tornado (In Duel)(5)
Atom Smasher (Shake-Off) @ B10 (7)
Dr. Doom & Kang @@ I15/I16 (2)
JL5209 Firestorm (JLDark) G10 (6)
Headcase (Force Field) @@ In Duel (3)
LG Flash (LMD) @ H11 (1)
CD V Dr. Light (Trick Shot) I14
HT R Doomsday (Pummel) O6 (8)
GL Ganthet, SI Dr. Strange, BB Talia, CA MODOK, AVM Nick Fury (203), DKR Joker (28), BM Black Queen, IM3016 War Machine, Faora (MOS105) - 9690
Feats used: Alias x2, Ambidextrous x2, Animal, Armor Piercing x2, Automatic Regeneration x2, Book of Destiny, Camouflage, Construct, Dissent x2, Endurance x3, Fallback, Force Field x4, Fortitude x3, Heightened Reflexes, Inside Information, JLDark, Lazarus Pit x3, LMD x3, Lunge, Mighty, Nanobots x2, Outsmart, Protected x4, Pummel, Repulsor Shield x3, Rip It Up x2, Saboteur, Shellhead x2, Swingline, Takedown, Thunderbolts, Toxic Burst, Trick Shot x3, Vampirism, Vendetta, Whirlwind
"A vampire. We kill them like vermin in Latveria," Dr. Doom said, blasting at Raizo Kodo.
"Obviously, you have an inferior strain of vampire there," Kodo asked, moving with superhuman speed and dodging the attack.
"Hey,he'sfast. Notasfastasmeofcourse,but...sorry,Batman," the Flash said running up to the Caped Crusader.
"You're too fast for me to stop," Batman conceded, "but even fast as you are, you still need to see." Batman dropped a capsule and an inky black cloud spread through the area.
"ThisisoldhatBatman,youknowthat," the Flash said, whirling his arms in circles to disperse the cloud. "NowI've...huh?" The cloud was gone, but so was the Batman.
He rolls to break away: 6. Moves away and attacks needing 4, rolls 8. Reddy's toast.
Raizo Kodo (Inside Information) P6
SN V Bullseye (Thunderbolts to Mystics) (3) @ P8
Vision IC (Darkness Within) @ W3
Spider-Man (3) AV (Camouflage) (In a Duel)
Batman DK 100 P13 (stealthed)
Solovar (Contingency Plan +1) @@ R8
Hawkman 52 (Force Field) W5
Magik WAX Q3 (Protected)
My drafts:
UL-Captain America V 103, HA-Thor 226, BD-Atom 65, AVM-Destroyer 250, M10-Dark Phoenix 300, BM7204-Catwoman 75, SG-Black Canary FF 100, GC-Penguin 70, Mandarin-IM104 100, Jorel 05- MOS
9696
Feats used: Alias (3), Ambidextrous, Armor Piercing, Book of Destiny (2), Brilliant Tactician, Camouflage, Construct, Contingency Plan (2), Darkness Within (2), Dissent (2), Drag, Elite Sniper. Endurance (2), Force Field (3), Fortitude (4), Heightened Reflexes, LMD, Lazarus Pit (3), Loner, Marvel Knights, Mental shields (2), Nanobots (4), Nova Blast, Pounce (2), Protected (3), Pummel (2), Recharge, Repulsor Shield (2), Saboteur, Shake Off, Shellhead (2), Sidestep, Stunning Blow (2), Swingline, Thunderbolts, Triage (3), Trick Shot, Retaliation, Vampirism, Vendetta (3), Winter Guard
Roll 2: Shrinkage. Remove the outside square of your map on all sides. Any figure on that outside square is removed from the game. Your starting area adjusts to the bottom two rows on the map as it currently is.
Roll 3: Redux. Take a character on your team who has taken no damage. You may recreate that characters' initial click using the dial generator for the same point cost lasting until your next turn when the original character is returned (with any damage given to the replacement figure). The recreated figure may have no special powers.
Roll 4: Amalgym. All of the figures on your team share any two team abilities or keywords (of team abilities or keywords already on your team's board) until your next turn.
Roll 5: Crazy 9s. Roll two 8 sided die. The first number refers to figures in your recap, the second number refers to figures in your opponents recap. Those figures switch sides and placement.
Roll 6: A Year Without the Avengers/JLA. If any figure on your opponents team has the Avengers/JLA ta or keyword you may remove them from the game for your turn. The opponents following turn he must return that figure to the starting area.
Roll 7: Today is Halloween. Pick a character in play and replace their current dial with the stand alone click #11 on the Werewolf dial or click #1 on the Vampire (SP 12). Only the click the figure started on is replaced, any damage taken reverts the figure to its original form. The effects last until the controllers following turn.
Roll 8: Crazy 8s. Roll two 8 sided die. Both numbers refer to figures in your recap (ex #4 is the 4th figure on your recap). Switch positions of those figures.
Roll 9: Duel. Choose any figure on your team. That figure may engage up to two of your opponents figures (that are within 25 points of the character) in a duel starting on a separate map. Once the duel is complete any surviving figures return to the map in their controllers starting area.
Roll 10: My Team's Better Than Your Team. Choose a single figure on your team's board with a ta. All others figures on your board cannot use their ta until your next turn. You may bring in another unselected figure who can use the chosen ta, in your starting area, until your next turn.
Roll 11: Cutthroat. You may take a turn using your opponents figures. If you ko any figure in the process you can bank the figures point cost back into your unused points back.