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1. Elektra uses willpower to push and flurry 1st attack vs Smurf E35 Av 9 vs Dv 13 need a 4 for 2 roll 5 (1,4) hit for 2. 2nd flurry attack Av 8 vs Dv 11 need 3+ for the KO roll: 8 (3,5) hit and Ko
2. DD shuts off stealth and throws his billy club at Smurf E36. Av 9 vs Dv 11 need a 3+ for the KO roll 6 (2,4) hit and KO
free: DD's Stealth snaps back on
Positions
E Spiderman (CM) M36 1! (lets go gang)
E Daredevil (CM) G36 @ (i got that one)
V Elektra (CM) F35 @@ 1! (thats ones down)
V Black Cat D36 (hey venom hopped away ...)
V Moon Knight D31 2! (.....what now?)
VP's: 13
+2 KO'd Smurf E35
+2 KO'd Smurf E36
recap....
Elektra flurries on the smurf in E35 and KO's him
DD KO's smurf in E36 with a billy club throw
stealth: DD
persistent PC notice: Black Cat will PC the first attack against her guys or herself she has line of sight to
*****************************************
smurfs
Smurf at F16 moves to F17
Smurf at G16 moves to G17
Smurf at M13 moves to I16
Live Theme or Die! (Heroclix Motto)
"got any dragons you need slain?" Oscar Gordon, Glory Road by Robert Heinlein
Clixhunter - There is already a Smurf at F17 so the Smurf in F16 can't jump him. There is no Smurf in G16. There also is no Smurf in I16. Did you mean for some of those locations to be Sewer locations?
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
Blizzard rolls for Break Away. Rolls a 6! Moves to EE23.
Doctor Octopus shoots the Smurf in KK26. Def. 10 – Att. 10 = need to not roll 1,1. Rolled 5,6. Smurf takes 2 and is Koed.
Glorfindel’s Smurf Move.
Smurf in E15 moves to K15.
Smurf in C15 moves to I15.
Smurf in G16 Sewer climbs the ladder and moves to D16 Street level.
My move
Black Adam activates Hypersonic Speed and moves to I36 and picks up the white car. He then moves to N32 and attacks the Smurf. Def. 13 – Att. 10 = need 3 to hit. Rolled 3,1. Smurf takes 3 + 2 for car = 5 and is Koed. Black Adam continues his movement to O30.
Hawkgirl moves to AA25.
Final Positions
E Black Adam O30
V Hawkman LL26
E Hawkgirl AA25 Soaring (4 clicks)
Smurf Moves
Smurf in JJ48 moves to GG49.
Smurf in F16 moves to J16
Smurf in F17 moves to L17.
Allied with Wakandaman
Allied with Glorfindel
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
Originally posted by WakandaMan ---------------------------------------------
Smurf Move
Smurf at F16 (Cyborg Smurf) moves to J16
There's really no other Smurfs that I'm interested in moving. All the rest are either within 10 of your guys ALC or have bad guy tokens on them. If you want to move a couple for me, feel free to. [/b]
WakandaMan moved his favorite smurf to J16 already.
As Despero mounted the stairs he turned to watch the little blue men. Since he had given up his position atop the manhole more of them emerged from the sewers but the others grew bored and moved down the street away from them.
“Now Deathstroke, we need to talk . . . “
Nasty Boys Action
Everybody clears.
Positions
U Despero A18
E Deathstroke A20 (2)
R Lackey KO’d
R Easy Co. Medic KO’d
Smurf Story
Cannibal Smurf wasn’t sure if he was KO’d and did not have time to look it up so he just laid there under the manhole cover.
Malicious Smurf could smell the fear coming off Green Arrow or was that just the smell of liquid running down the archer’s leg? Whatever the case the smurf charged him with blood in his eyes and slipped in the liquid on the ground smacking his little skull hard on the concrete.
Now it was a question as to who would get in the last shot to finish who off?
TV Dinner Smurf was so impressed at the way Blizzard seemed to slide all around like a ball that he just wanted to hug him again. “Come back big smurf! You smurf my hero!
Smurf Actions
Smurf at M4 attacks Green Arrow. Def. 12 - Att. 5 = need a 7. Rolled 1,1=2, CRITICAL MISS! Smurf at M4 takes one click. (Go Smurfs!)
Smurf at U6 attacks The Flash. Def. 17 – Att. 7 = need a 10. Rolled 5,2=7, miss.
Originally posted by ALC Marauder
Doom's Medic - Logan was down 5 (He was down 2, Black Adam smacked him for 3-1=2 then the Smurf hit him for another one.) So he is now down 2.
I think he's down 1, toughness is great.
MOVE
Moondragon moves to D-20
Positions
Moondragon(1)@ D-20
Logan (1) P-33
++++++++++++++++++++++++++++++++++++++
I should be able to do some stories later.
DM
CW:Choosing Sides
I made a promise to Matt Murdock to wear his mask....I've fought this war in his place.....And I'll continue to do so.
But I haven't forgotten who I am...and soon it will be time to carry my own burdens again.
He started off at -2. Then Black Adam punched him. giving him another 2 after toughness (-4 and now he has Regen). A Smurf attacked for one more click (-5).
Your Regen roll was a 5, meaning you healed 3 clicks. -5 +3 = -2
Oh, and Richard, Aquaman KOed Malicious Smurf last turn, forcing him to use his object. If I had've known you were going to Crit miss with him, I would've saved it for later :S
Oh, and how did you know that Cyborg was my favourite little blue guy? Ah well, your favourite Smurf with an appetite is stil giving Flash heck.
Christ did not come to condemn the world, but to save it.
Plastic Man attacks the Smurf in N5. AV of 9 vs DV of 13. Needs a 4. Rolls an 8 (3+5). Smurf takes 2 clicks.
Green Arrow attacks Smurf in N5. AV of 6 vs DV of 11. Needs a 5. Rolls a 4 (1+3). That's typical.
Plastic Man perplexes Flash's damage to 2. Flash does take a JLA free move to make a moving HSS attack against Hungry Smurf (U6). AV of 9 vs DV of 12. Needs a 3. Rolls a 5 (4+1). Smurf takes 2 clicks. Flash then moves to T4. *
*In case you are wondering, yes Flash can do this. Check the DC FAQ. Seems wrong I know.
POSITIONS:
Aquaman L5
Flash (1) T4 @
Plastic Man (1) R2 @
Green Arrow (5) N3 @
Smurf move later.... Story post too
Christ did not come to condemn the world, but to save it.
Evil Teams
Doom Medic’s Bad Hair Day = 59
Glorfindel’s Syndicate = 22 + 2 (Koed Smurf 17) = 24
ALC’s Black Justice Society = 22 + 2 (Koed Smurf 17) = 24
Richard’s Nasty Boys = 16
Smurfs Left
11 in Sewers
28 on Street Level
Alliances:
ALC Marauder and Glorfindel
ALC Marauder and Wakandaman
Doom’s Medic and Richard
Choon Hui and Firstfederal
Next Week’s Schedule
Turns:
Monday – Team Evil (Turn 18) [June 7]
Tuesday – Team Good (Turn 19)
Wednesday – Team Evil (Turn 19)
Thrusday – Team Good (Turn 20)
Friday – Team Evil (Turn 20)
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
Yeah plus the rule of 3 is going to mean that when making a close combat Hypersonic attack, the target's defense only goes to a maximum of +3. Which means that Smurf's vould only have a maximum defense of 16 (of course we started playing before that rule came into play, so it shouldn't apply to this game).
Not that those Close Combat Hypersonic attacks ever work for me anyway. I'm happy that opponents can't get knocked back in the middle of them anymore though. E Flash is one of my all time favourite figures.
Christ did not come to condemn the world, but to save it.