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Curse you and your observation of my errors, Krinn! Now, in fairness to my players, I have to wait it out. Here's hoping I get them all early. That's what I get for typing it up too quickly. Ah well.
Well, when you're as eager as I am for the JSA game it's hard not to notice the agonizingly long wait.
Quote : Originally Posted by biz567
Alright, I just want some opinions. What are some decent powers townies can have besides tracking/double voting?
Well, Vigilante or PGO seem to be pretty popular "vanilla choices". It's funner though, in my opinion, if you try to take a "standard option" and rework it to really fit the theme of the character. Think of it as using, say, Giant-Man's Special Power Perplex instead of normal Perplex on his figure - start with "normal" and then twist and spin from there. I'd give you some examples from Buffy but, well, doubt that would be a good idea as you're still in the game.
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
Well, when you're as eager as I am for the JSA game it's hard not to notice the agonizingly long wait.
Well, Vigilante or PGO seem to be pretty popular "vanilla choices". It's funner though, in my opinion, if you try to take a "standard option" and rework it to really fit the theme of the character. Think of it as using, say, Giant-Man's Special Power Perplex instead of normal Perplex on his figure - start with "normal" and then twist and spin from there. I'd give you some examples from Buffy but, well, doubt that would be a good idea as you're still in the game.
Yeah, I have a Viglante already. What does PGO stand for?
Alright, I just want some opinions. What are some decent powers townies can have besides tracking/double voting?
I'd love to share all the wonderful and exotic roles I've created for my Escape from Hell game with you, but since you're in that game, it would probably be a bad idea... (I can tell you your own role though, if you'd like to know)
What I generally do, however, is to write the characters first, and then write up a role that fits that character best (see Malice, Thor or Dark Beast for good examples of this), instead of trying to make the character fit a pre-set "mafia role" mold. I find that gives a much more enjoyable and unique feel to the game, but maybe that's just me being a purist for comic accuracy?
Regards
Melkhor
From the ashes of Paragon City... it rises!
I'd love to share all the wonderful and exotic roles I've created for my Escape from Hell game with you, but since you're in that game, it would probably be a bad idea... (I can tell you your own role though, if you'd like to know)
What I generally do, however, is to write the characters first, and then write up a role that fits that character best (see Malice, Thor or Dark Beast for good examples of this), instead of trying to make the character fit a pre-set "mafia role" mold. I find that gives a much more enjoyable and unique feel to the game, but maybe that's just me being a purist for comic accuracy?
Yeah, that's what I'm doing right now. I'm writing the characters name then fitting the power. Some of my roles are pretty nice, just some are ones where I just think "WTF can you do?!"
Yeah, that's what I'm doing right now. I'm writing the characters name then fitting the power. Some of my roles are pretty nice, just some are ones where I just think "WTF can you do?!"
In my experience it can also be a good idea to add drawbacks and hidden "trigger events" to characters. It serves the purpose of both balancing out any overly powerful special powers they might have, and it enhances the accuracy and comic book feel of the game as well, a true win-win situation in my book
And trust me, I had that feeling with some of the characters I've been working with for my game as well. Some dead marvel characters are downright impossible to give any semblance of useful powers (hence why they're dead in the first place, maybe?)
Regards
Melkhor
From the ashes of Paragon City... it rises!
In my experience it can also be a good idea to add drawbacks and hidden "trigger events" to characters. It serves the purpose of both balancing out any overly powerful special powers they might have, and it enhances the accuracy and comic book feel of the game as well, a true win-win situation in my book
And trust me, I had that feeling with some of the characters I've been working with for my game as well. Some dead marvel characters are downright impossible to give any semblance of useful powers (hence why they're dead in the first place, maybe?)
Oh trust me, theres one character in my game who has a nasty trigger.