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If mich comes back on and takes a turn here are my instructions.
free) Crispus YPWNSY v. Ch'p and Brand unless Ch'p goes for breakaway, makes it and takes everyone with him, in which case Cripus will outwit a defensive power.
1) Crispus will attack Brand, or in the event of the breakaway scenario above Crispus will attack whomever he has LoF and the fewest number of remaining clicks.
free) The Question will perplex Flash's defense -1.
2) The Question will attack Flash.
If mich, doesn't show up then I guess he wins by letting the clock run out.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
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Dont worry swine flu or no swine flu I wasnt going to let you lose on time if necessary iw oudl have forfeited as I may win by escaping but not running out the clock (although I guess they are both ###### moves)
My turn 15) Ch'p breakaway is a 5 and he carries everyone away into hiding
Flash clears
Your Turn 15
Question on Flash only doubles kills me and wins the game 10 vs 17-1 hits with a 3,5 8 for 2 and Flash barely survives (although just realized he had charge so he would have survived doubles too
and that's game Sorry i was a ###### by running but i cant stand up to a monster at least not till 400
Question gets a SA
CaptainNifty’s GCPD (Home)
1) Crispus Allen (6/9) 197 pts J6
2) The Question (5/5) 37 pts M2
3) Checkmate Medic KOKOKO
4) Manhunter 37 KOKOKO
5) Gotham Undercover (Jason Bard) (4/4) 14 pts O3@
Total-298 pts
Manhunter SA [1]
The Question DFD [1]
Crispus Allen SA [1]
vs.
MichiganJ’s Justice League International (Visitor)
Final Stats
MichiganJ's Justice League International: 1-1, 190
E Flash (82) SA[2] #
V Mister Miracle (145) KO[6] ^^^
V Blue Beetle (65) SA[7] KO[2] AST[6]
1) E Batman ^[1SA]
2) U Rip Hunter (97) [2SA] [2KO]
3) E Agent Fire (44) SA[2] AST[2] ^^
4) V Booster Gold (80) SA[9] KO[6] AST[2]
5) R Icemaiden (33) DFD[3]
6) E Ch'P Gardner(82) SA[3] KO[1] AST[2]
MichiganJ's Justice League International: 2-1, 240
E Flash (82) SA[4] # KO[1]
V Mister Miracle (145) KO[6] ^^^
V Blue Beetle (65) SA[7] KO[2] AST[6]
1) E Batman ^[2SA] KO[1]
2) U Rip Hunter (97) [2SA] [2KO]
3) E Agent Fire (44) SA[1] AST[1] ^^
4) V Booster Gold (80) SA[9] KO[6] AST[2]
5) R Icemaiden (33) DFD[6]
6) E Ch'P Gardner(82) SA[3] KO[1] AST[2]
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
Well last two moves were illegal, as Ch'p needed a 6 to breakaway due to Crispus' plasticity.
Judges since this was illegal, could we possibly get a do-over
As for running away being a #### move, it's not at all. The Stepp-out is a perfectly appropriate League sanctioned strategy. Though you actually shouldn't have to adopt it. With all of your move and attack at your disposal (TK, Running Shot, HSS) you could have easily taken out everyone but Cripus early on, and left me to chase you. I had no move and attack, so was at a severe disadvantage. I probably would have pushed more if I were you. Wally is definitely pushable as is Ch'p.
Also, where was Rip? I totally expected him.
If you have the flu, I'm surprised your head has been in the game at all. You should take it easy. Get well soon, and thanks for taking one more turn.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
Manhunter SA [1]
The Question SA [1] DFD [1]
Crispus Allen SA [1]
Updated stats in RED
U Commissioner Gordon (44) SA [0] KO [0] AST [0] DFD [0]
R The Question* (Renee) (37) SA[8] KO[1] AST[1] DFD [2]
V GCPD Detective x3 (81) SA [2] KO [0] AST [4] DFD [0] (1 injured)
1) R SWAT Heavy Weapons (18) SA [1] KO [0] AST [0] DFD [0]
-) R SHIELD Sniper (22) SA [0] KO [0] AST [0] DFD [0]
2) R Steel (112) SA [0] KO [0] AST [0] DFD [0]
3) R Crispus Allen (197)** SA[9] KO[0] AST[1] DFD [0]
4) U Guardian (47) SA [2] KO [0] AST [0] DFD [0]
5) R Manhunter (37) SA [2] KO [0] AST [0] DFD [0]
6) R Checkmate Medic (13) SA [2] KO [2] AST [0] DFD [0]
7) R Gotham Undercover (14) SA [0] KO [0] AST [0] DFD [0]
*Maneuver
**Stunning Blow
Team Feat: Coordination 6
Upgrades: 2
RPs: 41
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
Ahh I missed that though Plasticy was 5 or 6 and you didnt mention in instructions so I totally missed it (I never see these things in Sp's) and I coudl be a ###### and say well it says can so you should have announced it but really no need to add to my behavior so if the mods allow it I guess a do over is fine If I had realzied you had plasticity i woudl have done things differnt but oh well Its not like I actually want to win I mean i am playing the JLI after all lol (or at leats the highly cheesey version lol)
And trust me I tried taking out your support early on but look at my rolls Kid Flash missed bpth the Medic and the Undercover cop and had to push to get rid of Manhunter on rolls where I needed maybe 4 or 5 and got 3 or 4. My worry of pushing Kid Flash is that Spectre would phasing in on him and OW his escape power and then I am screwed as Crispus one hits him. My only chance on Spectre was to take him out before he gained his Inv but I also wanted to wait for some CP tokens to guarantee a hit
As to why no Rip well he is hard to use in a 300 point team especially if I want to use Ch'p and since his power that allows you to prevent others ow can be outwitted (which personally seems silly) makes it hard to use. He will be showing up though more in 400 points . Besides I kinda hoped you played that swarm team you played last game lol
Yeah i think one of my students gave me it and I spent the weekend rotating between bathroom and bed with some stops online to prepare stuff for work but no clix
Quote : Originally Posted by CaptainNifty
Well last two moves were illegal, as Ch'p needed a 6 to breakaway due to Crispus' plasticity.
Judges since this was illegal, could we possibly get a do-over
As for running away being a #### move, it's not at all. The Stepp-out is a perfectly appropriate League sanctioned strategy. Though you actually shouldn't have to adopt it. With all of your move and attack at your disposal (TK, Running Shot, HSS) you could have easily taken out everyone but Cripus early on, and left me to chase you. I had no move and attack, so was at a severe disadvantage. I probably would have pushed more if I were you. Wally is definitely pushable as is Ch'p.
Also, where was Rip? I totally expected him.
If you have the flu, I'm surprised your head has been in the game at all. You should take it easy. Get well soon, and thanks for taking one more turn.
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
I know the feeling of poor rolling its why Ralph was played a lot by me last season and i regret not drafting him this time
I look back at the swarm and it did alright cosndiering what it faced
You didnt come off angry I understand wanting to get all turns in as it really did come to the last turn of course I made a crit mistake of going into a room that i coudlnt escape from
Good luck with that sweep
and thanks for the praise but really I have such a cheezy team it shouldnt count
Quote : Originally Posted by CaptainNifty
I can't hit without Crispus on the map.
I roll poorly if I don't play him.
Did you see how bad the swarm did?
No hard feelings. I'm sorry if I came off angry or upset, I could have solved the final turn dilemma, by outwitting carry in the previous turn.
I'll just have to clean sweep the next 3 games to even have a shot.
You may not want to win, but you are rockin' out the JLI.
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan