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Amazo tries to target Thor with another power ring blast.
"Oh no you don't Amazo!" Green Lantern said. "You may have a power ring, but having it and knowing how to use it well are two different things." He created a U-shaped tube with his own ring, intercepting the power blast and redirecting back at the android who created it.
"No matter how small you make yourself, your mind stands out to me like a beacon," Despero said, hitting the Wasp with psychic energy, and knocking her out. "And Flash, I think you've forgotten how to run." the alien said, turning his attention to the speedster.
Thing on Vulture. Needs 5, rolls 5. SS is 6. That Vulture is waaay too lucky.
Atom ups DD's range to 5. With extended range it's 8 to tag Mysterio & Magneto for incap tokens. Rolls 9. Mysterio rolls 4 for ss. A token to him, a click and token to Maggie.
Thor, who should show H15, attacks Amazo & Mysterio. Rolls 5. Total miss. Thor has been very iffy this game.
GL tries Amazo & Mysterio. Rolls 5. Mysterio rolls 1 for ss and takes 3
Atom to F11.
Daredevil HoT @ H13 (Extended Range) (stealthed)
Flash JL G13
Green Lantern Starro @@ I14
Spider-Man Sin E (1) O14 (Vendetta)
Thor HoT (7) @@ M10 (Fortitude)
Thing (5) @@ M12 (Rip it up)
Ray Palmer @ F11 (Brilliant Tactician)
Quicksilver AV G14
Flash to J13 attacking Despero. Needs 5, rolls 6 ( 2 3s). Sadly he doesn't take the kb damage. Ends at G13.
Quicksilver to J13 to hit Despero. Needs 7, rolls 5. Ends at G14.
Spidey rolls to break away. 5. He uses transporter ability to move to H10 grabbing the LO from under Amazo to clobber him. Needs 6 + 2 for the transporter thingie, rolls 10. Imperv is 4. 2 to Amazo.
Probably a turning point there....
Daredevil HoT H13 (Extended Range) (stealthed)
Flash JL @ G13
Green Lantern Starro I14
Spider-Man Sin E (1) @ H10 (Vendetta)
Thor HoT (7) H15 (Fortitude)
Thing (5) M12 (Rip it up)
Ray Palmer F11 (Brilliant Tactician)
Quicksilver AV @ G14
He uses transporter ability to move to H10 grabbing the LO from under Amazo to clobber him. Needs 6 + 2 for the transporter thingie, rolls 10. Imperv is 4. 2 to Amazo.
Probably a turning point there....
Not so fast. Amazo Outwitted Spidey's Leap/Climb. So he can't ignore the Elevated Terrain and would have to get off the roof via the stairs. And his movement's not nearly high enough to do that and get to where he's going. Transporter won't help him with that.
Missed that. Also missed that you were using the JL version, you tend to like the older one better.
Don't see a thing I can do to make that happen so I'll pass on Spidey.
Daredevil HoT H13 (Extended Range) (stealthed)
Flash JL @ G13
Green Lantern Starro I14
Spider-Man Sin E (1) O14 (Vendetta)
Thor HoT (7) H15 (Fortitude)
Thing (5) M12 (Rip it up)
Ray Palmer F11 (Brilliant Tactician)
Quicksilver AV @ G14
I waffle between the two Amazos. I guess it depends on what I feel I need at the time. They're both pretty viable figures.
Amazo on Thor. I'm not fooling anyone. No point using the double target. No one's going to be easier to hit than Thor's 15DV and there's no one I'd rather take out anyway. AV11. Needs 4. Gets 7. SO much for Thor. He's done.
Vulture on the Thing, AV8 on DV17. Gets 5.
Despero on Green Lantern, AV8 on DV17. Gets 6.
Magneto double targets GL and Spider-man, AV7 on DV17, 1 for Spidey. Gets 6.
Mysterio on Spidey, AV6 on DV17. Gets 8.
Amazo continues to Outwit Spidey's Leap/Climb
U Magneto (UL) @ P13 (6)
Despero (AA-Extended Range) @ I13 (5)
V Mysterio @ P16 (5)
Norman Osborne (Nanobots) H14 (2)
V Vulture (FF-Pummel) @ M13 (2)
Amazo (JL-Fortitude) @ J18 (2)
"You may be a very powerful individual, Thor, but I have the power of the entire Justice League. You cannot hope to win," Amazo said.
"Defeat me thou mayest," Thor said, "but still others shall come to stand in my stead. 'Tis thou who cannot hope to win, vile machine."
"I think you talk too much," Amazo told Thor flying at him and punching him with Superman's strength. With all the thunder god had already taken, it was enough to knock him out cold.
"Aw man! Thor's down?" Spider-Man whined.
"Don't worry about it, Spider-Man," Green Lantern said. "They're at their breaking point. We'll beat them. For Thor's sake. And for Supergirl and for the Wasp."
"Ecch! How disgustingly noble," the Vulture spat.
"Ah, quiet down birdbeak," the Thing said. "Doncha know inspirational when ya hear it?"
I may still have Amazo, but he's about all I've got. Everyone else is barely hanging on. This may end up being one of those long drawn out affairs as you struggle slowly through Amazo's Damage Reducing powers while I struggle to hit all your high DVs with only one guy to do it with. Honestly I'd rather be in your shoes in that case.
GL can't use his two targets if he's based, by the way. That only works for ranged attacks.
Goblin to breakaway? Gets 1. He attacks GL then, AV7 on DV18. Gets 5.
Amazo Outwits Atom's Perplex
U Magneto (UL) P13 (6)
Despero (AA-Extended Range) I13 (6)
Norman Osborne (Nanobots) @ H14 (6)
V Vulture (FF-Pummel) M13 (2)
Amazo (JL-Fortitude) J18 (2)
Yeah, without Thor I've less chance of tagging Amazo. We'll see. This turn I can't do a thing about him. I'll focus on the little guys instead.
Quicksilver to H15 attacking GG. Needs 5, rolls 8. 1 to Gob and he goes back to where he started.
Flash to H15 tries attacking Norman. Anything but a 2 will do, rolls 9. No nanobotting for Goblin, he's out. Flash ends where he began.
Thing on Vulture. Needs 5, rolls 8. SS is 1. FINALLY....Vulture takes 3 but is still in the game on his last click.
GL on Despero. Needs 5, rolls 2. Ick. I've gotten a lot of 2s in this game. Serves me right for not saving Scarlet Witch or Zatanna for this game. 1 to GL. He'll perplex down Amazo's damage to 3.
Daredevil HoT H13 (Extended Range) (stealthed)
Flash JL @ G13
Green Lantern Starro @@ (1) I14
Spider-Man Sin E (1) O16 (Vendetta)
Thing (5) @@ M12 (Rip it up)
Ray Palmer I13 (Brilliant Tactician)
Quicksilver AV @ G14